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  1. Replies
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    True. I put it there because while searching my available options i found it and i remembered that a friend usually plays with Enchantress, but already replaced it with Oblivian Ring, it didn't make...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Hi Guys.

    I'm going to play for the first time with the deck, I'm thinking of taking this, what do you think (specially the sideboard).
    My idea is taking a very generic sideboard and use...
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    Re: Eight Crab - The new Mill.

    Our strongest card here is definitly Crab, you need to maximize the crabs and protect them. If they turn 2 bolt our Crab is ok because they wont play an arcanist and we need turns against them.

    My...
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    Re: Eight Crab - The new Mill.

    I tried this list on paper last weekend and i was suprised. Unfortunatly i only could play 2 rounds.

    Lost 0-2 to 4cc snowko game 1 because i couldnt find one more mill card, game 2 i wasnt...
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    Re: Eight Crab - The new Mill.

    @Zoid: I totally agree with Ralf about the Strix, they are good "enough" to be in the deck

    @Ralf: Before when i was talking about control i really was talking about Tempo , usually i put both on...
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    Re: Eight Crab - The new Mill.

    I play UB Mill (also played UW Mill) in Legacy for years now (just a few times a year for fun) in local tournaments.
    Here are my thoughts of the archetype and cards.



    * Ghost Quarter Vs Field...
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    Re: [Deck] Zombardment

    After a few months of not playing magic i played again, and played with the "Green" (Beta) version i was trying to build.
    It was a blast. it was a 19 Player tournament with 5 rounds, i went 3-2.
    I...
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    Re: [Deck] Zombardment

    Play with the one that makes you have more fun. The Deck is strong, in the last 6 month i played the deck in my lgs having great results, despite all my opponents knowing what im playing and having a...
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    Re: [Deck] Zombardment

    You are right, Satyr and Looting is difficult to join together because you need the red first turn and second turn you need green but our deck is mainly black, and sometimes you are caught in awkward...
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    Re: [Deck] Zombardment

    Alpha version for a more "Green version".

    This is not finished, and is a Work in progress, it won't be better that Zombardment versions already are, but is just a try to become better in bad...
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    Re: [Deck] Zombardment

    The list seems nice. I suppose your success will depend mostly of what matchups you get. I personaly like 4 Therapy main, sac outlets are never to much. Also if you need to squeeze something in main...
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    Re: [Deck] Zombardment

    Since you are playing RED, my advice is try to include 1 Shenanigans , cause if even if you mill it you can dredge it back to get rid of Graffdiger's Cage or another stupid artifact, or another idea...
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    Re: [Deck] Zombardment

    My thoughts about the Depths decks are simple, you can go faster than them with the combo as soon as turn 2 and i have done it once, but this rarely happens, usually we loose. To beat that stategy i...
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    Re: [Deck] Zombardment

    Hello guys,

    I'm playing Zombardment for the last 5 months and having a lot of fun, and the deck is well positioned in my meta with the exception of "4c Loam" and "Dragon Stompy".
    Despite that, i...
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    Re: [Primer/Deck] High Tide

    One card that i started loving in High Tide is Mission Briefing that can allow to play something that was discarded and can help you play something twice or even a Brain Freese with lower storm count...
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    Re: [Deck] Zombardment

    Hello all.

    Played almost the same list (posted before) yesterday and the Zombieland are menacing the planes [emoji847]

    Went again 3-1, and my opponents are getting despaired because of the...
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    Re: [Deck] Zombardment

    @johncarvalho in the good matchups you had bad luck, but you win with the bad and that's good [emoji3526]

    Definitly Anger is powerhouse, i like him very very much.

    Undead Augur i wouldn't look...
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    Re: [Deck] Zombardment

    Thanks for the input.
    I didn't thought of Return To Nature, and yes it is a very good card. Just included (1 Return to Nature) to the sideboard and changed the split card for (1 Abrupt Decay). Until...
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    Re: [Deck] Zombardment

    Hello all.

    I'm playing Zombardment for the last 3 weeks, and is going pretty well, and i'm having lot's of fun.

    20 LANDS
    3 Badlands
    2 Bayou
    1 Taiga
    4 Bloodstained Mire
    4 Polluted Delta
  20. Replies
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    Re: [Primer/Deck] High Tide, version, Spiral Tide

    It would be fun really, Reset Vs Spiral, but i think you are wrong. In the era of Dig Throught Time i played Solidarity and it was fun and i understand how it works. Also in the early days of High...
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    Re: [Primer/Deck] High Tide, version, Spiral Tide

    High Tide is my favourite deck of all time and since his creation. I rarely play it, because in my LGS no one likes to play against it.

    The deck is one if not the most difficult to play with, not...
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    Re: [Deck] Vial Goblins

    Just had a "kitchen table" BR Goblins Vs BR Reanimate with a friend and it wasnt that bad we played a total of 10 matches and of those 2 games without sideboard, and of course 2 easy wins for BR...
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    Re: [Deck] Vial Goblins

    I tried mogg maniac a long time ago. It is cool, but not that good. When you get manic and gempalm working is fun and you can win games but it rarely happens, unless you increase the numbers of...
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    Re: [Deck] Vial Goblins

    No it doesnt kill on the curve, but for that we have the tarfire and gempalm. But at middle game kills them and is a creature to keep pressure opponents.

    Sent from my Power_2 using Tapatalk
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    Re: [Deck] Vial Goblins

    Murderous Redcap is a weird card.
    It isn't a very good card compared with Krenko or Siege Gang, but after comparing all of them, looking at the strong points and the weaknesses it is a very strong...
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