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    Re: [Deck] Dreadstill - Enter the Fist

    That list is sick. I love the way Illusionary Mask lets you play Dreadnought through Chalice on 1 but Chalice on 1 also protects Dreadnought from Swords to Plowshares.
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    Re: [Deck] Dreadstill - Enter the Fist

    UWb Dreadstill take 2: Dreaded Jace

    3 Waste
    3 Factory
    3 Tundra
    1 Sea
    4 Strand
    2 Delta
    4 Island
    1 Plains
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    Re: [Deck] Dreadstill - Enter the Fist

    All right, so Peacekeeper is obviously the future. Having one card that really sticks it to Merfolk, Show and Tell, Ichorid and U/G Madness, Reanimator and to a much lesser extent Dragon Stompy is...
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    Re: [Deck] Dreadstill - Enter the Fist

    Well here is the list I am running:

    3 Factory
    3 Waste
    6 Fetch
    3 Volc
    1 Trop
    1 Sea
    4 Island
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    Re: [Deck] Dreadstill - Enter the Fist

    I think Lightning Bolt is a better MD card than Firespout for Dreadstill. Lightning Bolt can help Turn 2 Standstills happen, win Goyf wars, is easier to resolve against Merfolk, and can finish off an...
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    Re: [Deck] Dreadstill - Enter the Fist

    I ran this build at my local Legacy tourney:

    Fae Dread Still:
    6 Fetch
    4 Island
    3 Volc
    1 Trop
    3 Wasteland
    4 Mutavault
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    Re: [Deck] Dreadstill - Enter the Fist

    Mask let's you be more aggressive with your stifles and makes extra noughts in hand good as opposed to terrible. Imagine this hand: 2 noughts, TB/mask, top, daze, fetch, wasteland. With mask, its...
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    Re: [Deck] Dreadstill - Enter the Fist

    Illusionary Mask seems better than Trickbind. Thoughts?
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    Re: [Deck] Dreadstill - Enter the Fist

    So I can't believe Jace hasn't been brought up yet, but I am testing it now and it seems fairly promising. I am running this:

    21 Lands, 4 Island, 2 Volc, 3 Factory

    4 Goyf
    3 Trinket Mage
    1...
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    Re: [Deck] Dreadstill - Enter the Fist

    How did your lands match up go? I have never played it and am interested in how it is.

    Edit- Also how was Fire/Ice?
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    Re: [Deck] Dreadstill - Enter the Fist

    I pretty much board in 2 Sowers for a Dreadnought and a Trickbind against almost everything, to reduce the chance of a Dreadnought being Gripped.

    Against Countertop, I board out 3 Daze for 3 Spell...
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    Re: [Deck] Dreadstill - Enter the Fist

    @Pippo84- I am currently running this:

    3 Lightning Bolt
    3 Firespout
    3 Spell Pierce
    2 Sower of Temptation
    1 Trygon Predator
    1 Krosan Grip
    1 Relic of Progenitus
    1 Tormod's Crypt
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    Re: [Deck] Dreadstill - Enter the Fist

    I would do 4 Counterbalance and 3 Spell Snare for 3 Firespout, 2 Krosan Grip and 2 Lightning Bolt. Firespout replaces Counterbalance, Krosan Grip is a better answer to Chalice than Spell Snare, but...
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    Re: [Deck] Dreadstill - Enter the Fist

    @Kortero- every one's MD probably varies a little bit. I have 3 Trinket Mages and 3 Sowers in mine, for example. :smile:

    At any rate, I would say its a meta call. For example, if you play against...
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    Re: [Deck] Dreadstill - Enter the Fist

    It all depends on how many cards you have to board in versus Dredge and your MD setup. Counterbalance obviously isn't the most interactive card against Dredge, but if they are just DDDing, I stand by...
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    Re: [Deck] Dreadstill - Enter the Fist

    I agree that Pithing Needle is okay against Ichorid, but I don't believe that you should be boarding Daze, Top or Counterbalance to make it happen. Daze is way better on the play than Needle since it...
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    Re: [Deck] Dreadstill - Enter the Fist

    If you are talking about Ichorid, I would say definitely don't board out Counterbalance. It keeps them off Cabal Therapy, so if you have FoW you can stop them from comboing out on you with Dread...
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    Re: [Deck] Dreadstill - Enter the Fist

    Yeah dude, you would probably be better off just running Spell Pierce in the place of Duress. Is good against all the things Duress, is blue and lets you keep stifle mana open.

    Also, I wouldn't...
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    Re: [Deck] Dreadstill - Enter the Fist

    Hit Gathan Raiders during their draw step. Fetch Basics. Don't board in green cards.


    On a different note, I have cut the 4th Counterbalance for the 3rd Daze. IMO, there is less control out...
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    Re: [Deck] Dreadstill - Enter the Fist

    I don't think it is wise to undiversify the sideboard too much. I think there is a good chance you will have to play Ichorid, Aggro Loam, Dragon Stompy and/or Burn for two rounds during a tournament...
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    Re: [Deck] Dreadstill - Enter the Fist

    Today at work, I was thinking about Dreadstill's sideboard (what else?) and how much I liked Rodney's idea of a BEB free SB (even though he no longer seems to like it). In my opinion BEB isn't really...
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    Re: [Deck] Dreadstill - Enter the Fist

    @Mandalore- Meddling Mage is still a decent card against Landstill and Stax, and even if it does get removed, it has still advanced your deck's gameplan by getting rid of a removal spell that would...
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    Re: [Deck] Dreadstill - Enter the Fist

    You, sir, should consider playing less Dreadnoughts and more Trinket Mages in your deck. The best thing about Trinket Mage is that he undoes the card disadvantage of going Dreadnouhgt->Stifle....
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    Re: [Deck] Dreadstill - Enter the Fist

    Wow, I really like Rodney's new sideboard. Now that I think about it, I can't believe blue blasts weren't cut sooner from that build, and having 4 red blasts is awesome. I imagine that if those...
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    Re: [Deck] Dreadstill - Enter the Fist

    I played in a small tourny with Deadlock's MD and this SB:

    4 Propaganda
    3 Sower of Temptation
    2 Pithing Needle
    2 Krosan Grip
    2 Hydroblast
    1 EE
    1 Tormod's Crypt
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