I feel like WoTC is starting to push Vampires a lot, but we still haven't seen a true "Lord" type card, the one of the variety that there's one of for a lot of tribal. Then again, god knows what the bonus would be. But Nocturnus, at least to me, feels like something temporary until such a lord get printed.
Btw, SCG is starting to sell Abyssal Persecutors at $19.99, I wonder how the price progression will go as testing comes along. Certainly plenty of sacrifice outlets in T2 (and obviously 1.5). Jace 2.0 is starting at $24.99
Delver enthusiast and avid practitioner of blind flipsmanship.
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Tapping lands and watching the sky falling since 1995.
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the 13/13 has been spoiled
B
creature gets -x -x where x is your life total
13/13
Delver enthusiast and avid practitioner of blind flipsmanship.
Follow me on Twitter: @AllSunsDawn
Yes, WotC is trying very hard to get Vampires up to a competitive level as a tribe. The thing that's different about them so far is that they're starting to look like a pure control tribe with Lifelink and removal, as opposed to the aggro control of Goblins and Merfolk and the pure aggro of Elves.
Terra Eternal 2W
Enchantment
All lands are indestructible
Lol, sounds good with manlands, genjus and Zendikon
Better than Sacred Grounds. Still, Grounds doesn't see that much play. Could be played in Landstill and as SB card against Aggro-Loam and White Stax.
Sacred Ground is still better. Less mana, one-sided, and takes care of Devastating Dreams. Terra Eternal is better only when you don't want your manlands to die in combat.
Why does it have to be two mana?
What was posted? I don't see anything.
Which isn't to be underrated.
So with there being easily anywhere from 12-16 playable manlands, how hard would it be to make a GW Loam deck that ditches Wasteland engines in favor of some combination of Mishra's Factory, Mutavault, Nantuko Monestary, and whatever the new GW Manlandual is?
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Why would you want to do that, though? Wasteland wins games and acts as disruption, something green-white decks typically lack. The manland plan is also much slower than the Tarmogoyf-Qasali Pridemage plan even if those lands are indestructible (and they can still get removed with Swords or Path).
Well, I envisioned this in a Chalice shell of sorts, so there's some disruption. Haven't really thought too deeply about it, just pitching it off the top of my head. So run both and/or Knight of the Reliquary. Additionally, you get the bonus of actually hurting their Wastelands further.
Two mana blows, but Explore could still end up being playable in the right deck.
Explore plays very well with Lotus Cobra. Some pretty solid cards so far to play in my block league, so I'm excited. New vamps and instant speed allies seem really strong.
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