Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Fox
Not gonna lie, that Disapprove looks like it's not just applying a debuff to existing things, but that it creates a static rule for the turn. So I guess this draws a card while making Dreadnoughts lol.
Good catch. When you play it EoT of your opponent, you can also jam your own Uro during T3. You lose the draw and the 3 extra life, but hey, the original cast would only replace the Uro you sacrifice anyway. So that's fair game.
Edit: New "Yagw" Will:
http://mythicspoiler.com/mh2/cards/gaeaswill.jpg
Probably abusable with those red spells that allow to cast it.
Re: Modern Horizons 2 Previews
Gaea's Will
Suspend 4 - G
Until end of turn, you may plan lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
(There is no mana value in the upper right hand corner, it's only a suspend card like Hypergenesis)
So is this just bonkers with As Foretold? It seems like it could be abused very easily.
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Mr. Safety
Gaea's Will
Suspend 4 - G
Until end of turn, you may plan lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
(There is no mana value in the upper right hand corner, it's only a suspend card like Hypergenesis)
So is this just bonkers with
As Foretold? It seems like it could be abused very easily.
Don't forget Collected Conjuring and Electrodominance
Re: Modern Horizons 2 Previews
Meh, just survive 4 turns with a control deck and play 1x Will. It's about all you need to do. Cascade taps you out which makes this pointless and AF is just worse SnT. I'm thinking you just play 1x straight-up or have Burning Wish and a dream.
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
morgan_coke
Taking a closer look at Electrodominance, couldn't it be used as a wincon, too? Generate mana, play it to cast Will, recast all your stuff, generate even more mana, nuke your opponent.
Re: Modern Horizons 2 Previews
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
ReAnimator
Since it is on your next turn rather than until your next turn, it needs to be storm 5 or better to be a better act on impulse
Can you expound a bit more on the line you r thinking of?
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Reeplcheep
Since it is on your next turn rather than until your next turn, it needs to be storm 5 or better to be a better
act on impulse
Can you expound a bit more on the line you r thinking of?
It only needs storm 2 to be a slightly worse Act on Impulse doesn't it?
Then after that it just goes higher and higher, some sort of ruby storm shell could easily support it.
Seems easy to set up really broken turns.
Maybe i'm not thinking this through straight.
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
ReAnimator
It only needs storm 2 to be a slightly worse Act on Impulse doesn't it?
Then after that it just goes higher and higher, some sort of ruby storm shell could easily support it.
Seems easy to set up really broken turns.
Maybe i'm not thinking this through straight.
In a deck that runs storm kill cons and possibly bonus round having to start over from zero seems like some negative card value.
Re: Modern Horizons 2 Previews
What if you played things that double the spell?
Re: Modern Horizons 2 Previews
I really like the design. Is this the first time they use "During your next turn, you may play that card"?
Its the most fixed version of:
Draw a card
Storm.
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
ReAnimator
What if you played things that double the spell?
But a copy of a Storm spell doesn't really do much, generally speaking, because Storm only trigger when the card is Cast and copes are almost always just placed on the Stack instead (unless specifically worded like Isochron Scepter).
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Barook
Good catch. When you play it EoT of your opponent, you can also jam your own Uro during T3. You lose the draw and the 3 extra life, but hey, the original cast would only replace the Uro you sacrifice anyway. So that's fair game.
Edit: New "Yagw" Will:
http://mythicspoiler.com/mh2/cards/gaeaswill.jpg
Probably abusable with those red spells that allow to cast it.
Play 4. Play 4 dark rituals
Re: Modern Horizons 2 Previews
How does an evoked Subtlety interact with Disapprove.
Can I cast Disapprove after the opponents creature/walker is countered in response to the sac trigger to keep the 3/3 flyer.
Going to be very juicy in StifleNought if thats the case.
Re: Modern Horizons 2 Previews
You cant!
You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.
So you play it for evoke, then the if triggers, so no time to flash in a dissaprove, it will always trigger!
In dreadnought you cantrip your dissaprove then you cast your nought!
Re: Modern Horizons 2 Previews
I believe that you can stifle the sacrifice trigger, its a shame if it doesnt work with Disapprove.
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Clark Kant
I believe that you can stifle the sacrifice trigger, its a shame if it doesnt work with Disapprove.
Correct. The evoke will create two triggers, one to sacrifice, one to bounce a spell. Both will go on the stack at the same time (which is why you can't Disapprove) but will resolve one at a time giving you plenty of time to stifle it.
Re: Modern Horizons 2 Previews
http://mythicspoiler.com/mh2/cards/s...fseaandsky.jpg
Quote:
Svyelun, God of Sea and Sky 1UU
Legendary Creature - Merfolk God
If you control two other merfolks, Svyelun, God of Sea and Sky has indestructible.
When Svyelun, God of Sea and Sky attacks, draw a card.
Other merfolk you control have Ward :1:.
3/4
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Barook
This miiiiiiiiiiiiiiiiiiiiiiiiiight actually make merfolk playable as tier 3 deck again.
Re: Modern Horizons 2 Previews
Quote:
Originally Posted by
Zoid
This miiiiiiiiiiiiiiiiiiiiiiiiiight actually make merfolk playable as tier 3 deck again.
Naw they're still better off playing Paradigm Shift and Thassa.