Is anyone here playing any form of multiplayer? I'm now oriëntating towards an EDH deck, (the rules of this are stated here: http://csclub.uwaterloo.ca/~geduggan/EDH_rules.html,) and looking for some final help for my deck.
The general I chose is [Zur the Enchanter], so you'll understand the theme of my deck. The idea is to be able to attack with Zur every turn (and survive) to bring all my key enchantments into play. Some are case - sensitive like the three Seals I'm playing, others are more global like for example [Propaganda].
The kill is [Opalescence] or bashing with [Vesuvan Doppelganger], [Iridescent Angel] & [Divinity of Pride]. Although I'm still looking for an extra alternative kill.
Here the list, 66 cards and 34 lands, making it 100 exact as stated in the rules.
*** Artifacts:
---------------
Chromatic Sphere
Chromatic Star
Darksteel Ingot
Oblivion Stone
Nevinyrral’s Disk
Scroll Rack
*** Draw & Tutoring
---------------
[U]
Ancestral Vision
Fact or Fiction
Impulse
Mystical Tutor
Personal Tutor
Time Spiral
Trade Secrets
Windfall
[B]
Cruel Tutor
Demonic Tutor
Night’s Whisper
Vampiric Tutor
[W]
Enlightened Tutor
Idyllic Tutor
*** Other utility instants and sorcery's
---------------
[U]
Capsize
Wipe Away
[B]
Innocent Blood
[W]
Abolish
Argivian Find
Beacon of Immortality
Disenchant
Pulse of the Fields
Replenish
Swords to Plowshares
Wrath of God
[U][W][B]
Clutch of the Undercity
Vindicate
*** Creatures
---------------
[U][W][B]
Divinity of Pride
Hanna, Ship’s Navigator => Sidekick of Zur, nice combo possibilities with the Seals, Aura of Silence etc.
Iridescent Angel
Zur the Enchanter = General
[U]
Vesuvan Doppelganger
[W]
Auramancer
Devoted Caretaker ==> In doubt
Monk Idealist
*** The enchantments
---------------
[U]
Cloak of Invisibility ==> To make sure my Zur comes through, thus surviving
Diplomatic Immunity ==> Protection for Zur
Genju of the Falls
Levitation ==> Moat + Opalescence means: my creatures cannot attach, thus the Levitation
Propaganda
Rhystic Study
Seal of Removal
[B]
Necropotence
Seal of Doom
[W]
Aegis of Honor
Aura of Silence
Empyrial Armor
Ghostly Prison
Greater Auramancy
Hoofprints of the Stag ==> Extra kill
Ivory Mask
Land Tax
Moat
Oblivion Ring
Opalescence
Parallax Wave
Seal of Cleansing
Story Circle
Worship
[U][W][B]
Debtors’ Knell
*** Manabase (34), still have to figure out how much of each color I want presented in this manabase, so this is still under construction.
---------------
Adarkar Wastes
Caves of Koilos
Coastal Tower
Darkwater Catacombs
Dromar’s Cavern
Eiganjo Castle
Faerie Conclave
Fetid Heath
Flooded Strand
Godless Shrine
Hallowed Fountain
2x Island
Karakas
Maze of Ith
Mishra’s Factory
Mystic Gate
Nimbus Maze
Polluted Delta
3x Plains
Salt Marsh
Scrubland
Serra’s Sanctum
Strip Mine
Sunken Ruins
2x Swamp
Tundra
Underground River
Underground Sea
Volrath’s Stronghold
Watery Grave
Do any of you have any tips of how I can improve this deck? I've never played EDH before and have not tested this deck yet, so I cannot say whether it is good or it sucks. I think it can work pretty well though, being able to search for a reasonable amount of good enchanments and doing so every turn :)
First of all, know that if you're plying EDH in a multiplayer setting, having Zur as your general will mean you're the first person to die. He's just too good, and will likely be banned soon. By all means, continue playing the deck if you enjoy it, but right now he's the most overplayed general.
Second, your entire deck should probably be built around Zur --> Necropotence --> Draw 7-10 cards. Play some Counters, some good removal, and then a couple of enchantments that will win the game after you have complete control. You should probably have some artifact acceleration, all the Talismans, Signets and Stones that you can play, so that you can manage a turn 3 Zur. We're seeing more aggro-oriented decks these days, but many people won't even be getting started until turn 4 or so, where you'll be swinging with Zur and putting the game away with the second most broken enchantment ever.
That's about it. Once you hit Necropotence, you should be winning the game pretty handily. From there, you either play the Zur game, and grab Steel of the Godhead, Daybreak Coronet, Battle Mastery, etc. or you play the control game, and find Morphling or Meloku or whatever your win condition is and ride it to the win with a full grip of cards. With a starting life total of 40, Necropotence shold have no trouble keeping your hand full, and if you have a problem, Zur can help you out with a bit of life gain.
Finally, Sakashima is really good, in the format and general, and specifically in this deck. She (he?) can copy any general, and having two Zurs swinging a turn is even dumber than one.
Thx for your feedback, great :D
I'm a bit dissapointed to hear that Zur is the most overplayed legend, although it seems quiet logical that I'm not the only one that sees it's potential and power.
For now I'm making the following changes:
-1 Cloak of Invisibility
-1 Vesuvan Doppelganger / Devoted Caretaker
+1 Steel of the Godhead
+1 Sakashima the Imposter
Tomorrow I'm going to have a look at the other cards you mentioned like Daybreak Corronet and the mana artifacts.
Once again thx voor the advice :)
I'm sure you know this, but Zur can only fetch stuff with CMC 3 or less. So no Moat or Debtor's Knell.
I hate to clog the thread with lists, but if you'd like me to PM you the Zur list we made, I'd be happy to. It's a bit counter-heavy, but it works pretty well.
Also, I've got a pretty fun Saffi Eriksdotter list that aims to gain infinite life, or win off of Caller of the Claw or another such win. It still needs a bunch of work, but it's a lot of fun. Comboing out in EDH is just good times :)
General: Dralnu, LICH lord
Lands
Tolarian Academy
Tolaria West
Urborg, Tomb of Yawgmoth
Minamo, school at waters edge
Deserted Temple
Flooded Strand
Polluted delta
Bloodstained Mire
Bad River
Rocky Tar Pit
Flood Plain
Terramorphic Expanse
Watery Grave
Underground sea
12 Island
4 Swamp
Non-Land Mana
Mox Diamond
Chrome Mox
Guilded Lotus
Sol Ring
Mana Vault
Manacrypt
Talisman of Dominance
Dimir Signet
Dark Ritual
Cabal Ritual
High Tide
Bubbling Muck
Lotus Bloom
Lotus Petal
Extraplanar lens
Lions eye diamond
Mana cost reducers
Nightscape Familiar
Helm of Awakening
Sapphire medallion
cloud key
Tutors and draw
Grim Tutor
Vamp. Tutor
Demonic Tutor
Mystical Tutor
Infernal Contract
Cruel Bargain
Meditate
Merchant Scroll
Brainstorm
Ponder
Night's whisper
Sensie's diving top
Limduls vault
Impulse
Gifts Ungiven
Intuition
Thirst for Knowlegde
Non-mana Permanents
candleabra of townos
voltaic key
Elsewhere Flask
magus of the future
Future site
mirari
Thousand year elixer
mind over matter
Gauntlet of Power
Broken
Yawgmoth's will
Tinker
Jar
Magus of Jar
Timespiral
Necropotence
mind's desire
timetwister
Windfall
Win-conditions
Stroke of Genious
Tendrils of Agony
Mana severance
Belcher
Tidespout Tyrant
Bounce and Untap
Frantic Search
snap
Cloud of Faeries
Turnabout
Repeal
Chain of Vapor
Random
Force of Will
Dark Confidant
Yup, we had a very similar deck in our playgroup for a while. It's terrible when you've got 8 people who can each cast multiple counterspells. It also has a pretty tough time beating eight people anyway, even without disruption.
Thousand-Year Elixir is hot though.
Our group hasn't really adapted to his deck - No one is even running blue but me. We pretty much just said screw you, build another deck or don't play. Since most people prefer to play big fat green guys, it's not exactly fair to go broken turn three.
At the same time, my deck is even more redic, and way more boring to play against. I play mono blue with Azami, Lady of Scrolls as my general (after Zur got old). It's awesome winning with Stroke vs. 5 people. Go go Sigil Tracer!
Well, I don't have it here, or memorized, but I'll try. Gimme a sec, I'll edit it into here.
General:
Azami, Lady of Scrolls
Wizards:
Cursecatcher
Ambassador Laquatus
Descendant of Soramaro
Graceful Adept
Jushi Apprentice
Magus of the Bazaar
Magus of the Jar
Magus of the Future
Meloku, the Clouded Mirror
Oboro Breezecaller
Sea Scryer - FUCK YES.
Sigil Tracer
Stonybrook Banneret
Trinket Mage
Vedalken Aethermage - WIZARDCYCLING!
Voidmage Prodigy
Memnarch
Artifact Brokenness:
Chrome Mox
Mox Diamond
Mana Crypt
Mana Vault
Chronatog Totem
Eye of Ramos
Grim Monolith
Gilded Lotus
Lion's Eye Diamond
Lotus Bloom
Lotus Petal
Sol Ring
Memory Jar
Voltaic Key
Candelabra of Tawnos
Gauntlet of Power
Extraplanar Lens
Doubling Cube
Sensei's Divining Top
Cloud Key
Sapphire Medallion
Blue Brokenness:
Brainstorm
Ponder
Turnabout
High Tide
Timetwister
Time Spiral
Braingeyser
Mind Spring
Stroke of Genius
SkySkribing
Prosperity
Tinker
Thirst for Knowledge
Future Sight
Mind over Matter - AKA "Game Over" - Think about my general with this card...
Brain Freeze
Ideas Unbound
Windfall
Mystical Tutor
Merchant Scroll
Frantic Search
Gush
Meditate
Rewind
Mana Drain
Force of Will
Pact of Negation
Snap
Mana Severance
Mind's Desire
Tidespout Tyrant
Lands
Tolarian Academy
Oboro, Palace in the Clouds
Minamo, School at Water's Edge
Tolaria West
Darksteel Citadel
Seat of the Synod
Flooded Strand
Polluted Delta
A bunch of Islands.
There are a few cards I know I'm forgetting. I know Belcher isn't one of them - I use Severance just to make my draws way better.
Have you ever played a combo deck? They're a blast to play, I don't care if my opponent is having fun as long as I am.
Not true. Belcher+Mana Severance and Mind Over Matter is my main win condition, it's very easy to pull off. Second is infinite storm with Tyrant, Tendrils.
The truly abusive general is Teferi because it's pretty hard to lose. You end step out Teferi and if he sticks, you untap and win. Otherwise you just try again. Running Teferi as your general will get you A LOT of attention.
That said, in most playgroups this sort of thing tends to equalize, either because people gang up on your or you stop being invited to play. It's rougher on MTGO where the games are random. I do like MTGO's Legend rule better though.
Yeah, the one thing I have over Bryant's deck is WAY more recovery power, even without Yawg Will. I play SO MANY draw spells, it's insane.
Edit - Oh, and it's pimp as fuck.
The most fun deck I've ever created for EDH is ...
GENERAL
Heartless Hidetsugu
Mana
Gauntlet of Might
Gauntlet of Power
Extraplanar Lens
Mana Flare
Seething Song
Darksteel Ingot
Sol Ring
Destruction/Mana Disruption
Blood Moon
Wildfire
Boom/Bust
Devastation
Decree of Annihilation
Nevinyrral's Disk
Thoughts of Ruin
Price of Glory
Mogg Salvage (rofl is there ever a time when there isn't an island on the table?)
Rack and Ruin
Viashino Heretic
Creatures Plus a Planeswalker
Hostility
Bloodfire Colossus
Kumano, Master Yamabushi
Sundering Titan
Rimescale Dragon
Chandra Nalaar
Zo-Zu the Punisher
X Spells
Titan's Revenge
Molten Disaster
Earthquake (would be Rolling Earthquake, but I just traded mine)
Widespread Damage
Flamebreak
Flame Rift
Inferno
Draw More!
Winds of Change
Teferi's Puzzle Box
Mind's Eye
Howling Mine
Scroll Rack
Temporal Aperture
Mindmoil
Continuous Damage
Sulfuric Vortex
Pyrostatic Pillar
Spellshock
Ankh of Mishra
Iron Maiden
Psychogenic Probe
Manabarbs
Scald
Impatience
Citadel of Pain
Power Surge
Antagonism
Other
Radiate
Wild Ricochet
Sculpting Steel
Lightning Greaves
Sun Droplet
Zuran Orb
Red Elemental Blast
Pyroblast
Artifact Blast (Countering Mindslaver with a mono-red deck is really really funny)
Repercussion
Furnace of Rath
Sudden Impact
Warp World
Gate to the AEther
Land
Hall of the Bandit Lord
Mikokoro, Center of the Sea
33x Snow-Covered Mountain
The object? Burn the living hell out of everyone.
The fun? Mostly, if they are taking damage, it is because of what THEY are doing.
Are you an instant target? Of course! But you'll crack at least 20-30 damage on everyone before you die.
Can you win? Yes, it is really isn't too hard to establish your presence with this deck.
Creatures are very small part of the deck and you have many spells that kill everyone elses.
You don't have to hold your position long, throwing damage out by the bucket-load tends to end the game sooner.
Sometimes you can even just lay back and relax, while your ridiculous enchantments take everyone out for you.
One of the best parts about this deck is that even if you don't win, you've had a ton of fun.
Everyone will be walking on eggshells around your enchantments/artifacts and Hidetsugu brings the pain.
[QUOTE=Bryant Cook;255684]Have you ever played a combo deck? They're a blast to play, I don't care if my opponent is having fun as long as I am.
I've played a combo deck, so I now it's cool to go off :D However, in my opinion MP, in this case EDH, is supposed to be fun. I have more fun of a 2 hour long game than to win in turn 3. So that's why I asked the question ;)
Infinite combo - Resolve Tidespout Tyrant with a spell in your hand.
There are currently 1 users browsing this thread. (0 members and 1 guests)