I personally would take out the Mindbreak Trap and 1 Orim's Chant for the 2 REB. I don't think you should be worring about Scapeshift.dec much UNLESS it's a significant metagame presence (like,...
Type: Posts; User: Mana Drain
I personally would take out the Mindbreak Trap and 1 Orim's Chant for the 2 REB. I don't think you should be worring about Scapeshift.dec much UNLESS it's a significant metagame presence (like,...
Barbwire, you only SB in PKs against decks with no removal (Merfolk, Dredge, SnT, etc.). You don't SB them in against Zoo, Goblins, etc. because those decks all pack answers to the PK.
I like the...
Would you list what matchups you side MM in and what the the most important cards to name for each are? I get the duhs like Combo and Loam decks, but what other matchups are they used for? I was...
I've never said that other, less-heavy control decks with a more prominent/earlier plan of aggression (Dreadstill, CB Goyf, Standard Faeries) were bad choices or subpar. In fact, both decks are great...
It does apply to Morphling, but again, Morphling was used more as a finisher, rather than a wall/"drop whenever because he's so good" creature. Most BBS/MUC lists only ran 2-3 Morphman, and dropping...
Wiesmans list didn't run 6 Serra Angels though, and he wouldn't have if he could. He only ran 2, and for a reason: because she was the best finisher after you had taken control, not because she beat...
Real control decks as in board control + counters + draw spells + ~4-6 finishers + land. I think Standard best illustrates what I'm talking about: From 1996 (Wiesman style control) to the last year...
While I agree that Standstill has major problems, we also have to live in the real world and realize that CB has major problems too, and both of the problems are infact similar (Vial decks, for one)....
After thinking about the mana requirements, I have to agree with this. Nailing CB is cool, but not cool enough to justify UWB.
I don't think Hanni is talking about removing Standstill. Really,...
I dig this idea. 3 mana instant speed card draw, possible instant speed hand dump, and a 3cc CB removal spell. Although I can't think of many enchantments that see play now to remove. Sylvan Library,...
People innovate, but most innovation is full of fail. I for one agree that Counterbalance is probably the most viable control element in Legacy, but finding the proper "overall" strategy to fit it...
I think that people not putting the time into learning how to play true heavy control (Landstill) is a major factor in LS not seeing much play, in addition to incorrect metagame choices in cards....
Metalwalker, I actually really like that list, although I myself would make a few changes for personal play reasons (I'm not a fan of Wish, but I understand that many people enjoy having an "answer...
All right, I agree CB has merit, but I feel this merit is in the SB as a strong anti-combo/burn/whateverlow-curvedeck option, not as a MD engine. But I feel that the entire premise of playing...
Really, this is about all that needs to be said about CB in Landstill. Counterbalance/Top is a great engine, but doesn't fit the nature of Landstill and would require a significant change in card...
If you play against Survival, Merfolk, Goblins, The Rock, or Tempo Thresh enough, you'll begin to understand why the whole "get to 4 mana and drop bombs over Baghdad" strategy is shaky. You're...
The deck already has a host of playable, proven cards that Vat really can't compete with. Vedalken Shackles, Crucible, Vindicate, Firespout, and to the unproven but still more effective, little Jace...
No, that is a pretty big removal suit as it is. Both cards (EE and Vindicate) are color and mana intensive, but they provide a lot of leeway in case dirty enchantments or artifacts resolve. Also,...
This argument about sweepers is going nowhere, and neither side is really paying any attention to what the other side is playing.
Let's put it this way: If ProBant, SnT decks, or any "get big dude...
Cid, using your list as the base, here is the list including red:
23-24 Lands
1 Ruins
4 Strand
3 Tarn
1 Arid Mesa (Fetching the basic plains is tech)
2 Tundra (I'm assuming only 2 due to card...
All right Serendib,
1) Humility is a great card. No arguing this. But it is not the be-all-end-all card you say it is. It's amazing vs. decks with a low threat density, but against Tribal and Zoo,...
fallenpheonix, why the cut in EEs? I realize it may be slow in a faster metagame, but would handle EtW from the Belcher and ANT deck, sweeps the board against MeatHooks, kills Mongoose in the Tempo...
Chants are probably the weakest cards in the deck. If you're going to run Scepter, I think you should back it up with the most consistent and versatile cards possible, and Chant is neither consistent...
Metalwalker, your Goblins match looks pretty rough. All you have to side in is a Path and a Chant and pray you get the Scepter-lock, against a deck running 4 Vials and 8 pieces of land-hate. Humility...
I think pretty much everyone who has played this deck for a while now is feeling similar. This deck can definitely beat Survival, but in order to do so you have to skew your card choices so much that...