Parfait
Parfait is a mono-white control deck that uses the Land Tax + Scroll Rack combo. As long as you had less lands than your opponent, you are able to search your library and refill your hand with three basic lands. You would then activate Scroll Rack to replace those lands with useful card in your hand.
When the original Legacy (then type 1.5) ban list was released, Land Tax was one of the cards that got the hammer due to its brokenness with Scroll Rack. Over time, more better and effiencient cards got printed and Land Tax eventually turned from Broken to a laughing matter. Even though all this turn of events happened, Land Tax did not leave the ban list. Instead the apparent reason why it was banned is because it stalled games.
There has been a lot of speculations with the unbanning of Land Tax. It especially goes up everytime right before any updates on the B/R list. MTG Salvation is currently allowing a MWS Legacy tournament that allows players to run Land Tax. I myself would like to have my own take on Parfait for another Legacy tournament within my area that will be allowing Land Tax.
Recently, I have been playtesting this decklist, although not thoroughly. It has been working so far but far from being a deck to beat.
Here is my currently decklist:
Legacy Parfait 1.0
Quote:
Currently the decklist clocks at 62 cards but I am still working on trimming it.
I find that when I am playing Parfait in Legacy, you have to be a passive deck. It basically answers what your opponent throws. You don't really have to build the Parfait engine right away. Instead, try to set it up mid to late game. You have SDTs to help you early game. Mid-game, you will run out of gas, this is when you're going to utilize the Parfait Engine and try to either lock your opponent or combo-win (depending on the situation)
Here are the main combo lockdowns that the deck utilizes:
Scepter-Lock (Isochron Scepter + Orim's Chant): This essentially prevents your opponent from casting any spells and attacking with their creatures. It works by coping Chant via Scepter over and over again until you get enough mana and find your win condition.
Confinement-Lock (Solitary Confinement): This lock is more conditional as it requires the Parfait Engine. This is more like an add-on to your Engine. It works by utilizing the card advantage gained from Parfait Engine to fuel Solitary Confinement's drawback. Although it is not a permanent lock as Scepter-Lock, you can still utilize this to buy you time to set up your win conditions. It could also work with Land Tax alone but it will only protect you until you run out of lands from your library.
Here are the win conditions of the deck:
Luminarch Ascension: Luminarch is really effective once you've set up a lock to your opponent. However, it is not as threatening by itself.
Painter-Stone Combo (Painter's Servant + Grindstone): If you are in a hurry and have a way to Tutor them, you can always win with this.
Goblin Charbelcher: This is your late game win condition, when you have went through with most of your lands. It could also act as a conditional removal.
Other Card Choices:
This deck is an idea and some of my choices need justification:
Lands:
Plains: No need to explain
Ghost Quarter: This is your Wasteland. You might say its suboptimal but the main goal is to keep your opponent from their utility land, whether if its a man-land or a dual land. It is essentially a Wasteland but you want your opponent to have a higher land count as your to have Parfait Engine going. Whether your opponent decides to replace the destroyed land, its a win-win condition for you.
Serra Sanctum: You run ample amounts of enchantment. I dont see whats wrong with a land that produces a lot of mana.
Toolbox:
Sensei's Divining Top: Like what I mentioned above, you Parfait is only good mid to late game. SDT is your helper early game. It helps you draw essential cards that you need to get by early game.
Enlightened Tutor: If you need a silver bullet really bad, Tutor is there to bail you out. It could grab anything from combo-pieces to essential answers.
Path to Exile: PtE rivals StP in this deck as this creature removal is made for this deck. PtE virtually doesnt have a drawback with this deck.
Swords to Plowshares: For the most part, this is the best creature removal in the format. Having it to back up PtE does not hurt.
Orim's Chant: Legacy's version of Time Walk. I currently play Quinn and I find this card to buy you time early game. It also creates a lock when paired with Scepter.
Abeyance: This card is there to push through your counter. It also act as pseudo-disruption to certain decks. At worst, it cantrips for :1::w:
Isochron Scepter: Pair this with Chant and you have Scepter-lock. Pair this with one of your removals and you have a beating stick.
Humility: Humility is one of those underrated cards out there. It shuts down a lot of creatures in a creature format. It also stops Qasali Pridemages and Trygon Predators from ruining your day. Makes Tarmogoyf an $80 1/1 for :1::g:
Oblivion Ring: Tutorable utility removal.
Runed Halo: Its a pseudo-removal that protects you from a lot of dangerous things in the format. It can protect you from Goyfs to Tendrils
Wrath of God: Mass creature removal
Day of Judgement: Wrath of God 2.0. Sometimes, variety is good.
Cataclysm: I recently added this mass removal as a Balance version. It has been okay so far. I am still undecided. It helps stabilize the field when things are not going your way.
Agrivian Find: This deck runs a lot of singleton (because of its toolbox nature). Sometimes, you might need to recycle an enchantment or an artifact to win.
Zuran Orb: This helps you keep your land count in check. It can also act as life gain against aggro.
Pithing Needle: I have been debating a lot lately with this card. It is an awesome card as it shuts down anything from Vials to Survivals. If you dont need SDT anymore, you can shut down SDT to help you go through against CounterTop.
Recent Suggestions/Possible Inclusion:
Mox Diamond: Keeping your land count low is good. Mox D helps you with mana without going up on your land count. The problem that I have faced so far is that my deck's land count is too low to support Mox Diamond. Land Tax sometimes help but Mox Diamond itself is not consistent. Also, getting them removed is a hard pull-back.
Chrome Mox: I am running a lot of singletons and exiling a card for C Mox is a real hard decision.
So far, both have been unhelpful. Maybe I just dont know how to utilize Mox D properly but without Mox D, it has been working fine.
Moat: This card is more of a meta call. I have been seeing a lot of Qasali Pridemages and Trygon Predators and Humility has been the better call lately. If the meta's aggro has been without the mentioned two then I suggest running Moat.
Sacred Mesa: Originally, I was running this with Ascension's spot but I found that its more mana-intesive compared to Ascension. The ":1::w:" upkeep also hurts in a deck that runs a low land count.
Planar Birth: Vintage Parfait used to run this to return lands that have been sacrificed via Zuran Orbs. I have not really playtested with it and I dont see any help that it could provide.
Wheel of Sun and Moon: This card is more of a sideboard card as a gravehate. I like the of using this to keep Confinement lock an infinite hard lock but it feels like a win-more condition.
Ethersworn Canonist: This card has been on the main of Vintage lists. Vintage has a different meta to Legacy and not everyone will be running a storm based combo deck. This card is more of a sideboard card.
Splashes:
There has been a lot of suggestions concerning splashes. Having a splash does add more tools to the deck. The main problem that I see against splashes is that we already have a lot of little things going on. Having additional splash could result to a lot of micro-managing which will make the deck less effective. I'd like to keep a particular focus on the deck. Having said that doesn't mean that I am closing my mind on any splashes.
Thank you for useful advises and as well as constructive criticism. Other suggestions are still open.
UPDATE
With the recent rumor of Land Tax being a Judge Promo, there has been recent speculations that it will get reintroduced to Legacy. I decided to try to work with this deck again. It cant hurt to be prepared, right?
Here is the current version I have been testing:
Legacy Parfait 2.0
Changes and Discussions
Mana Base
There are now 19 lands in the deck
Ancient Tomb - Ancient Tomb helps accelerate whatever pieces the deck is trying to play. At the same time, it helps with the lower land count but producing 2 mana from one source.
Ghost Quarters - I was contemplating on running Wasteland on this spot but I think the main purpose of Ghost Quarters is to deny your opponent from having utility land such as manlands without lowering his land count.
Mox Diamond - I dont think a build with only 19 lands can support Mox Diamond. I also think having a higher artifact count does not help the new additions to the deck.
Spells:
Swords to Plowshares - I have switched Path to Exile with StP because Path to Exile was not as effective as I though it would be.
Sands of Time + Equipoise - The new addition to the deck. It is essentially a two-card lockdown combo (kinda like Scepter-Chant lock). With the deck's low land count and 0 creature card, both card can produce a permanent
Balance effect. However, with this combo, The artifact count must be minimal, hence the lack of Mana Artifacts.
Sands of Time also synergizes with the low land count. You can use your lands during your turn to play permanents and use those same lands during your opponent's turn to play control cards, or even use Scepter. This is the reason why Sands of Time has a higher count than Equipose.
Open Slots:
There are currently 6 open slots right now. They are reserved for win conditions and other tools that can be utilized in this deck. My current win condition right now is Goblin Charbelcher but I dont think that that itself is enough. This deck should have a back-up win condition (possibly a
Black Vise effect since its a lockdown deck)
Also, I think that other means of control should be used. I am thinking of using Humility, Runed Halo, Oblivion Ring, Wrath of God, or whatever would fit in the deck.
As usual, any ideas and constructive comments are welcome.