Hell ya. One of my favor cards is finally legal to play with in Legacy. This list is based off one I saw for Vintage.
4x Tarmogoyf
4x Brainstorm
4x Meditate/TFK
3x Dream Halls
3x Cruel Ultimatum
2x Mystical Tutor
4x Force of Will
4x Counterspell
3x Commandeer
4x Thoughtseize
4x Chrome Mox
4x Ancient Tomb
4x Delta
4x Strand
2x Underground Sea
3x Trop
3x Island
1x Swamp
SB:
3x Engineered Plague
3x Deed
3x Krosan Grip
3x Tormod's Crypt
2x Sower
1x Something fun
List is totally untested, since I just found out this morning and was working all day. Talk about a long day!
Card Choices:
Goyf: This is Legacy. Doesn't every deck start with 4x of this? But really it's something to put in the way of stuff and can be a plan b if needed.
Brainstorm:Duh
Meditate:Need to fill the hand up to keep the Dream Halls going.
Dream Halls: Oh ya. Pitch my Brainstorm to cast Cruel Ultimatum. Oh ya.
Cruel Ultimatum: I've wanted play this card in Legacy forever.
Mystical Tutor: Finds Meditate, CU, FOW, etc..
Force of Will:It's a Blue deck.
Counterspell: Hard counter. I don't think daze fits here because the deck wants to hit 5 mana asap.
Commandeer:Questionable. This could become Misdirection or anound Counter or something.
Thoughtseize:Takes what I don't want my opponent to have.
Mox and Tomb:Speed the deck up.
Quote Scrumdogg @ Amrod's:
"Didn't you know that Mike Glow invented this format?? We are all just renting it."
The EPIC Syndicate - Grindermen
Team Disquailified Poster Duey Cheatem & Howe.
One word:
Conflux
I see what your doing here and i like the idea of the bringing in big spells like ultimatums so we can go T2 on t1.5. but the list you have there i can't see it cutting it. why not a shell that exercises stalling?
i think brilliant ultimatum might have a place here as well. same with fact of friction. or even out old friend gifts?
4 brainstorm
3 swords to plowshares
2 mystical tutor
2 vindicates
3 dreamhalls
4 standstill/ancestral vision
4 propoganda
1 humility/moat
2 academy rector
1 progenitus
1 iona
2 wrath of god
4 thoughtseize
1 catastrophe (not sure about it but looks good)
4 cruel ultimatum
3 brilliant ultimatum
1 conflux
2 diving top
4 underground sea
4 tundra
4 poluted delta
3 island
1 plains
4 ancient tomb
1 swamp
it goes for stalling the opponent over strait comboing.
theres no force of will but you might tweak that in. I'd almost rather just go for destroying stuff as they play it to eat up there counter spell if its that type of match up. Propoganda messes with them as they must destroy it, dream halls plus catastrophe for lands and your safe. i wanted to put more big land destruction spell in there but its late and there not coming to mind.
like the guy before said conflux. this would be great for gabbing the comboing spells.
with dream halls, progenitus is just a why not.
Iona isn't out yet but i wager she can shut just about anyone down once she hits the field.
perhaps even us sorin markov?
cruel ultimatum should do them in pretty well. not sure what would be a another good guarenteed finisher, which is why i kinda think sorin would be good after pounding them with cruel ultimatum. before a series cruel Ultimatums they should have weakened life total from fetches, thoughtseizes, forces, and the like, thus making me believe 2 to 3 cruels will do them in or at death's door.
maybe bitter blossom instead of markov would be lighter mana cost and more practical.
brilliant ultimatum is great because u don't know whats gunna flip and you can cast what ever you need for free any how like you want too with dream halls.
I can't tell if its better to standstill or visions but vision would be better to keep card flow coming once you get dream halls out. it really hinges on how were playing the deck.
academy rector is a must. we need our dream halls any why we can get it. if the opponent can't remove it from game it might do some of the weakening that might be needed encase you can't get victory by no being able to get enough cruels to go off.
wrath for killing rector or opposing creatures. maybe disk would have a place for pre-hall situations.
vindicate is necessary destruction as it is two colors and hey its freaken vindicate baby!
mystical tutor slot i'm not so sure about. might be better to put in fact or friction for combo piece hunting and futhering combo once halls is out.
top is always a necessity in the combo deck that has to build up its mana sources to go off. its not like were ritualing into crazy storm counts.
i might be forgetting something but i'll get back to that later i'm writing this half awake.
"I realize none of you like me. I accept it. But like all dark people, I'm rejoicing on your pain! Muwhahaha! "
Dream Halls loves Conflux and Cruel Ultimatum. It's beatiful how you can cast Cruel Ultimatum any number of times of the same creature (a pity Progenitus isn't able as the bastard shuffles into your library), like, for instance, an Inkwell Leviathan or a Hellkite Overlord.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
Seems to me the easiest way to get this to work is to fit the combo into a Landstill shell and then focus on surviving until the 5th or 6th turn when you can cast Dream Halls and win on that turn. I'm not so sure about the rest of the deck, but something along these lines for the combo win seems pretty right to me...
4x Dream Halls
3x Conflux
3x Cruel Ultimatum
Going UBR would allow us to cast the Ultimatum without having Dream Halls in play, so I'm going to try to build it in those colors. Not exactly sure how it will turn out, but it should be interesting, at the very least.
Regardless of how the deck ends up, I think multiple Conflux is a must. It is, essentially, a Meditate that tutors instead of draws. And, of course, you're essentially guaranteed to chain Conflux into another Conflux. In the case of using Cruel Ultimatum as the win-condition, casting it multiple times isn't extremely important, but it does mean you can grab another counterspell if they simply wait for you to attempt to put your win-condition through.
Also, it is important that the deck is at least capable of winning the turn it casts Dream Halls. This means Progenitus and random uber-expensive Planeswalkers are probably out; even though I really want to find a deck where one can reliably cast and use Nicol Bolas, this probably isn't it. Cruel Ultimatum is a good choice, as you only need three to win in the vast majority of cases, they can all reliably cast in one turn if you're using Conflux, they don't rely on the storm mechanic, which is about to pick up some serious hate when Zendikar comes out, and it is in the right colors. I honestly can't think of a strictly better method of winning.
Instead, why not focus on -playing- spells of all colors?
For example, it's incredibly easy to get Progenitus out with this thing, and as mentioned, you can go infinite and pretty much play your whole deck if you start chaining Confluxes with other draw spells. Conflux can also grab almost any two card combo in existence (Pandeburst comes to mind) along with other copies of Conflux to play them, rendering draw chains somewhat weaker.
There's a ton of good kills here if you can resolve Dream Halls. The trick is finding the one that lets you do it for the least number of wasted deck slots.
That is true. I based my list off this one.There's a ton of good kills here if you can resolve Dream Halls. The trick is finding the one that lets you do it for the least number of wasted deck slots.
I know we lose the mana production, but I like the how the deck works. Maybe Niv-Mizzet is worth a look as a secondary kill.1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Ancestral Recall
1 Brainstorm
3 Commandeer
3 Dream Halls
1 Echoing Truth
4 Force of Will
1 Inkwell Leviathan
1 Intuition
4 Mana Drain
4 Meditate
1 Merchant Scroll
1 Misdirection
4 Mystic Remora
1 Mystical Tutor
1 Ponder
1 Time Walk
1 Tinker
3 Cruel Ultimatum
1 Niv-Mizzet, the Firemind
1 Fire / Ice
2 Flooded Strand
5 Island
3 Polluted Delta
1 Tolarian Academy
2 Volcanic Island
# 60
Sideboard:
2 Engineered Explosives
2 Fire / Ice
2 Hurkyl's Recall
2 Pithing Needle
1 Pyroclasm
1 Rebuild
3 Relic of Progenitus
2 Sower of Temptation
# 15
I also think that Thoughtseize/Duress or Chant needs to be some where in the deck, either MD or SB to deal with pesky stuff like Krosan Grip.
Quote Scrumdogg @ Amrod's:
"Didn't you know that Mike Glow invented this format?? We are all just renting it."
The EPIC Syndicate - Grindermen
Team Disquailified Poster Duey Cheatem & Howe.
Do you think its really necessary to play spells like Conflux to make the concept viable at all?
Also take into account that the "pitched" cards go to graveyard, but i dont know if there Flashback cardss that are powerful enough.
Playing that many spells of different colours makes you more likely to dont have smoething to pitch to DH. Therefore i would stay (mostly) blue.
Spells that come to my mind are:
-Ancestral Vision
-Fact or Fiction
maybe Counterspell, Flash Of Insight
Possible accel: Chrome Mox, Ancient Tomb, Show and Tell
BBB
Unless you plan on playing something like countersquall or mishra's factory, how do you plan on winning with only 3 cruel ultimatums? It seems like you either want to play four, or something like nicol bolas and one or two, as nicol can win the game really fast and can destroy any pesky permanents that would keep you from winning with 4 ultimatums. (sphere of law, confinement, ect)
Ancestral Visions and Show and Tell both seem like good options as they serve wether you have Dream Halls on table or not. visions is a decent turn-1 drop in a slow deck that can be played afterwards when you have Dream Halls, so considering this decks aims to get Dream Halls in game in the midgame or sooner, this makes AV in a better topdeck perfect to seek for your bombs.
Show and Tell allows faster Dream Halls (turns 1-2) and lets you put into play things like Progenitus in case you don't get Dream Halls.
I've being toying with this list based in Brushwagg's.
DREAM CONFLUX
4x Brainstorm
4x Ancestral Visions/Thirst for Knowledge/anything that deeps into your library.
3x Merchant Scroll/Mystical Tutor
4x Dream Halls
3x Cruel Ultimatum
1x Conflux
1x Progenitus
1x Empyreal Archangel
4x Force of Will
4x Counterspell
2x Commandeer
4x Thoughtseize
4x Chrome Mox
4x Ancient Tomb
4x Delta
4x Strand
4x Underground Sea
4x Island
1x Swamp
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
If you have any other damage source in the deck, 3 Cruel Ultimatums should easily let you win. They're at 10 or so, with no hand while you have a full grip.
I posit that the tightest core of cards to win with Dream Halls:
2 Conflux
2 Cruel Ultimatum
1 All Sun's Dawn.
My point was: Is it worth it to play other winconditions in the deck when conflux can search for:
conflux x2
1x cruel
1x brainstorm/force
1x thoughtseize/swords (whichever splash)
pitch thoughtseize/swords to cast another con, get:
conflux x1
cruel x2
1x brainstorm/force
1x thoughtseize/swords
repeat until you have 4 cruels with tons of fodder and active forces/thoughseizes, and win on the spot, or use 2 cruels, 1 nicol bolas (once your opponent is hellbent, he should have no problem using his ultimate twice FTW, which allows you to run fewer CUs, and optionally fewer CON)
Yea I'd been thinking of how 4 Conflux would work as Media mentions you can chain one to grab the others, as well as a couple Cruels and counter back up, then repeat. The only issue is it ends up taking up a bunch of deck space with cards that don't do anything w/o a Dream Halls. Versus running something like the Blue version where it's fuel cards are Ancestral Visions, Thirst for Knowledge and Fact or Fiction rather than Conflux, so they are totally playable to help dig for you're Dream Halls. Then once you're casting them for free you can just chain through your deck into w/e the win is.
I also noticed with the mention of Progenitus + Coalition Victory, wouldn't Progenitus + Time Stretch be better, since it doesn't require a Dual Land set up? I guess it doesn't guarantee a win against weird decks that gain a ton of life, if you're running Cruels too though, they should be within reach of two Progenitus swings after you've combo'd off.
TPDMC
1x Niv-Mizzet
4x Brainstorm
4x Meditate
3x Cruel Ultimatum
3x Mystical Tutor
3x Dream Halls
4x Force of Will
4x Counterspell
4x Thoughtseize
3x Commandeer/Shackels/Threads/Echoing Truth
1x Recall
4x Chrome Mox
4x Ancient Tomb
2x City of Traitors
4x Delta
2x Strand
5x Island
3x Sea
2x Volcanic
Quote Scrumdogg @ Amrod's:
"Didn't you know that Mike Glow invented this format?? We are all just renting it."
The EPIC Syndicate - Grindermen
Team Disquailified Poster Duey Cheatem & Howe.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
Has anyone considered Enduring Ideal/Academy Rector plan? Everything looks very focused on Dream Halls which is cool, but the decks have no other outs and just play a bunch of cards it would REALLY suck to draw. Maybe even on Ideal but these decks look like the really need Academy Rector and Cabal Therapy in them.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
Grozoth + a bunch of cmc=9 spells. Four Searing Winds wins the game, but why do that when you can fill your hand with a bunch of other fun crap?
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