Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Perhaps I'm missing something important here, but why does everyone seem to have such a thing against Underworld Breach? Isn't it all of the cards that stop interactive magic (Silence, Orim's Chant, Veil of Summer, Teferi Time Raveler) the real problems? I don't see people calling for a Belcher ban, so it isn't the fact it can combo fast with protection. Is it just the fact that it's being played a lot?
You want to ban Silence, seriously?
I'll address this again, from my point of view this is an apparent misconception. The spells you list are not uninteractive. If they had split second, then I would agree. But they don't. They all use the stack and can be interacted with. They actually increase the interaction, because they pressure your opponent to interact with them. Edit: and they increase interaction by encouraging diversification into permanent-based interaction. It's not suprising that Maverick is better positioned now than in a long time.
Except the actual card Underworld Breach doesn't interact at all with the protection package outside of escaping Spell Pierce or Flusterstorm. The whole "Silence-The-Opponent-Before-Going-Off" can slot into any A+B combo deck. So banning Underworld Breach won't do more than patch the problem until another combo comes around that can splash white (almost any of them). So once again, what exactly is it about the card Underworld Breach that is broken?
Yawgmoth’s Will is banned in legacy and restricted in vintage. That it is among one of the most wildly broken effects in magic is an established observation.
Any time you see a card that allows you to get butchered by an opposing strategy, and topdeck a card that not only reverses everything but also allows you to win on the spot *with as little as just that card in your hand*, you know you’re looking at a problem.
All those Silence-style effects you have an issue with sit in a hand doing nothing until the payoff is in the hand as well. They also have to be in hand (as in you have to actually have a hand through discard) when you topdeck the payoff. Also, all the ones that cost 1 mana are countered by Chalice and foster strategies that are naturally weak to Chalice (you’re behind in this matchup, and these cards help you get even further behind).
Storm used to run Silence effects as protection, and decided to move on discard willingly.
Running one or the other has pros and cons, currently Veil shuts down discard.
Breach is a strong card, probably too strong, the deck is able to nuts and win turn 1/2, play the long game, have a transformational sb and basicly the best sb answers.
The deck is close to a better omnitell, you pay the price of always needing 3 cards to go off, and being exposed to gy hate and such, but on the other hand you get insane benefits, mostly being able to be less predictable and having an insta kill combo that avoids reb and flusterstorm
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
I'm not advocating a ban, I.m just making a from-the-hip prediction that it will be banned this time around. I think with the banning of W6 in legacy has set a slightly more aggressive ban approach to legacy. W6 had longer in the format, but I wasn't the only one surprised when it got banned after only about 6 months in the format. They could easily use this as a prisoner-exchange kind of swap with Earthcraft (which is less powerful than Breach, by a fairly large margin.)
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
And so we restart the clock on “it’s time to ban Oko.” On the plus side they’ve left Veil alone so nobody has to sit through the stupidity of Hymn -> Snap Hymn -> into you lose to Oko [b/c there is no card you can topdeck to claw back into the game] that every 4-5c would be doing with Veil gone.
This seems like a new one, "we think we'll need to ban it later so we'll ban it now".Rather than allowing these decks to become a large part of the competitive metagame before likely still needing to make a change in the near future, we're choosing to ban Underworld Breach now.
Well, that sure was a quick hook on Breach, but the deck did seem pretty strong. Banning LED would have been terrible, from my perspective, killing Bomberman, various Storm decks and Dredge builds that are pretty well and fine by my reckoning.
I'm glad that Oko and the rest of the Snow-Green gang live on, so we can see just how the meta shakes out from here.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I hope the next step is, "we think this will get banned sooner or later, so we will not print it in the first place"
They basically admit that they knew Breach was broken in half. It seems WOTC is taking the whole video games industry and Silicon Valley lean approach a bit too seriously, just ship the product with bugs and patch it with an update later. Essentially selling packs with the implicit promise that you can play with the cards you purchase, only to yank them out from under you after you spent your money on packs/singles.
The quick ban on Breach seems to be an admission that Magic Online is indeed the focal point of Legacy from their perspective. Makes sense because the data is more relevant due to the format being more accessible online.
I'm curious if this applies beyond Pioneer, my best guess is that the answer is yes.The criteria we'll be looking at include overall and matchup-by-matchup win rates, success in tournaments, population in the metagame, and community sentiment playing with and against these decks.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
Well, I think there has been a paradigm shift with regards to the swiftness of banning things, generally, now. Along with the change to the frequency of announcements. There probably is a little bit of a shift in the philosophy of it as well, but it's still fairly inscrutable, even in the most obvious of cases.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Mystical Tutor was banned because of Ad Nauseam.
The 2 most oppressive decks at the time were ANT and UB Reanimator (they had recently printed Ad Naus and unbanned Entomb). Banning Mystical Tutor fixed both problems at once. They decided it was better to just weaken their consistency by removing the glue that held them together than outright banning every combo enabler and archetype. The timing made sense. They had to do something about ANT.
As for choosing Mystical Tutor over another card, it was already a 4x in basically every combo deck with blue cards (ANT, Reanimator, High Tide, Doomsday, Hulk Flash before banning), functionally close to Vampiric Tutor, and only stood to get better over time every time another broken spell got printed. But those decks were already a problem.
Last edited by FTW; 03-10-2020 at 02:20 PM.
There are currently 2963 users browsing this thread. (0 members and 2963 guests)