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    Re: [Deck] Dreadstill - Enter the Fist

    Eh IDK about that. Trickbind can interact with the opponent AND turn on your nought.
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    Re: [DTW] Dreadstill - Enter the Fist

    @ THEchubbymuffin
    actually you dont want them to have 12 power. that is bad. because then they get to keep a 12/12 trampler when they regain control of their creatures i think?? thats probably...
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    Re: [DTW] Dreadstill - Enter the Fist

    i have an idea:

    i dont know dread stills match ups too well but i take it that you are a combo with protection and are therefore fairly good against control and have countermagic against combo....
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