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Thread: Bubble matrix + trample

  1. #1
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    Bubble matrix + trample

    Not sure if you guys heard of the obscure card from Weatherlight called Bubble Matrix? Well yeah, can trample creatures assign combat damage to their opponent if chumpblocked, or will all of the damage be prevented? Thanks.
    Quote Originally Posted by Vacrix
    Buying duals for 30 a piece is certainly smart. Buying 4 Eureka (a terrible card) is not. :/

    Knowing what to buy is just as impo as knowing when to buy.

  2. #2

    Re: Bubble matrix + trample

    Might want to post the card:

    Bubble Matrix 4
    Artifact
    Prevent all damage that would be dealt to creatures.
    That's exactly the same effect as protection, and how does trample interact with protection?

    Exactly - assigning damage with trample only takes into account the toughness of the creature plus any damage on the creature, ignoring all other effects.

    702.17b. The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  3. #3
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    Re: Bubble matrix + trample

    Quote Originally Posted by cdr View Post
    Might want to post the card:



    That's exactly the same effect as protection, and how does trample interact with protection?

    Exactly - assigning damage with trample only takes into account the toughness of the creature plus any damage on the creature, ignoring all other effects.
    So does this mean the excess damage is assigned to the opponent? I remember back in the day pro creatures were able to absorb all of the damage so I basically need more clarification. To be honest, I vaguely am familiar with the trample mechanic in reference to protection as well.
    Quote Originally Posted by Vacrix
    Buying duals for 30 a piece is certainly smart. Buying 4 Eureka (a terrible card) is not. :/

    Knowing what to buy is just as impo as knowing when to buy.

  4. #4

    Re: Bubble matrix + trample

    With trample you need to assign damage to the creature equal to its toughness minus any damage currently on it, then you can assign the rest to the player. It doesn't matter if the damage will actually affect the creature or not. For example, you attack with a 5/5 trample:

    Your opponent blocks with a 4/4: You can deal 5 to the creature or 4 to it and 1 to them.

    Your opponent blocks with a 4/4 that you Lightning Bolted: You can deal anywhere from the full 5 to the creature, just the 1 you'd need to kill it and 4 to the player, or any distribution inbetween.

    Neither of those scenarios changes at all if the creature has protection from your creature, is indestructible, is covered by Bubble Matrix, etc.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    Being a 1C 2/1 with an ability isn't enough to make a card good by default. Elvish Archer is to First Striking as Dark Confidant is to card draw, and Nezumi Graverobber is to robbing graves as Tarmogoyf is to being much much better than a 2/1, but what the fuck does that even mean?

  5. #5

    Re: Bubble matrix + trample

    Quote Originally Posted by Kangaxx View Post
    So does this mean the excess damage is assigned to the opponent? I remember back in the day pro creatures were able to absorb all of the damage so I basically need more clarification. To be honest, I vaguely am familiar with the trample mechanic in reference to protection as well.
    That means you can choose to deal excess damage to the opponent - I recommend you read the rule. The wording is a bit thick, but nothing beats reading the actual rule.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Bubble matrix + trample

    I require just a strait answer due to my obsessive compulsive mind. Will it trample damage over or not? Yes or no.
    Quote Originally Posted by Vacrix
    Buying duals for 30 a piece is certainly smart. Buying 4 Eureka (a terrible card) is not. :/

    Knowing what to buy is just as impo as knowing when to buy.

  7. #7

    Re: Bubble matrix + trample

    Ergh. "Yes".
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Bubble matrix + trample

    Quote Originally Posted by Otter View Post
    With trample you need to assign damage to the creature equal to its toughness minus any damage currently on it, then you can assign the rest to the player. It doesn't matter if the damage will actually affect the creature or not. For example, you attack with a 5/5 trample:

    Your opponent blocks with a 4/4: You can deal 5 to the creature or 4 to it and 1 to them.

    Your opponent blocks with a 4/4 that you Lightning Bolted: You can deal anywhere from the full 5 to the creature, just the 1 you'd need to kill it and 4 to the player, or any distribution inbetween.

    Neither of those scenarios changes at all if the creature has protection from your creature, is indestructible, is covered by Bubble Matrix, etc.
    The last one does actually change if there's a Bubble Matrix in play: because the damage from the Bolt is prevented, there is no damage on the blocking creature when you assign combat damage, so you still need to put 4 damage on the blocker, and only 1 to the player.
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