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  1. Thread: Jedi knights

    by Hanni
    Replies
    37
    Views
    7,422

    Re: Jedi knights

    This is a sample list of where I would start from myself:

    Lands (18)
    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa
    2 Tundra
    2 Volcanic Island
    2 Island
    1 Plains
  2. Thread: Jedi knights

    by Hanni
    Replies
    37
    Views
    7,422

    Re: Jedi knights

    I wouldn't run Daze myself, no.
  3. Thread: Jedi knights

    by Hanni
    Replies
    37
    Views
    7,422

    Re: Jedi knights

    Mentor has the ability to close out games just as fast as Delver, despite coming down on turn 3+, with the ability to close games out of nowhere. Doesn't mean it's better or worse than Delver, but it...
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    5,408

    Re: Legacy Hollow-Vine

    Cavern of Souls is critical for resolving a turn 1 enabler vs most of the format. Once resolved, the opponent cannot stop you from dumping your hand and reanimating all of the creatures from your...
  5. Replies
    554
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    42,984

    Re: Modern Horizons 2 Previews

    Well yeah, I meant ones that don't ETB tapped. No reason they couldn't still do that in a Commander set.
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    42,984

    Re: Modern Horizons 2 Previews

    Snow-covered duals would be pretty cool, and make snow decks a lot better. Same functional use in any other deck as a normal dual, and having 8 copies of a specific dual in a given deck seems...
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    42,984

    Re: Modern Horizons 2 Previews

    Nahiri, the Lithomancer becomes playable now in Stoneblade decks?
  8. Replies
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    42,984

    Re: Modern Horizons 2 Previews

    You're forgetting Once Upon a Time, Ancient Stirrings, and Sylvan Library as other strong green options. Green has good cantrips now.
  9. Replies
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    Re: Uwg/r Miracle Intuition

    What graveyard hate are you talking about, exactly? It's not like the opponent simply draws into a single piece and then all of my gameplans are completely ruined.

    Most graveyard hate is going to...
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    Re: Uwg/r Miracle Intuition

    Terminus deals with most of those problematic creatures pretty well. Simply racing with Marit Lage or 2/2 zombie tokens also works. TNN as a clock is pretty slow, not even out-racing an Uro.

    I get...
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    Re: Uwg/r Miracle Intuition

    I'm not sure why TNN is something I should be worried about whatsoever, but okay.

    I do think I need to make room for a copy of Sylvan Library and a copy of Prismatic Ending in the maindeck. I can...
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    Re: Uwg/r Miracle Intuition

    Prismatic Ending is such a perfect fit for this deck. The mana requirements make it significantly easier on the manabase compared to Council's Judgment. It's much more mana efficient at killing...
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    2,106

    Re: lmao I got unbanned

    You can still use Google searches to find old threads if you remember the name of the thread (or some other identifier to use in the search).
  14. Re: Jarvis Bears! (Quandrix Apprentice/Flusterstorm/Ayula's Influence/Jarvis Yu)

    If you're looking for a big green game-ending creature, you should look at Primeval Titan.
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    3,433,771

    Sticky: Poll: Re: All B/R update speculation.

    That's because people were running Ravenous Baloth in their GR Survival and Arrogant Wurm in their UG Madness decks before that.
  16. Thread: Dark Snow

    by Hanni
    Replies
    10
    Views
    1,405

    Re: Dark Snow

    This is where I'm at with my version after the bans...

    Ugw/r Miracle Intuition

    Lands (22)
    4 Flooded Strand
    4 Misty Rainforest
    1 Tropical Island
    1 Tundra
    1 Volcanic Island
  17. Replies
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    2,246

    Re: Uwg/r Miracle Intuition

    Well, the bans certainly change this deck, possibly for the better.

    Without Oko in the format, it becomes more difficult for Delver and midrange decks to deal with Planeswalker's. Abrupt Decay...
  18. Thread: Dark Snow

    by Hanni
    Replies
    10
    Views
    1,405

    Re: Dark Snow

    Exploration does more than just set up Depths/Stage faster (possible turn 4 lethal), it also allows you to make a 20/20 every turn when the opponent has temporary answers like Swords to Plowshares,...
  19. Thread: Dark Snow

    by Hanni
    Replies
    10
    Views
    1,405

    Re: Dark Snow

    This is pretty much what my Mind Harvester/Intuition Depths decks are, with some different card choices. The two that I was working on are in my signature (Yorion Intuition and Miracle Intuition).
    ...
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    30,379

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Riddlesmith already does that, though.
  21. Thread: Jedi knights

    by Hanni
    Replies
    37
    Views
    7,422

    Re: Jedi knights

    I think Narset adds a lot to the deck, and should be rather easy to protect against creature aggro with the amount of spot removal + Arcanist, but the real powerhouse is adding Mother of Runes.
    ...
  22. Replies
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    30,379

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Seems worse than Entreat the Angels in a deck with Brainstorm though. Investing 2 colorless on a previous turn aside, both make a single 4/4 for 3 mana, but this requires an additional 2 colorless...
  23. Thread: UW Echo Stompy

    by Hanni
    Replies
    54
    Views
    6,396

    Re: UW Echo Stompy

    Overhauled the deck a bit. Turn 1 Erayo flips are busted, but the frequency of occurrence is relatively low, they're not very good past the 1st two turns, they're horrible in multiples (but you have...
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    Re: Uwg/r Miracle Intuition

    Back to not splashing black. Red Blasts deal with the 3cc Planeswalker's, Abrupt Decay doesn't deal with Leyline of the Void, and Return to Nature/Wilt is an easier to cast answer to Blood Moon.
    ...
  25. Thread: UW Echo Stompy

    by Hanni
    Replies
    54
    Views
    6,396

    Re: UW Echo Stompy

    After more playtesting, I'm beginning to question Erayo and Chrome Mox. When Erayo flips turn 1, it's absolutely busted, but when you're topdecking into them they're really bad.

    Chrome Mox is...
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