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Thread: [Worldwake] Set Discussion Thread

  1. #301
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Bigface View Post
    As for the Vampire cards, Urge to Feed could be played in T2 Vampires as well as Anowon, but I think they won't be played outside Standard.

    What about Chain Reaction? I haven't found discussions about it.

    Chain Reaction
    2RR
    Rare
    Sorcery
    Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

    I know it's slow as hell, but IMHO it could have potential. Against decks like Goblins, it's a red Wrath of God.
    So is Firespout, Volcanic Fallout and Pyroclasm; and I don't think that leaves any room for a CMC4-spell with no upsides compared to the other options.

  2. #302
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Cthuloo View Post
    Definitely better than Magus of the Abyss, even outside a vampire tribal deck.
    I feel like WoTC is starting to push Vampires a lot, but we still haven't seen a true "Lord" type card, the one of the variety that there's one of for a lot of tribal. Then again, god knows what the bonus would be. But Nocturnus, at least to me, feels like something temporary until such a lord get printed.

    Btw, SCG is starting to sell Abyssal Persecutors at $19.99, I wonder how the price progression will go as testing comes along. Certainly plenty of sacrifice outlets in T2 (and obviously 1.5). Jace 2.0 is starting at $24.99
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Wrath_Of_Houlding View Post
    What about a Mono-B Stax list?
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  4. #304
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    Re: [Worldwake] Set Discussion Thread

    the 13/13 has been spoiled

    B
    creature gets -x -x where x is your life total
    13/13

  5. #305
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Fons View Post
    the 13/13 has been spoiled

    B
    creature gets -x -x where x is your life total
    13/13
    They're still questioning this on MTGSalvation, which is where I'm assuming you got this information from. The mechanic, true or not, is speculation at the moment.
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  6. #306

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Morbid- View Post
    I feel like WoTC is starting to push Vampires a lot, but we still haven't seen a true "Lord" type card, the one of the variety that there's one of for a lot of tribal. Then again, god knows what the bonus would be. But Nocturnus, at least to me, feels like something temporary until such a lord get printed.
    Yes, WotC is trying very hard to get Vampires up to a competitive level as a tribe. The thing that's different about them so far is that they're starting to look like a pure control tribe with Lifelink and removal, as opposed to the aggro control of Goblins and Merfolk and the pure aggro of Elves.

  7. #307

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Fons View Post
    the 13/13 has been spoiled

    B
    creature gets -x -x where x is your life total
    13/13
    Out of curiosity, if this was the final wording, what would happen if you had a negative life total (say, Platinum Angel is in play)? Would this dude actually grow bigger than 13/13?

    If so, I'm totally building a deck around it for the noob room on MTGO.

  8. #308
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Geet View Post
    Out of curiosity, if this was the final wording, what would happen if you had a negative life total (say, Platinum Angel is in play)? Would this dude actually grow bigger than 13/13?

    If so, I'm totally building a deck around it for the noob room on MTGO.
    I'm guessing yes, since your life total keeps track of negatives rather than bottoming out at zero.

    Just make sure you have a third creature kicking around before casting that Innocent Blood .
    awesome

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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by sunshine View Post
    I'm guessing yes, since your life total keeps track of negatives rather than bottoming out at zero.

    Just make sure you have a third creature kicking around before casting that Innocent Blood .
    This has already been discussed, he will not get bigger than 13/13. While the game keeps track of negative life totals they are seen as zero.

  10. #310
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    Re: [Worldwake] Set Discussion Thread

    Terra Eternal 2W
    Enchantment
    All lands are indestructible

    Lol, sounds good with manlands, genjus and Zendikon

  11. #311
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    Re: [Worldwake] Set Discussion Thread

    Better than Sacred Grounds. Still, Grounds doesn't see that much play. Could be played in Landstill and as SB card against Aggro-Loam and White Stax.

  12. #312

    Re: [Worldwake] Set Discussion Thread

    Sacred Ground is still better. Less mana, one-sided, and takes care of Devastating Dreams. Terra Eternal is better only when you don't want your manlands to die in combat.

  13. #313
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    Re: [Worldwake] Set Discussion Thread


  14. #314

    Re: [Worldwake] Set Discussion Thread

    Why does it have to be two mana?

  15. #315

    Re: [Worldwake] Set Discussion Thread

    What was posted? I don't see anything.

  16. #316
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Nonex View Post
    Terra Eternal is better only when you don't want your manlands to die in combat.
    Which isn't to be underrated.

    So with there being easily anywhere from 12-16 playable manlands, how hard would it be to make a GW Loam deck that ditches Wasteland engines in favor of some combination of Mishra's Factory, Mutavault, Nantuko Monestary, and whatever the new GW Manlandual is?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  17. #317

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Wrath_Of_Houlding View Post
    What was posted? I don't see anything.
    Explore

    You may play an additional land this turn.
    Draw a card.
    Sorcery

    Quote Originally Posted by Tacosnape View Post
    So with there being easily anywhere from 12-16 playable manlands, how hard would it be to make a GW Loam deck that ditches Wasteland engines in favor of some combination of Mishra's Factory, Mutavault, Nantuko Monestary, and whatever the new GW Manlandual is?
    Why would you want to do that, though? Wasteland wins games and acts as disruption, something green-white decks typically lack. The manland plan is also much slower than the Tarmogoyf-Qasali Pridemage plan even if those lands are indestructible (and they can still get removed with Swords or Path).

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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Aggro_zombies View Post
    Why would you want to do that, though? Wasteland wins games and acts as disruption, something green-white decks typically lack. The manland plan is also much slower than the Tarmogoyf-Qasali Pridemage plan even if those lands are indestructible (and they can still get removed with Swords or Path).
    Well, I envisioned this in a Chalice shell of sorts, so there's some disruption. Haven't really thought too deeply about it, just pitching it off the top of my head. So run both and/or Knight of the Reliquary. Additionally, you get the bonus of actually hurting their Wastelands further.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  19. #319
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    Re: [Worldwake] Set Discussion Thread

    Two mana blows, but Explore could still end up being playable in the right deck.

  20. #320
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    Re: [Worldwake] Set Discussion Thread

    Explore plays very well with Lotus Cobra. Some pretty solid cards so far to play in my block league, so I'm excited. New vamps and instant speed allies seem really strong.
    Quote Originally Posted by Getsickanddie View Post
    Also, this thread needs more drunk Peter Rotten.
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