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  1. Thread: Iso-Keeper

    by Ray D 3
    Replies
    19
    Views
    2,922

    Re: Iso-Keeper

    Ok, I agree with everything you said except the last part. I only chose to run 2 because you don't want to see more than 1...almost ever. Top is good without CB and so is Scepter, but without either...
  2. Thread: Iso-Keeper

    by Ray D 3
    Replies
    19
    Views
    2,922

    Re: Iso-Keeper

    Duly noted good sir. I said I hadn't played in a while.


    ...I would however like to know where you got shroud out of that.
  3. Thread: Iso-Keeper

    by Ray D 3
    Replies
    19
    Views
    2,922

    Re: Iso-Keeper

    LOL! No I did not mean to imply that scepter got around standstill, but if scepter is on the board you should have little trouble outdrawing your opponent since you can crack it on eot and maybe get...
  4. Thread: Iso-Keeper

    by Ray D 3
    Replies
    19
    Views
    2,922

    Iso-Keeper

    Ok, for those who don't know me, I'm an old player and a veteran of the format, but I haven't played for a while now. That being said, I've been playing lately and noticed that an awful lot of decks...
  5. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    Snap does create a small vulnerability to removal, but at the same time, it offers md answers to Meddling Mages and the likes, a cute way to stall, and of course, leaves the deck with more untap...
  6. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    If you have 3 mana to cast wish, you should have 3 mana to cast Capsize, so I really don't think that would be necessary.




    LOL
    Well said.
  7. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    I personally just side out 1 Snap for 1 Truth w/e I play Goblins or anything else I expect pillar out of.

    1x Truth, 4x Scroll, and 3x Cunning Wish (Capsize) should be enough, and I dont really...
  8. Replies
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    304,328

    Sticky: Re: Weekly 1.5 tournaments - Where's yours?

    Anyone know of any 1.5 activity in New Jersey?
  9. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    Common side-ins/outs:

    -1 Snap/+1 Echoing Truth (expecting pyroclastic pillar, chalice, etc.)
    -1 Snap, -2 Sleight of Hand/+3 Defense Grid (Thresh/control)
    -1 Turnabout, -2 Sleight of Hand/+3...
  10. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    Make them test the original vs. the altered version thoroughly. Often, experimentation will give them a better feel for the deck, so just give them time.
  11. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    Defense Grid is AMAZING against both.



    Twincast also doesn't make you pay for it.



    It has already been stated why that trick will never happen here, why it isn't needed, and why Remand is...
  12. Re: [Deck] Dredge-a-Tog - Psychatog with the new Dredge cards

    Alright, so I have been testing out this deck ALOT for a while now, and I would like to discuss the list I came up with, as well as match-ups and such.

    Main Deck:

    1 Genesis
    1 Brawn
    1 Wonder...
  13. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    @Remand: Rather than repeating everyone else, I will just contribute what I feel they left out:

    You are not a deck of all instants, and therefore, you do like to tap out on your turn (fairly...
  14. Replies
    656
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    222,196

    Re: [Deck] Spring Tide

    Obviously trying to win on turn 2 would be moronic (I suppose unless you have the god hand and they mull to 3 and drop a basic forest on turn 1 its ok...but lets just say the odds of that are not too...
  15. Replies
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    Um...how? I have more draw, more untap, and...

    Um...how? I have more draw, more untap, and tutors. Scroll is stronger than remand at winning counter wars since it finds force or another copy of the piece a turn before and does not return the...
  16. Replies
    656
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    222,196

    That hand had many ways of working considering...

    That hand had many ways of working considering you hadn't used your last land drop. It wasn't that lucky to be honest. It was just one of many possible outcomes, albeit an unlikely one considering...
  17. Replies
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    Well, were we talking 2 lands with a potential...

    Well, were we talking 2 lands with a potential drop left? Cause then it isn't too hard to go off at all so long as you have some form of draw and a way to untap once you get the 3rd land.

    If there...
  18. Replies
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    Is the latter part of that ever relevant...It...

    Ideas doesn't put new Force of Wills in the opponent's hand. It also doesn't undo any smaller, non-lethal Brain Freezes you have alreayd cast.[/quote]

    Is the latter part of that ever relevant...It...
  19. Replies
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    222,196

    Well obviously ;) Still, it is basically the...

    Well obviously ;)

    Still, it is basically the only match-up I am having trouble with (with the possible exception to U/G/W Thresh).

    @Remand: Disrupt/Defense Grid both outclass it in just about...
  20. Replies
    656
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    222,196

    Alright, I did a bit of testing and found that...

    Alright, I did a bit of testing and found that Disrupt is an AMAZING sb option against Deadguy. The only problem is that the card is quite narrow, needs to be run as a 3-4 of to be effective, is...
  21. Replies
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    That is the problem, you often can't play out all...

    I did originally play a version with Diminishing Returns, and I had 2 major issues with it. 1) It refills their hand as well (which will be quite the bitch when free counters are flying around) and...
  22. Replies
    656
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    222,196

    I did originally play a version with Diminishing...

    I did originally play a version with Diminishing Returns, and I had 2 major issues with it. 1) It refills their hand as well (which will be quite the bitch when free counters are flying around) and...
  23. Replies
    337
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    65,876

    I would say that it may be possible to sculpt...

    I don't completely agree with this. I believe that you should be able to turn almost any hand you get into a decent hand by turn 3, as long as you have lands. Those might be a good start on hands...
  24. Replies
    337
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    65,876

    I would say that it may be possible to sculpt...

    I don't completely agree with this. I believe that you should be able to turn almost any hand you get into a decent hand by turn 3, as long as you have lands. Those might be a good start on hands...
  25. Replies
    656
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    222,196

    Well, now a few things have gone right for this...

    Well, now a few things have gone right for this deck, so I feel the answer to that question will fortunately be a little different.

    Deadguy is quite the bitch for this deck. However, fortunately,...
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