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Thread: [Deck] Faerie Stompy

  1. #621

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Captain Hammer View Post
    Because the JTMS route is too slow/takes too long, and only works with Proteus Staff, not Polymorph. Mox Diamond is no worse than Chrome Mox in terms of Card Disadvantage.
    Mox Diamond is only mana-fixing / mana accel in this list. It doesn't add mana sources - so you can effectively cut all Diamonds and not affect the manabase (since they don't actually count as lands). That gives you access to more gas in this deck. I had the same awkwardness in an As Foretold deck.

    I suspect going all in on the Emrakul plan leaves you susceptible to certain kinds of disruption - IDK, Ensnaring Bridge, The Abyss, other things I can't think of. Venser, O Ring effects. I think it's a good idea to diversify your threat package, such as through Karn GC and more JTMS. I hate having one type of threat esp in a prison deck. If my opponent can efficiently answer that, then it's a real struggle to win a game.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  2. #622
    Faerie Godfather

    Join Date

    Jul 2005
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    Finland
    Posts

    1,617

    Re: [Deck] Faerie Stompy

    While I'm not sure it's enough to push the deck into the limelight, Stonecoil Serpent is another nice X-drop to go with Trinket Mage. It's "only" 3/3 for 3 but you can easily upcast it for a lot and while it does die to an awful lot of removal (Bolt and Abrupt Decay/Assassin's Trophy are the only ones I can think of that don't kill it regularly), it's a nice big fat body to fetch up with the Mage. Of course, we're at the point where the Mages themselves are kinda anemic and what we'd really need is some great 0-1 or X-mana equipment for them to fetch but still, between Walking Ballista, Hangarback Walker and Stonecoil, the creature toolbox for Trinket Mage is getting quite decent.

  3. #623

    Re: [Deck] Faerie Stompy

    I'm surprised no one's mentioned Oko in this thread.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  4. #624

    Re: [Deck] Faerie Stompy

    Several modal double faced cards seem quite good in this deck


    Glasspool Mimic
    Jwari Disruption
    Umara Wizard


    All solid ways to improve the decks mana consistency without risking mana flood.

  5. #625

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by frogger42 View Post
    I'm surprised no one's mentioned Oko in this thread.
    Still hold true to that.

    Glasspool mimic is amazing with Thought-Knot Seer
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  6. #626

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by frogger42 View Post
    Still hold true to that.

    Glasspool mimic is amazing with Thought-Knot Seer
    And both Chalice and Hullbreacher are solid against the upcoming delver dominanted Oko free meta. Excited to see if this deck can finally put up some results.

    Hullbreacher is an amazing addition to the Narset Days Undoing Karn lists, and Mimic can copy it to make your opponent require multiple removal spells.

  7. #627

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Captain Hammer View Post
    Several modal double faced cards seem quite good in this deck


    Glasspool Mimic
    Jwari Disruption
    Umara Wizard


    All solid ways to improve the decks mana consistency without risking mana flood.
    Nice cards. I would like to be able to choose between land and spell (Jwari Disruption is the card that i prefer) but i really hate that the land come in to play tapped.

    Now i'm using this deck . Looter and sphinx help a lot as mana /hand fixer. Dismember and Brazen B. are there to gain time. Cloudkin Seer is a new add and i'm still not sure: a smaller mulldrifter that fit the mana curve.


    Main:

    4 Ancient Tomb
    2 Brazen Borrower
    4 Chalice of the Void
    4 Chrome Mox
    4 City of Traitors
    2 Cloudkin Seer
    2 Dismember
    4 Force of Will
    3 Looter il-Kor
    2 Mist-Syndicate Naga
    2 Sea Drake
    1 Seat of the Synod
    10 Snow-Covered Island
    3 Sphinx of Foresight
    3 Stratus Dancer
    2 Sword of Fire and Ice
    2 Trinket Mage
    3 True-Name Nemesis
    2 Umezawa's Jitte
    1 Walking Ballista

    Sideboard:

    1 Aether Spellbomb
    3 Back to Basics
    1 Bojuka Bog
    1 Misdirection
    2 Mystical Dispute
    1 Pithing Needle
    2 Sorcerous Spyglass
    2 Tormod's Crypt
    2 Venser, Shaper Savant

  8. #628
    Member

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    5,120

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Clark Kant View Post
    And both Chalice and Hullbreacher are solid against the upcoming delver dominanted Oko free meta. Excited to see if this deck can finally put up some results.

    Hullbreacher is an amazing addition to the Narset Days Undoing Karn lists, and Mimic can copy it to make your opponent require multiple removal spells.
    I like this direction. Emry Stompy already does something like it, but Faerie Stompy can do it with Days instead of Echo, without taking the same artifact and GY hate.

    Midgame Sea Drake can return spell lands to use as spells. Interesting.


    //Artifacts: 8
    4 Chrome Mox
    4 Chalice of the Void

    //Planeswalker: 4
    4 Karn, the Great Creator

    //Spells: 10
    4 Force of Will
    4 Day's Undoing
    2 Jwari Disruption

    //Creatures: 20
    4 Looter Il-Kor
    4 Hullbreacher
    4 Sea Drake
    2 Glasspool Mimic
    2 Brazen Borrower
    4 Sphinx of Foresight

    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    10 Island

    //Sideboard: 15
    1 Mycosynth Lattice
    1 Ensnaring Bridge
    1 Liquimetal Coating
    1 Sorcerous Spyglass
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    2 Tormod's Crypt
    2 Trinisphere
    2 Dismember
    2 Mystical Dispute
    1 Back to Basics


    Redundant copies of Day's Undoing are offset by outlets like Chrome Mox, FoW, Looter to pitch dead cards. Sphinx also helps fix the opening hand.

    Karn can fetch equipment, instead of having multiple equipment main.

    Spending 10 on Karn+Lattice is one of the most broken things to do with the HullDay mana. This deck can do it and protect with counters.

  9. #629

    Re: [Deck] Faerie Stompy

    Multiple Choice seems like an autoinclude in this deck.

    https://i.redd.it/bn6xzdfns6q61.png

  10. #630

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by FTW View Post
    I like this direction. Emry Stompy already does something like it, but Faerie Stompy can do it with Days instead of Echo, without taking the same artifact and GY hate.

    Midgame Sea Drake can return spell lands to use as spells. Interesting.


    //Artifacts: 8
    4 Chrome Mox
    4 Chalice of the Void

    //Planeswalker: 4
    4 Karn, the Great Creator

    //Spells: 10
    4 Force of Will
    4 Day's Undoing
    2 Jwari Disruption

    //Creatures: 20
    4 Looter Il-Kor
    4 Hullbreacher
    4 Sea Drake
    2 Glasspool Mimic
    2 Brazen Borrower
    4 Sphinx of Foresight

    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    10 Island

    //Sideboard: 15
    1 Mycosynth Lattice
    1 Ensnaring Bridge
    1 Liquimetal Coating
    1 Sorcerous Spyglass
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    2 Tormod's Crypt
    2 Trinisphere
    2 Dismember
    2 Mystical Dispute
    1 Back to Basics


    Redundant copies of Day's Undoing are offset by outlets like Chrome Mox, FoW, Looter to pitch dead cards. Sphinx also helps fix the opening hand.

    Karn can fetch equipment, instead of having multiple equipment main.

    Spending 10 on Karn+Lattice is one of the most broken things to do with the HullDay mana. This deck can do it and protect with counters.
    I feel that Faerie Stompy is very much overpowered by Karn/Echoes. I don’t see any reason to run F Stompy at this point.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  11. #631

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by FTW View Post
    I like this direction. Emry Stompy already does something like it, but Faerie Stompy can do it with Days instead of Echo, without taking the same artifact and GY hate.

    Midgame Sea Drake can return spell lands to use as spells. Interesting.


    //Artifacts: 8
    4 Chrome Mox
    4 Chalice of the Void

    //Planeswalker: 4
    4 Karn, the Great Creator

    //Spells: 10
    4 Force of Will
    4 Day's Undoing
    2 Jwari Disruption

    //Creatures: 20
    4 Looter Il-Kor
    4 Hullbreacher
    4 Sea Drake
    2 Glasspool Mimic
    2 Brazen Borrower
    4 Sphinx of Foresight

    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    10 Island

    //Sideboard: 15
    1 Mycosynth Lattice
    1 Ensnaring Bridge
    1 Liquimetal Coating
    1 Sorcerous Spyglass
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    2 Tormod's Crypt
    2 Trinisphere
    2 Dismember
    2 Mystical Dispute
    1 Back to Basics


    Redundant copies of Day's Undoing are offset by outlets like Chrome Mox, FoW, Looter to pitch dead cards. Sphinx also helps fix the opening hand.

    Karn can fetch equipment, instead of having multiple equipment main.

    Spending 10 on Karn+Lattice is one of the most broken things to do with the HullDay mana. This deck can do it and protect with counters.

    Maybe arcane denial could find a home here


    arcane denial


    or in a deck with Hullbreacher , Chalice of the Void and Chrome Mox

    arcane denial on your own chrome mox could be a way to draw cards
    arcane denial when Hullbreacher is on the board could be better that counterspell
    arcane denial when chalice is set to one probably don't give any cards advantage to the opponent

    and :

    Cephalid coliseum

    1x just for fun
    Last edited by Tokay; 04-08-2021 at 02:49 AM.

  12. #632

    Re: [Deck] Faerie Stompy

    I'm trying some of the new cards on a classic faerie stompy list.

    Suspicius Stowaway : is a bit better of looter il-kor. (Could block ). The night and day stuff is awful but i will try to live with it.

    otawara the soaring city : is quite good .

    I'm still thinking on bridge lands like mistvault bridge (with engineered explosive in main) and aether channeler.

  13. #633

    Re: [Deck] Faerie Stompy

    Wotc needs to print some powerful blue, white and green initiative creatures if they want to make Fairy/Merfolk Stompy, Curse/Rogue/Zombie Stompy and Beast/Dino Stompy into viable decks again.

  14. #634

    Re: [Deck] Faerie Stompy

    Hi.After a few years' break I'm starting to play again. Does anyone have an updated list (possibly aggro or aggro control )? The side is what interests me most. I don't care that the deck isn't as competitive as it once was.
    This is my deck now:

    Deck: Sea Stompy

    Main:



    4 Sphinx of Foresight
    2 Steamcore Scholar
    3 Malcolm, Alluring Scoundrel
    2 Trinket Mage

    : Fix

    3 True-Name Nemesis
    3 Nimble Obstructionist
    3 Sea Drake

    main

    1 Brazen Borrower
    2 Floodpits Drowner

    :Tempo


    4 Force of Will
    1 Sword of Fire and Ice
    2 Umezawa's Jitte
    2 Daze
    4 Chalice of the Void



    1 Sink into Stupor
    1 Lórien Revealed
    4 City of Traitors
    1 Seat of the Synod
    9 Snow-Covered Island
    4 Ancient Tomb
    4 Chrome Mox



    Sideboard


    3 Back to Basics


    :land hate


    1 Amphibian Downpour
    2 Dismember



    2 Faerie Macabre
    1 Tormod's Crypt

    hate


    1 Brazen Borrower
    2 Venser, Shaper Savant

    :Tempo


    1 Force of Negation
    2 distruption flute

    :counter



    After a couple of small tournaments that ended badly I felt the need to add rebounders (brazen and sink) and removal / tempo cards (drowners). But I played too little to understand the meta. Any help is wellcome.


    Thx


    P.s
    This is what i'm thinking to side.In my meta there are mainly eldrazzi , reanimator and Uwr control.

    Eldrazi : 7

    +3 Back to Basics +1 Amphibian Downpour +2 Dismember +1 brazen borrower
    - 4 chalice of v. -2 force of will -2 daze

    Reanimator :6
    +2 faerie macabre +1 tormod’s cript +1brazen borrower +1 amphibian +1force of negation
    --1 SFI -2 umezawa's jitte -3 true-name nemesis

    Show and tell 5
    + 2 venser +1 force of negation +2 distruption flute
    -1 SFI -2 umezawa's jitte -2 true-name nemesis

    Painter 6
    +2 distruption flute +1 brazen borrower +2 dismember +1 amphibian
    -1 SFI -2 umezawa's jitte-3 sea drake

    Control 6 (uwr)
    +2 venser +1 force of negation +2 distruption flute +1 brazen borrower
    -2 sea drake -2 jitte -2 Floodpits Drowner


    Dimir tempo 4
    -2 Steamcore Scholar -2 daze
    +2 Dismember +1 Amphibian Downpour +1 force of negation

    Dragon stompy 7
    +3 back to basic +1 brazen borrower +2 dismember +1 Amphibian Downpour
    - 4 chalice of v. -2 daze -1 force of will

    Mystic forge 7
    +1 branzen borrower +2 distruption flute +3 back to basic +1 Force of negation
    -1 SFI -2 umezawa's jitte -2 trinket mage -2 true-name nemesis
    Last edited by Tokay; 11-30-2024 at 04:23 PM. Reason: elaborated in deep

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