View Poll Results: Most bannable card in Legacy? (not that they will touch it)

Voters
192. You may not vote on this poll
  • Brainstorm

    16 8.33%
  • Force of Will

    4 2.08%
  • Lion's Eye Diamond

    35 18.23%
  • Counterbalance

    34 17.71%
  • Sensei's Divining Top

    103 53.65%
  • Tarmogoyf

    46 23.96%
  • Phyrexian Dreadnaught

    2 1.04%
  • Goblin Lackey

    4 2.08%
  • Standstill

    6 3.13%
  • Natural Order

    8 4.17%
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Thread: All B/R update speculation.

  1. #23361
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    Re: All B/R update speculation.

    Quote Originally Posted by Purple Blood View Post
    When you make arguments to "score points" rather than have a genuine debate, it is rather pointless isn't it? No one is talking about Mirage fetches other than to say they are the historical starting point for the concept of a fetch land.
    Thawing Glaciers

  2. #23362

    Re: All B/R update speculation.

    IMO the best thing for Legacy gameplay would be to ban fetches, but suggesting ways to tweak the format seems pointless because its essence is permanently changing. WotC used to design for Standard and Limited. Legacy felt more weird and organic. Now sets come faster and faster, and each one is specifically designed to crack all formats, including Legacy. The format feels over-engineered, and much of new card design seems to be picking a deck that already exists and printing something that that deck canít not play.
    Last edited by BirdsOfParadise; 09-24-2022 at 01:12 AM.

  3. #23363

    Re: All B/R update speculation.

    Quote Originally Posted by BirdsOfParadise View Post
    IMO the best thing for Legacy gameplay would be to ban fetches, but suggesting ways to tweak the format seems pointless because its essence is permanently changing. WotC used to design for Standard and Limited. Legacy felt more weird and organic. Now sets come faster and faster, and each one is specifically designed to crack all formats, including Legacy. The format feels over-engineered, and much of new card design seems to be picking a deck that already exists and printing something that that deck canít not play.
    That's kind of my overall gripe with the game in general.

    In the early years, they kind of just made random cards without any overall theme and left the players to build decks using whatever cards they had. Then they started to put set-specific mechanics. Then they started pre-engineering standard constructed decks into the sets. Now, they do that even for eternal formats through Modern Horizons e.g. let's make UR tempo a thing in Modern. I would be almost absolutely certain every future MH set will end up pushing a few archetypes at a time.

    It takes out part of the fun of the game when players don't get to brew and instead play what WOTC designed for them. You could argue that this is a good thing since you can make all archetypes viable but it kind of kills the soul of the game if you're just playing a standardize set of cards specifically designed to be played together.

    Alas, the internet and spread of information that came with it also kind of killed true brewing as well.

  4. #23364

    Re: All B/R update speculation.

    E: nvm

  5. #23365
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    Re: All B/R update speculation.

    Quote Originally Posted by Fox View Post
    Talk about a blast from the past.

    This is actually good with Amulet of Vigor in a basic land-heavy deck.

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