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Type: Posts; User: Sella

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  1. Thread: Zoo

    by Sella
    Replies
    24
    Views
    3,835

    Re: Zoo

    Mutagenic Growth looks like a solid option. The perennial question is going to be what we cut for it. From how I understand it our flex slots are something like
    2x Wrenn
    3x path

    Wrenn is super...
  2. Thread: Zoo

    by Sella
    Replies
    24
    Views
    3,835

    Re: Zoo

    Looking at those lists, how do we feel about the paths maindeck opposed to the 8-10th burn spells?
    Rallier is interesting.
  3. Thread: Zoo

    by Sella
    Replies
    24
    Views
    3,835

    Re: Zoo

    Guidebeast feels weird, we don't want to play it turn 1 but I do see what you mean about it being good on a Bushwacker turn. I guess the question is whether or not its better than a burn spell,...
  4. Thread: Zoo

    by Sella
    Replies
    24
    Views
    3,835

    Re: Zoo

    Reclaimer wasn't great in the main to begin with (I notice Safety cut it for the Atarka's in his latest list, which is probably correct). I think we're better off just going full aggro. I do agree...
  5. Thread: Zoo

    by Sella
    Replies
    24
    Views
    3,835

    Re: Zoo

    W&6 definitely looks like it could put in work in this deck. Maybe I'll try throwing Zoo together when I eventually buy back into Modern.

    If you threw in some basics, would you prioritize forest,...
  6. Thread: Zoo

    by Sella
    Replies
    24
    Views
    3,835

    Re: Zoo

    Like you mentioned it isn't great t1 but it could be fine as a 2-of. That'd also break your string of 4-ofs so you'd have space for whatever other cute tech option
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