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    Re: Streets of New Capenna: High-way or dead end?

    I haven't been following the current Yorion Taxes lists lately, but if they run 2 Commandos, I could see a 1/1 split between Crowbar and Commado. Recruiter & 2 commadons gives you access to 6 copies...
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    Re: Streets of New Capenna: High-way or dead end?

    http://mythicspoiler.com/CAP/cards/citizenscrowbar.jpg

    Fetchable Disenchant with a body attached. I like it alot.
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    Re: Streets of New Capenna: High-way or dead end?

    https://pbs.twimg.com/media/FQPsAptWQAMrpKm?format=jpg&name=small

    Anything good to abuse this with (preferable with instant speed sac outlets)? Evoke creatures come into mind, but what else?
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    Re: Streets of New Capenna: High-way or dead end?

    If I deciphered it right due the watermark and shitty quality, the only restriction is that it needs to target the opponent which turn it currently is. So yes, you should be able to pull it off...
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    Re: Streets of New Capenna: High-way or dead end?

    Is there any instagib combo that you could put into play with Buried Alive + Patch Up?


    Edit: Okay, that looks like it doesn't work after reading the card more carefully.
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    Re: Streets of New Capenna: High-way or dead end?

    https://pbs.twimg.com/media/FQOjt8gXwAQL5NF?format=jpg&name=900x900

    Commander leak that caused several buyouts.

    The gist is that you reanimate some nonlegendary creature from your GY under you...
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    Re: Streets of New Capenna: High-way or dead end?

    5 different mana values are kinda iffy with all the GY hate around. Sure, lands are a freebie, but then you still need 4 others. Without, it's just a Strix that doesn't draw immediately and without...
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    Re: Streets of New Capenna: High-way or dead end?

    http://mythicspoiler.com/CAP/cards/cunningreceiver.jpg


    This one looks pretty strong. Not sure which abilities are worth stealing in Legacy, but even just as a beefier Revoker that pitches to...
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    Re: Streets of New Capenna: High-way or dead end?

    I've just realized that the equip PW ability is cheap enough to be used in conjunction with Karakas to reset your used Planeswalkers, e.g. Teferi or Narset.
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    Re: Streets of New Capenna: High-way or dead end?

    So how does this work? It isn't a planeswalker (thus not being attackable anymore), but they can still uptick and have their static abilities? :confused:
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    Re: Streets of New Capenna: High-way or dead end?

    Still seems way worse as it boosts your opponent's mana while Spell Pierce leaves them with nothing and the added mind tax of playing around Spell Pierce.

    Edit: ...
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    Re: Streets of New Capenna: High-way or dead end?

    Since it triggers on casting, the copy made can't be countered (expect for Stifle). Might be cool, but who knows? The opponents can just choose to eat the damage instead of discarding, right?
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    Re: Commander legends: Battle for baldur's gate

    The whole hamster thing sounds like an ETB trigger, thus making Minsc vulnverable to Lightning Bolt and its ilk while it's on stack since it can't +1 immediately. Is that correct?
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    Commander legends: Battle for baldur's gate

    http://mythicspoiler.com/clb/cards/minscandbootimelessheroes.jpg

    Probably the most interesting card out of the spoiled ones so far. Seems like a great way to grind in midrange decks. Since it can...
  15. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    https://twitter.com/Jax_mtg/status/1490967709466517509

    This Swift combo list looks interesting.
  16. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    That's assuming you have something like a T1 mana dork since the total combo costs :1::g::w:. And after that, you need a kill condition, with Ballista probably being the prime suspect (although GSZ...
  17. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    I wouldn't be surprised if it gets something banned down the line, most likely itself due to being an uncommon.

    There's also an infinite combo kill somebody already figured out with Artificer's...
  18. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    There are probably lots of ways to abuse this. Even something like Faithless Looting becomes an insane value engine with it. Mox Diamond is also a cute interaction if you still have a land drop...
  19. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    http://mythicspoiler.com/neo/cards/mindlinkmech.jpg

    Any cool interactions for this? Or are you just going to tap some card draw Ninjas for value?

    Edit: Cold-Eyed Selkie works, I guess.

    Edit...
  20. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    I don't know why WotC is still keep trying to fix GSZ. If it ain't broke, don't fix it.
  21. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Play Dreadnought, target it with March, grab another copy, sac one, keep one.

    If you're willing to sacrifice two cards for the :2::g: cost, it could be done as early as T2.

    Edit: That said, the...
  22. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    http://mythicspoiler.com/neo/cards/bladeoftheonip.jpg

    This doesn't seem too shabby, honestly.
  23. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    http://mythicspoiler.com/neo/cards/cloudsteelkirin.jpg

    Not sure if it can find a home anywhere (Hammer decks would probably the best fit since they can skip the equipment cost), but building your...
  24. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    It's great for the meme factor, although a would have prefered a simple "What?" as flavor text.
  25. Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    http://mythicspoiler.com/neo/cards/youarealreadydead.jpg

    Nani!?
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