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Thread: m10 combo elves

  1. #1

    m10 combo elves

    With the new Priest of titania in m10 we have 8 combo enablers for both Staff of domination and Umbral Mantel all in one color. Enogh for me to build the deck.

    // Lands
    13 [ST] Forest (3)
    2 [US] Gaea's Cradle
    4 [MOR] Mutavault
    // Creatures
    4 [M10] Elvish Archdruid
    4 [US] Priest of Titania
    4 [BD] Llanowar Elves
    4 [IA] Fyndhorn Elves
    4 [AL] Elvish Spirit Guide
    3 [VI] Quirion Ranger
    1 [FD] Eternal Witness
    1 [EVE] Wickerbough Elder

    // Spells
    4 [CH] Concordant Crossroads
    4 [SHM] Umbral Mantle
    4 [FD] Staff of Domination
    4 [FUT] Summoner's Pact

    Card choices:
    The 16 combo parts should be clear, as the 8 mana elves
    Quirion Ranger to help to ramp up mana.
    Elvish Spirit Guide to speed things up.
    Summoners pact: ESG 5-8 or a small toolbox of
    Wirewood Symbiote: Could be good to return your priests
    Witness: If something went wrong
    Woclerbough Elder: For needls and stuff.

    I dont know if the 4 pacts and 4 ESG are worth their slots in the deck. Maybe chrome mox, or more elves?

    This deck dies to clasm effects, does green even have awnser to it!?
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  2. #2
    (previously Metalwalker)
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    Re: m10 combo elves

    Not monogreen but GW elves have Absolute Law in the SB which is a house against Burn, Goblins, aggro loam.

    White also gives you Teeg and Chants to help against combo.

    White gives you Mirror Entity which is very good with the Priest effects and since it's an elf, it's a bonus to boot. Try GW version, might be much better pre and post SB for a secondary beats gameplan with Entity.

  3. #3
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    Re: m10 combo elves

    Quote Originally Posted by HdH_Cthulhu View Post
    This deck dies to clasm effects, does green even have awnser to it!?
    Caller of the Claw.
    Quote Originally Posted by SpikeyMikey View Post
    ..we all know that the Dutch are to Magic what Koreans are to Starcraft.

  4. #4
    The EPIC Syndicate's scapegoat of humanity

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    Re: m10 combo elves

    I think you should run less land. 19 seems high.

    Pce,

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    Why can't we just admit it?

  5. #5
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    Re: m10 combo elves

    4 Concordant Crossroads
    4 Survival of the Fittest
    2 Staff of Domination

    4 Priest of Titania
    4 Elvish Archdruid

    4 Llanowar Elf
    3 Fyndhorn Elf
    2 Quirion Ranger
    4 Sylvan Messenger
    3 Elvish Champion
    4 Imperious Perfect
    2 Talara's Battalion
    1 Viridian Zealot

    1 Squee
    1 Anger

    4 Wooded Foothills
    2 Taiga
    9 Forest
    2 Gaea's Cradle

    17 Lands, Concordant Crossroads AND Survival for Haste, and 11 Lords. I haven't played a game with it, but I can imagine it would move pretty quickly. Anybody else interested in this deck? It's at least a solid start into abusing Elvish Archdruid to the fullest.

  6. #6
    Legacy Inept

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    Re: m10 combo elves

    Concordant crossroads is clearly a bad card in legacy, you probably don't want to play it. I'm not sure about Gaea's cradle neither, because if you have a lot of creatures, then you'll probably either have a lot of mana, or a lot of beaters. I'm nto sure the Staff combo is the best way to go neither, because you'd have to have a swarming position to do it and with 12 pumpers, you should already be winning. I know that's the concept of this thread, but I had to say that I did not agree with this direction. I always thought Talara's Batalion was too difficult to play and not an extraordinary card.

    I would go -2 cradle -4 crossroads -2 staff -2 Talara's Batalion
    +1 Genesis
    +1 Magus on the moon
    +4 Wirewood Symbiote
    +1 Wren's Run Packmaster (good finisher, control element, always good to champion a messenger, etc...)
    +1 Fyndhorn Elves
    +1 Elvish Champion
    (+1 Vexing Shusher or +1 Witness)

    Let's say you have a priest into play, 3 elves including the priest, 2 lands (including a taiga), survival in play and 1 creature in hand. End of opponent turn, you fetch for squee, anger and messenger with the first creature. Your turn you get back squee and draw crap. With squee you tutor for Quirion ranger and you play it with your 2 lands. You play messenger with priest which reveals 2 elves. You untap priest with Quirion. You tap the priest to provide 5 manas. With the 1 of the creatures from the messenger, you tutor for the other Quirion and play it. You have still 3 manas in pool. With the other creature, you tutor for Symbiote and play it. 1 Mana left in pool. You bounce the messenger to untap priest, you tap priest to play the messenger. 2 manas left in pool. You can reveal 1 or 2 elves to continue comboing into more messengers or mana providers. In the end, I think that you can almost draw your deck this way and attack for the win in the turn. If you want to be sure, just play 1 copy of Mirror Entity and splash W, for the symbiote combo with priest:
    - pay 1 to make all your creatures elves with Mirror Entity
    - tap priest to provide at least 3 manas
    - use symbiote to return itself to hand and to untap priest
    - pay 1 to play Symbiote
    - Do it as long as you want to make infinite mana
    - then tutor for Wren's Run Packmaster generate as many wolves as you want.
    - then activate Mirror Entity to make all creatures X/X
    - and finally attack with all those hasty creatures

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