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Type: Posts; User: Michael Keller

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  1. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    No. You’re all over the place. Stuffing that package in doesn’t seem good.
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    Re: [Deck] Dreadstill - Enter the Fist

    I seriously have no idea what's in it. I'm just looking at various color combinations and how this thing plays out. There's a lot of ways you can go with it, but it's tough.

    That being said, I...
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    Re: [Deck] Dreadstill - Enter the Fist

    Working multiple lists. One I'm interested in is Sultai Dreadstill with Scrolls.
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    Re: [Deck] Dreadstill - Enter the Fist

    I honestly don't even have one close to finalized. I am, for sure, playing Dreadnoughts at Eternal Weekend. It feels good slinging them again; did it for years in 1.5 when Mask was a big thing.
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    Re: [Deck] Dreadstill - Enter the Fist

    Off topic: the cards that are manifested with Scroll go to the graveyard when they die, correct?
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm actually not a fan of Mono Blue at the moment. The format is currently very aggressive, and having no answers to resolved threats (or minimal answers out of necessity because it'd be Mono Blue)...
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    Re: [Deck] Dreadstill - Enter the Fist

    It should run Mask main instead with Orb out of the board to augment help against aggro decks like Goblins, Elves, etc. Chalice decks are far more ubiquitous in the format. It has a wider range of...
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    Re: [Deck] Dreadstill - Enter the Fist

    My list runs green for Sylvan Safekeeper, Veil of Summer, Sylvan Library and a small Crop Rotation package in the sideboard.
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    Re: [Deck] Dreadstill - Enter the Fist

    Isn’t Illusionary Mask almost strictly better than the Torpor Orb to bypass Chalice game one?
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    Re: [Deck] Dreadstill - Enter the Fist

    If you're playing with Phyrexian Dreadnought, you're already living in a two-for-one world anyhow. Angler is intrinsically easier to cast on it's own merit, so fueling it turn two is much less of a...
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    Re: [Deck] Dreadstill - Enter the Fist

    One cool interaction I tried a while back was using Vision Charm to fuel Gurmag Angler, too.
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    Re: [Deck] Dreadstill - Enter the Fist

    I’m coming at it from a Painter perspective. Landing Karn with a -2 activation puts more pressure on proper boarding when you’re tapped out and expecting Karn to potentially die to Bolt. This makes...
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    Re: [Deck] Dreadstill - Enter the Fist

    Welding Jar is the most criminally underrated sideboard card that Karn has access to.
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    Re: [Deck] Dreadstill - Enter the Fist

    It's a Legacy GP (Richmond) at the end of this month, yep.
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    Re: [Deck] Dreadstill - Enter the Fist

    I think I might run Dreadstill at the GP. I'm teetering between a few decks, and since I've been running Landstill for a few months, I figure why the hell not.
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    Re: [Deck] Dreadstill - Enter the Fist

    I like the deck, but I don't like two Volcanic Islands. I know they can be protected with Stifle, but those should be saved at all costs for your Phyrexian Dreadnoughts. I would add a third in the...
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    Re: [Deck] Dreadstill - Enter the Fist

    You may want to explore Vision Charm. I was playing it locally and it was incredible. It not only helps power out - and - protect Phyrexian Dreadnought, it mills four cards and allows for turn-two...
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm not completely advocating the use of Perish in the board; I'm just explaining my belief that it is a good solution in the right board and metagame.
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    Re: [Deck] Dreadstill - Enter the Fist

    On the contrary, scrum:

    Perish is actually VERY good in Legacy these days:

    1.) It's casting-cost is versatile; requiring only one black. It also costs three, making it a little trickier to get...
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    Re: [Deck] Dreadstill - Enter the Fist

    That's garbage.
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