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  1. New Secret Lair with new exclusive cards :)

    https://magic.wizards.com/en/articles/archive/news/stranger-things-are-happening-secret-lair-2021-10-14

    The exclusive cards look like shit, still doesn't make it a good concept.

    The rest is...
  2. Replies
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    Sticky: Poll: Re: All B/R update speculation.

    I'm not saying it's a bad card, I'm saying it's not "keeping combo in check".
    Most points are mute in the sense that the outcome vs combo is always binary and besides/hate or counter they don't...
  3. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    Real production value here.

    It's a real clown shoes development.
    They push for mobile with a game that is not made for mobile (or even digital for that matter) while clogging up the client with...
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    23,132
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    3,470,777

    Sticky: Poll: Re: All B/R update speculation.

    For most combo decks this isn't actually a huge handicap since you start with something like Dark Ritual or some other mana source.
    With correct sequencing and not being too greedy the effect is...
  5. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    5 gig has to be some real content, right? Right?
  6. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    Low price for the banning of BS and Tibalt's Bullshit in Historic.

    Also we really need the shitty hats and animations in the game otherwise it would be unplayable.
  7. Replies
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    Sticky: Poll: Re: All B/R update speculation.

    While I largely agree, but I think the question is the wrong way around.
    Legacy could work without Daze, but does it need to?
    Does Daze warrant a ban instead of something else?
    Is banning Daze...
  8. Thread: Dwarf Bugs

    by Zoid
    Replies
    72
    Views
    3,435

    Re: Dwarf Bugs

    What is the point of Grist if you don't play Dwarven Recruiter?

    While this version seems more stable, it seems also less explosive and less threatening since you have basically no way of creating...
  9. Replies
    23,132
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    3,470,777

    Sticky: Poll: Re: All B/R update speculation.

    It's an interesting approach to tackle the cantrip tempo shell but I'm not sure if it's the right one.
    -1 land is a pretty huge down side and only works because you have so many undercosted threats...
  10. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    Half the decks in historic are mindless combo decks.
    Since Historic isn't currently relevant for the "pro" circuit, WotC couldn't care less.
    In classic WotC-style they have created a new cash cow...
  11. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    The interface sucks major ass.
    Somehow they manage to make it even worse as time goes by.
    Like how half of the tabs on the top left were disabled when you were in certain parts of the interface....
  12. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    Would be totally on board if Winota and Kinnan go to.

    However, they didn't even ban Kennrith in regular Brawl until he rotated so my hopes are slim.
    Even regular commander managed to ban Golos...
  13. Thread: MTG Arena

    by Zoid
    Replies
    507
    Views
    88,192

    Re: MTG Arena

    Little "exploit" I found for free wins:

    Play something obviously counter heavy in Historic Brawl.

    After being tired of losing to Golos all the time, I switched to Mono counters Baral.
    Since...
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    Re: The Witch House (2021 Enchantress)

    Nice work.

    I wonder if it's worth cleaning up the SB and adding some dedicated combo hate or if the matchup is so bad that it's not worth it.
    The SB looks a bit to redundant.
    I feel like the...
  15. Thread: Dwarf Bugs

    by Zoid
    Replies
    72
    Views
    3,435

    Re: Dwarf Bugs

    What do you think hurt you vs "fair" decks?
    Counters or removal?
    Destiny Spinner or Prowling Serpopard might be ok vs counters, the illusion lord vs removal.

    I agree that the deck has a lot of...
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    23,132
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    Sticky: Poll: Re: All B/R update speculation.

    Ban probability is bell shaped.
    If a card gets too prevalent it's a "pillar".
  17. Thread: Dwarf Bugs

    by Zoid
    Replies
    72
    Views
    3,435

    Re: Dwarf Bugs

    In terms of rainbow lands, what about:

    Forbidden Orchard
    Gemstone Mine
    Rhystic Cave
    ?

    They got other problems but are not limited to creatures.
  18. Thread: Dwarf Bugs

    by Zoid
    Replies
    72
    Views
    3,435

    Re: Dwarf Bugs

    I suppose Doomsday doesn't really care about Dryad Militant so I guess you have to go with something else.
    Without mana costs Mindbreak Trap might be an option.
    Deafening Silence would also be an...
  19. Thread: Dwarf Bugs

    by Zoid
    Replies
    72
    Views
    3,435

    Re: Dwarf Bugs

    Ah, I see, thanks for clarification.
    These kids with them new cards these days.
    I looked at Shacklegeist but that flops hard if your opponent doesn't have dudes.
    I think you'd want something that...
  20. Thread: Dwarf Bugs

    by Zoid
    Replies
    72
    Views
    3,435

    Re: Dwarf Bugs

    First off, this is probably the most interesting deck in Legacy in years.
    It looks deliciously stupid and I'm really keen to see where it goes.
    The 5 color version is also a nice budget deck which...
  21. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    Mill yourself to your only Laboratory Maniac and then mill yourself to death next turn.
    Wait, that actually might not be completely terrible....


    Unrelated:
    Besides not getting into the flavor...
  22. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    https://mythicspoiler.com/mid/cards/stalwartpathlighter.jpg

    This guy could probably be sideboard material.
  23. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    The front side is nice to protect against mass removal.
    Counters on the other hand shouldn't be too much of a problem for a deck that has Vial and Cavern.
    It's a nice upside though.
    At least your...
  24. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    To me it seems like they decided on a handful effects for each color and 2color combo which is the only thing they are going to get.
    UG has had a lot draw + put land into play for example.
    In...
  25. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    https://mythicspoiler.com/mid/cards/primaladversary.jpg

    The last adversary is also meh.
    Might be an ok finisher but sets itself up for mass removal.
    ...
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