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  1. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    Something like that, but I'm not sure it's any good. (I also always wonder about Nature's Chosen with the wild growths and white creatures.)
  2. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    Yeah, if a 2cc Glimpse were going to be good, people would be playing Beck//Call already. It's pretty clear that a deck has to take advantage of the differences between the spells to justify paying...
  3. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    That seems like a pretty subtle question to me. The druid, by itself, is 1/3 of the way there, and a deck that's set up to use the ability is likely to be running lots of bodies anyway.

    For the...
  4. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    It's a lot like Oath of Druids.

    I'm not sure there's any way to make it work well, but Empty the Laboratory (UUX sacrifice X zombies, put the top X zombies from your library on the battlefield)...
  5. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    I wonder about stuff like Lier, Disciple of the Drowned in high tide decks and Champion of the Perished in zombie tribal decks, but it's all pretty niche.
  6. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    It seems like the front site is attractive for creature-heavy decks, and the back side is attractive to creature light decks. How much is it worth to protect Collected Company from counterspells in...
  7. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    On the other hand, it will give full credit for flashing back Faithless Looting. I don't think it's going to be playable because storm cards are better, but combo decks can crank through 7 mana of...
  8. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    I'm guessing it's win-more and the mana cost is too high, but this has some potential for cute interactions and a decent body.
  9. Re: Innistrad Midnight Hunt: Wolf's is back baby. Its good again. Awoouu! (werewolf H

    It's a powerful effect, but cards that rely on multiple other things to happen in order to do something good have 'win-more' energy. Beck // Call doesn't see much play.

    It seems like something...
  10. Re: Yuan-Ti Malison Slow Dungeon Crawl Enjoyment Deck

    I'm not sure how well it fits into your goal, but you could also try a 'bogles' approach with the Yuan-Ti and Fly.
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    Re: [SCD] Thran Turbine

    Other possible synergies are Field of Ruin or something like Grim Monolith that can launder the mana.

    One of the issues with using Thran Turbine is that you have to commit during your own upkeep. ...
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Yeah, I misread it. Having it templated as a trigger into a replacement like that seems like unnecessarily complex timing. (Maybe they were worried about strange interactions with Ertai's meddling.)
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Yeah, the card isn't strong enough to see play. It's just interesting.




    It occurs to me that that the timing means that it will exile spells puts it on the battlefield, so there's potential...
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    This is an intriguing card:



    It's probably not viable because the mana has to be paid all at once, but, if I'm reading things right this recycles flashback spells. It's also another way to...
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Does D&T play Knight of the White Orchid?
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Yeah. Eye of Vecna is pretty weak. Does anyone talk about using Arguel's Blood Fast for anything?
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    For full Jank, there's probably a version with Heartless Summoning and dungeon of the mad mage to dig for fast mana.
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    That's not a great search.

    For example, Mox Amber is a legendary spell so it will work with Bard, but isn't going to show up in that search.

    Rograkh, Son of Rohgahh, Oath of Nissa,Zurgo...
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Approximate chances to go infinite (or hit 20) starting with:

    1 pixie: .141
    2 pixie: .276
    3 pixie: .421
    4 pixie: .554
    5 pixie: .666
    6 pixie: .755
    7 pixie: .823
    8 pixie: .873
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    How often will that ability do more than - say - Glimpse the Unthinkable?
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Barbarian and Pixie Guides is a pretty strong package for improving D20 rolls, but the payoffs are weak, and I won't be surprised if Delina is the only card that can mass produce rolls.
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Seems like it could work OK sharing a deck with Arclight Phoenix.
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Getting to 20 is also about 14%. Most of the stopping happens on the first few rolls

    FWIW, 15-20 is 6 possibilities out of 20, so the chance to fizzle is in powers of 0.7.
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Yep. Roughly 1/7 chance to go infinite. They had to 0-day errata the ability to a "may."
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    I doubt it will see any play in modern or older competitive formats. People don't need extra value for extra cost on sweepers, and paying full mana cost for reanimation effects isn't great.
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