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    Re: WotC Ending Pro Play Discussion

    I mean yeah it sucks they're cutting direct support but all it really means is having a "career" in Magic, as with any TCG, will rely more on content creation than tournament tops. Wizards (badly)...
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    Re: [Deck] Turbo Depths

    That's also true! I have to admit I've never seen Submerge in my life haha. Did it start to see more sb play when Depths was a dtb or did something else happen? Maybe it was always in some sbs, I've...
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    Re: [Deck] Turbo Depths

    Dead thread is dead, but any thoughts on Negator's rainbow depths list? (basically bug depths that runs rainbow lands for 2x stifle md + flusters in sb)

    Seems pretty good since Blood Moon isn't...
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    Re: [Primer] R/G Lands

    the discord thing drives me nuts. you don't get the same sense of history you get trawling through old forum pages and there's not an easy way to just point somebody towards X post or even have a...
  5. Thread: Zoo

    by Sella
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    Re: Zoo

    Mutagenic Growth looks like a solid option. The perennial question is going to be what we cut for it. From how I understand it our flex slots are something like
    2x Wrenn
    3x path

    Wrenn is super...
  6. Thread: Zoo

    by Sella
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    Re: Zoo

    Looking at those lists, how do we feel about the paths maindeck opposed to the 8-10th burn spells?
    Rallier is interesting.
  7. Thread: Zoo

    by Sella
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    Re: Zoo

    Guidebeast feels weird, we don't want to play it turn 1 but I do see what you mean about it being good on a Bushwacker turn. I guess the question is whether or not its better than a burn spell,...
  8. Thread: Zoo

    by Sella
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    Re: Zoo

    Reclaimer wasn't great in the main to begin with (I notice Safety cut it for the Atarka's in his latest list, which is probably correct). I think we're better off just going full aggro. I do agree...
  9. Thread: Zoo

    by Sella
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    Re: Zoo

    W&6 definitely looks like it could put in work in this deck. Maybe I'll try throwing Zoo together when I eventually buy back into Modern.

    If you threw in some basics, would you prioritize forest,...
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    Sticky: Poll: Re: All B/R update speculation.

    I don't like Legacy much these days either.

    ----------------------


    How so?


    No.
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    Sticky: Poll: Re: All B/R update speculation.

    That sounds like a pretty awful idea tbh
  12. Thread: Zoo

    by Sella
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    Re: Zoo

    Like you mentioned it isn't great t1 but it could be fine as a 2-of. That'd also break your string of 4-ofs so you'd have space for whatever other cute tech option
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    Sticky: Poll: Re: All B/R update speculation.

    I'd love to see Labe at the very least eat a ban. Make Wasteland Great Again
  14. Thread: GB Lantern

    by Sella
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    Re: GB Lantern

    Paper tournaments are actually sort of on the table where I live (Korea), there's just not much of a scene for it unfortunately (doesn't help that I live outside of Seoul, but idk how the scene is...
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    Re: B.L.A.S.T. (GB Lantern)

    That's true, although I don't think we'd find wincons like AntWar and Urza in B/G regardless lol. Although I will admit I did heavily consider the idea of some sort of slow-roll control depths at...
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    Re: B.L.A.S.T. (GB Lantern)

    Urza seems worth testing, wincons are definitely the main thing lantern decks need

    I sort of wonder if it might be worth upping the Narset count to 3 or so, seems like a pivotal card vs. blue (and...
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    Sticky: Poll: Re: All B/R update speculation.

    probably Brawl
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    Re: B.L.A.S.T. (GB Lantern)

    Hehe

    Anyways, I do think that Oko is a big problem for the deck, especially since he's so prevalent in the format. Moving Needle to 4 could help against that (plus it has some sort of utility in...
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    Re: B.L.A.S.T. (GB Lantern)

    Fair point about Taxes, I guess I'm just biased because I'm used to somehow losing to them even when I really shouldn't lol. I'll be looking forwards to a possible matchup write-up, I haven't really...
  20. Thread: GB Lantern

    by Sella
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    Re: GB Lantern

    Nice! Haven't thought about Modern Lantern for a while now but it might be worth seeing how I can re-tool the list, maybe I can port over some of the concepts from our legacy brewing.
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    Re: B.L.A.S.T. (GB Lantern)

    I think you're on to something with Brutality. There were a lot of instances when I was testing my old pox-focused list where I'd find myself casting Thoughtseizes for no reason just so mana dorks...
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    Re: B.L.A.S.T. (GB Lantern)

    Forgot about Ashiok. Yeah, Storm seems winnable.

    I still really like the Depths sb plan just because it seems funny, but the biggest question for me is what matchups it helps against other than...
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    Re: B.L.A.S.T. (GB Lantern)

    In my defense I haven't had my morning coffee yet, haha

    Yeah, Oko as always will continue to be an issue. The main problem I see is that we don't have much of a clock and the lantern soft-lock...
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    Re: B.L.A.S.T. (GB Lantern)

    Witchbane looks like probably the best answer out of those, although Damping Sphere also gets bonus points for coming down t2 without dark rit. Dragon Claw is too narrow, don't think I'd side cards...
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    Re: B.L.A.S.T. (GB Lantern)

    I wasn't super big on Bitterblossom to begin with tbh but I haven't really had any experience playing with/against the card so I figured I was probably just understating its value lol. I'd assume...
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