Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Teferi and the Slime both work really well with the lotus field card that has you sac 2 lands to play it. There's my big brain thought for the day, enjoy.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
Cire
Bereaved Survivor 2W
Creature - Human Peasant
When another creature you control dies, transform Bereaved Survivor.
2/1
/
Dauntless Avenger
Creature - Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
3/2
This seems fun and could potentially do something silly with a Sac creature? Turn 1 land mana elf - Turn 2 - land, this - Turn 3 - some creature that can sac with CMC 2 - sac it, then flip survivor and attack and then return the sacced creature to play attacking - sort of like granting it haste.
--EDIT: How does this work with Kroxa?
With Bereaved Survivor on the field - if you cast Kroxa, opponent discards a card - then it dies and you flip into Avenger. Then Avenger attacks you return Kroxa to the battlefield attacking - does it's ability trigger once or twice now since its entered the field and is attacking?
https://media.wizards.com/2021/mid/en_Zg04LteCYl.png
The +1 can be defense and set up some degenerative plays (grim monolith?) seems worth testing?
https://mythicspoiler.com/mid/cards/...edsurvivor.jpghttps://mythicspoiler.com/mid/cards/...essavenger.jpg
For reference.
Seems good while not too much value.
At least it's nor Lurrus again.
Not sure about Teferi.
At least this one doesn't seem too absurd compared to the other UW ones.
"Opps-all-teferis" could be a thing.
Looking forward to getting Perri Piper'd in historic again.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Bereaved Survivor could have been an interesting rare 2-drop instead of a safe 3-drop uncommon but sure :/
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Other than Kroxa - best I can come up with is a soft lock with Hope of Ghirapur?
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
If UW Fish were still a thing you could maybe have a bad counter-lock with Dauntless Avenger and any creature you sacrifice to counter a spell, but that's 2 cards for a bad engine (where the other half is like... idk Voidmage Prodigy) but man does that suck, imagine losing a counter engine because it was forced to attack.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Spore Frog
Kami of False Hope
Phyrexian Dreadnought.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
On second thought, I wonder how good suspicious Stowaway is going to be in a Stompy deck that can play it on T1. If your opponent doesn't have a T1 play themselves when they're on the draw, they have a unblockable 2-power card drawer on their ass that's protected by FoW/FoN. That seems really good, actually.
Same goes for Outland Liberator. Given the high relevance of Saga in the metagame, it seems like a very strong counterplay since it eats Sagas and everything it can produce for breakfast. And Saga decks love to durdle around in the early turns with not many spells cast. Between Liberator + GSZ (giving you effectively 8 copies) and Liquimetal Coating/Liquimetal Torque + Karn, there might be enough critical mass now for some kind of green Stompy deck blows up artifacts via Liquimetal tapping. Best case scenario would be something like this:
T1: Land, accel, Liberator
Opponent: No spells, flip Liberator
T2: Liquimetal Coating, convert their land, swing, blow up their lands every turn
Edit: A white splash could also give you access Pridemage (which would also work great with a 1-of Feline Sovereign), Knight of Autumn and KotR. Between fetches, Mox Diamond, Dryad of the Ilysian Grove and maybe even Timeless Dragon (great with Mox Diamond, would also play great with Liberator), mana consistency should be less of an issue. The access to multicolored mana (G/W, Mox + Dryad) should also make Prismatic Ending a feasible removal spell.
Quote:
Originally Posted by
FourDogsinaHorseSuit
Phyrexian Dreadnought
It would still die to its own ETB trigger before it does anything of value.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
Barook
It would still die to its own ETB trigger before it does anything of value.
So bring back a Honor Guard too. Do I have to figure out everything?
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
FourDogsinaHorseSuit
So bring back a Honor Guard too. Do I have to figure out everything?
Merely having a 12/12 body on board for an instant is useful. It's not hard to translate it into 12 cards or 12 life or 12 damage or act as Show and Tell [Mosswort Bridge]; these things are however too janky to be competitive at this time.
The bigger strike against this white creature is that Liliana, Heretical Healer exists and isn't used.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
Fox
Merely having a 12/12 body on board for an instant is useful. It's not hard to translate it into 12 cards or 12 life or 12 damage or act as Show and Tell [Mosswort Bridge]; these things are however too janky to be competitive at this time.
The bigger strike against this white creature is that
Liliana, Heretical Healer exists and isn't used.
Tolcatli Honor Guard is a torpor orb. My post implied you use such a creature so that when you put your 12/12 trampler into play tapped and attacking you don't have to sacrifice it.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
The obvious path to victory here is the Johnny God Draw of T1 Ancient Tomb > Chrome Mox > Bereaved Survivor, T2 Phyrexian Dreadnought, sacs itself > transform Survivor > cast Torpor Orb and attack for 15. It's like a garbage turn 2 Emrakul.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
TsumiBand
The obvious path to victory here is the Johnny God Draw of T1 Ancient Tomb > Chrome Mox > Bereaved Survivor, T2 Phyrexian Dreadnought, sacs itself > transform Survivor > cast Torpor Orb and attack for 15. It's like a garbage turn 2 Emrakul.
Tomb -> Grim Monolith -> Grim monolith -> Lotus Petal -> Coco (Survivor, Survivor) -> Lotus Petal -> Dark Ritual -> Dreadnought -> dreadnought ->Torpor Orb -> Lotus Petal -> Concordant Crossroads -> Attack with transformed survivors for 30.
Your classic ABBCDBEFFGCH 12 card combo.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
FourDogsinaHorseSuit
Tomb -> Grim Monolith -> Grim monolith -> Lotus Petal -> Coco (Survivor, Survivor) -> Lotus Petal -> Dark Ritual -> Dreadnought -> dreadnought ->Torpor Orb -> Lotus Petal -> Concordant Crossroads -> Attack with transformed survivors for 30.
Your classic ABBCDBEFFGCH 12 card combo.
r/BadMtgCombos/ is leaking!
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
"mana spent to cast that spell" BOO
I want to sac two Mountains to Fireblast and flip into SuperBolts™
booo
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
There's probably a "never go ash-to-mouth" joke in the somewhere but I don't have the brainpower for it right now, I'm trying to learn TypeScript
I like Red better when it doesn't just augment its burn with more burn, like... less Ashmouth Dragon, more Magma Jet, I guess. Like if I'm just going to be topdecking at least let my topdecking be choice af instead of having me hope I draw a Lightning Bolt that might do 5
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
TsumiBand
There's probably a "never go ash-to-mouth" joke in the somewhere but I don't have the brainpower for it right now, I'm trying to learn TypeScript
I like Red better when it doesn't just augment its burn with more burn, like... less Ashmouth Dragon, more Magma Jet, I guess. Like if I'm just going to be topdecking at least let my topdecking be choice af instead of having me hope I draw a Lightning Bolt that might do 5
No, you only get to discard cards and hope you get better ones.
Because the Color Pie and the Council of Colors (lol) say so.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
PirateKing
"mana spent to cast that spell" BOO
How does that work with Delve spells? It's no mana, but the cost is paid nonetheless for all intents and purposes.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
Barook
How does that work with Delve spells? It's no mana, but the cost is paid nonetheless for all intents and purposes.
I suspect just as you're suggesting. Murderous Cut for :b: and Delve 4 would put one counter on this guy.
Cost is paid, but not with mana, so no tricks.
Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H
Quote:
Originally Posted by
PirateKing
I suspect just as you're suggesting.
Murderous Cut for :b: and Delve 4 would put one counter on this guy.
Cost is paid, but not with mana, so no tricks.
Recently, they template things in the way that they check what was done to cast the spell.
I would also assume that this should also include this case and it checks the actual amount of mana spent, regardless of reductions or replacements.
Unless they for some reason decide that it's no longer the way to go and change it.