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    Re: [Primer] Maverick 2.0 - GW/x

    I'm not sure if you're trolling or not but I'm going to assume not.

    This card is useless for us. Yeah it shuts down lands based decks but those are usually already favoured for us. That and it's...
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    Re: [Primer] Maverick 2.0 - GW/x

    Playing 4c without mox diamonds is suicide. Even aggro-loam with 4x diamonds and 2x loam can sometimes get stuck on mana if they fetch the wrong color early.
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    Re: [Primer] Maverick 2.0 - GW/x

    The mana is just as stable when you go punishing because you'll play more lands anyway but you have to drop black. You'll still be three colors then which will gain you points against fair decks but...
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    Re: [Primer] Maverick 2.0 - GW/x

    2 Isn't enough. I think 3 is the sweet spot and I believe it's achievable but you indeed have to cut other good cards. The question is does she create enough non-games to offset for the fact that...
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    Re: [Primer] Maverick 2.0 - GW/x

    The card is pretty lackluster by today's standards if you ask me. Way too narrow to be good in the main. If you want to play it I would suggest it being in the board.
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    Re: [Primer] Maverick 2.0 - GW/x

    Having threats don't die to LLH (other than kotr because he obviously dies on sight) is definitely good since she woops our butt pretty hard.
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    Re: [Primer] Maverick 2.0 - GW/x

    The last time I used her I only had two open slots because 5 dorks was stock. I ended up cutting her not because she wasn't good but because I couldn't reliably find her on T2. She was definitely...
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    Re: [Primer] Maverick 2.0 - GW/x

    Don't forget that fetchlands give you 2 turns to waste unless they get basics and also creatures come in tapped. That means there's nothing to block for a good while.

    I think thc is noticeably...
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    Re: [Primer] Maverick 2.0 - GW/x

    I'm wondering how good THC has become if you play 3-4 of her. Last time I tried her DRS was still around.

    THC does makes even miracles weak to wasteland which isn't a bad thing but I'm not sure...
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    Re: [Primer] Maverick 2.0 - GW/x

    Cradle never competed with either of those. You actually need to play cradle + canopy + karakas + one utility land (can be maze if you want although it's gotten worse over time).

    The two big...
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    Re: [Primer] Maverick 2.0 - GW/x

    1: Correct, no reason not to play autumn guy with so many ways to produce G and W off dorks/basics.
    2: Still being tested but I doubt we want to give lands to our opponent when we're a mana denial...
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    Re: [Primer] Maverick 2.0 - GW/x

    Knight is way more comparable to Rec Sage than it is to pridemage. They do completely different things. I can see them working side by side but not one over the other.

    Do you play rec sage? If...
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    Re: [Primer] Maverick 2.0 - GW/x

    Miracles is bad. Your best best is to thoughtseize/surgical one of their two removal and use your bears to blank the other (surgical stp, cast Teeg // surgical terminus, cast prelate on 1). Or if you...
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    Re: [Primer] Maverick 2.0 - GW/x

    DD combo is best for matchups against non-white decks since you don't want to double wasteland + timewalk yourself and get lage plowed. Since there isn't much white atm it's the best it's ever been....
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    Re: [Primer] Maverick 2.0 - GW/x

    Adding to this, I'd much rather face Brightling than Mirran Crusader and that's exactly what they are cutting to fit it in (the 3 drop flex slots). If they actually start playing it, the matchup...
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    Re: [Primer] Maverick 2.0 - GW/x

    @ kingtk3

    Maverick with bobs + decays + dark depths is refered to as Dark Maverick.

    Generally speaking, confidant is pretty good at fighting control decks because you just out-draw them. It's...
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    Re: [Primer] Maverick 2.0 - GW/x

    I'd love that if drs got banned but it's not happening anytime soon. It took them 4 years of miracles dominating the format before they took 1 piece out. This is way too fast.
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    Re: [Primer] Maverick 2.0 - GW/x

    Yeah that's a great option to dump mana into. As I said, you need something else to make kotr scary cause by herself she's not that bad anymore.
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    Re: [Primer] Maverick 2.0 - GW/x

    I'm on 23 mana producing lands atm so 1 more than you but I was thinking that we might not even need 2 forest anymore and going down to 22 mana producing lands might be enough.. The most efficient...
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    Re: [Primer] Maverick 2.0 - GW/x

    I'm actually kinda sick of hearing that if kotr is active you should be winning already. It might be a bit of an exageration: She gets chumped for days, gets killed by most removal and opponent...
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    Re: [Primer] Maverick 2.0 - GW/x

    I don't think the deck needs any help vs Stoneblade since we are well equiped for it, but if you want to make your pile matchup better you can always play a creature they cannot get rid of instead of...
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    Re: [Primer] Maverick 2.0 - GW/x

    This is a very interesting case indeed. Setting up traps like this is a good way to trick opponent in giving us a chance. Even tho we are favored in the matchup, this kind of starting hand happens...
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    Re: [Primer] Maverick 2.0 - GW/x

    Lands/Turbo Depths and TNN are the main reason I play 2 Blessed Alliance in the board. It's also a bonus that it helps with burn, reanimator, show and tell and sometimes even decks with infinite...
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    Re: [Primer] Maverick 2.0 - GW/x

    ^^ This.

    Unless you plan on using all your removal on strix, I'd stay away from the lady. You can always give it pro black with mom, but doing it for only 5 damage seems greedy. Now for a 10/10...
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    Re: [Primer] Maverick 2.0 - GW/x

    I think he was specifically asking for GSZ targets that produce tokens.

    If we are talking planeswalker I believe the best one for this deck is Garruk Relentless since he produces 2/2s and can act...
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