Page 32 of 32 FirstFirst ... 222829303132
Results 621 to 639 of 639

Thread: [Deck] Faerie Stompy

  1. #621

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Captain Hammer View Post
    Because the JTMS route is too slow/takes too long, and only works with Proteus Staff, not Polymorph. Mox Diamond is no worse than Chrome Mox in terms of Card Disadvantage.
    Mox Diamond is only mana-fixing / mana accel in this list. It doesn't add mana sources - so you can effectively cut all Diamonds and not affect the manabase (since they don't actually count as lands). That gives you access to more gas in this deck. I had the same awkwardness in an As Foretold deck.

    I suspect going all in on the Emrakul plan leaves you susceptible to certain kinds of disruption - IDK, Ensnaring Bridge, The Abyss, other things I can't think of. Venser, O Ring effects. I think it's a good idea to diversify your threat package, such as through Karn GC and more JTMS. I hate having one type of threat esp in a prison deck. If my opponent can efficiently answer that, then it's a real struggle to win a game.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  2. #622
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [Deck] Faerie Stompy

    While I'm not sure it's enough to push the deck into the limelight, Stonecoil Serpent is another nice X-drop to go with Trinket Mage. It's "only" 3/3 for 3 but you can easily upcast it for a lot and while it does die to an awful lot of removal (Bolt and Abrupt Decay/Assassin's Trophy are the only ones I can think of that don't kill it regularly), it's a nice big fat body to fetch up with the Mage. Of course, we're at the point where the Mages themselves are kinda anemic and what we'd really need is some great 0-1 or X-mana equipment for them to fetch but still, between Walking Ballista, Hangarback Walker and Stonecoil, the creature toolbox for Trinket Mage is getting quite decent.

  3. #623

    Re: [Deck] Faerie Stompy

    I'm surprised no one's mentioned Oko in this thread.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  4. #624

    Re: [Deck] Faerie Stompy

    Several modal double faced cards seem quite good in this deck


    Glasspool Mimic
    Jwari Disruption
    Umara Wizard


    All solid ways to improve the decks mana consistency without risking mana flood.

  5. #625

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by frogger42 View Post
    I'm surprised no one's mentioned Oko in this thread.
    Still hold true to that.

    Glasspool mimic is amazing with Thought-Knot Seer
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  6. #626

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by frogger42 View Post
    Still hold true to that.

    Glasspool mimic is amazing with Thought-Knot Seer
    And both Chalice and Hullbreacher are solid against the upcoming delver dominanted Oko free meta. Excited to see if this deck can finally put up some results.

    Hullbreacher is an amazing addition to the Narset Days Undoing Karn lists, and Mimic can copy it to make your opponent require multiple removal spells.

  7. #627

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Captain Hammer View Post
    Several modal double faced cards seem quite good in this deck


    Glasspool Mimic
    Jwari Disruption
    Umara Wizard


    All solid ways to improve the decks mana consistency without risking mana flood.
    Nice cards. I would like to be able to choose between land and spell (Jwari Disruption is the card that i prefer) but i really hate that the land come in to play tapped.

    Now i'm using this deck . Looter and sphinx help a lot as mana /hand fixer. Dismember and Brazen B. are there to gain time. Cloudkin Seer is a new add and i'm still not sure: a smaller mulldrifter that fit the mana curve.


    Main:

    4 Ancient Tomb
    2 Brazen Borrower
    4 Chalice of the Void
    4 Chrome Mox
    4 City of Traitors
    2 Cloudkin Seer
    2 Dismember
    4 Force of Will
    3 Looter il-Kor
    2 Mist-Syndicate Naga
    2 Sea Drake
    1 Seat of the Synod
    10 Snow-Covered Island
    3 Sphinx of Foresight
    3 Stratus Dancer
    2 Sword of Fire and Ice
    2 Trinket Mage
    3 True-Name Nemesis
    2 Umezawa's Jitte
    1 Walking Ballista

    Sideboard:

    1 Aether Spellbomb
    3 Back to Basics
    1 Bojuka Bog
    1 Misdirection
    2 Mystical Dispute
    1 Pithing Needle
    2 Sorcerous Spyglass
    2 Tormod's Crypt
    2 Venser, Shaper Savant

  8. #628
    Member

    Join Date

    Sep 2011
    Posts

    5,154

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Clark Kant View Post
    And both Chalice and Hullbreacher are solid against the upcoming delver dominanted Oko free meta. Excited to see if this deck can finally put up some results.

    Hullbreacher is an amazing addition to the Narset Days Undoing Karn lists, and Mimic can copy it to make your opponent require multiple removal spells.
    I like this direction. Emry Stompy already does something like it, but Faerie Stompy can do it with Days instead of Echo, without taking the same artifact and GY hate.

    Midgame Sea Drake can return spell lands to use as spells. Interesting.


    //Artifacts: 8
    4 Chrome Mox
    4 Chalice of the Void

    //Planeswalker: 4
    4 Karn, the Great Creator

    //Spells: 10
    4 Force of Will
    4 Day's Undoing
    2 Jwari Disruption

    //Creatures: 20
    4 Looter Il-Kor
    4 Hullbreacher
    4 Sea Drake
    2 Glasspool Mimic
    2 Brazen Borrower
    4 Sphinx of Foresight

    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    10 Island

    //Sideboard: 15
    1 Mycosynth Lattice
    1 Ensnaring Bridge
    1 Liquimetal Coating
    1 Sorcerous Spyglass
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    2 Tormod's Crypt
    2 Trinisphere
    2 Dismember
    2 Mystical Dispute
    1 Back to Basics


    Redundant copies of Day's Undoing are offset by outlets like Chrome Mox, FoW, Looter to pitch dead cards. Sphinx also helps fix the opening hand.

    Karn can fetch equipment, instead of having multiple equipment main.

    Spending 10 on Karn+Lattice is one of the most broken things to do with the HullDay mana. This deck can do it and protect with counters.

  9. #629

    Re: [Deck] Faerie Stompy

    Multiple Choice seems like an autoinclude in this deck.

    https://i.redd.it/bn6xzdfns6q61.png

  10. #630

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by FTW View Post
    I like this direction. Emry Stompy already does something like it, but Faerie Stompy can do it with Days instead of Echo, without taking the same artifact and GY hate.

    Midgame Sea Drake can return spell lands to use as spells. Interesting.


    //Artifacts: 8
    4 Chrome Mox
    4 Chalice of the Void

    //Planeswalker: 4
    4 Karn, the Great Creator

    //Spells: 10
    4 Force of Will
    4 Day's Undoing
    2 Jwari Disruption

    //Creatures: 20
    4 Looter Il-Kor
    4 Hullbreacher
    4 Sea Drake
    2 Glasspool Mimic
    2 Brazen Borrower
    4 Sphinx of Foresight

    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    10 Island

    //Sideboard: 15
    1 Mycosynth Lattice
    1 Ensnaring Bridge
    1 Liquimetal Coating
    1 Sorcerous Spyglass
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    2 Tormod's Crypt
    2 Trinisphere
    2 Dismember
    2 Mystical Dispute
    1 Back to Basics


    Redundant copies of Day's Undoing are offset by outlets like Chrome Mox, FoW, Looter to pitch dead cards. Sphinx also helps fix the opening hand.

    Karn can fetch equipment, instead of having multiple equipment main.

    Spending 10 on Karn+Lattice is one of the most broken things to do with the HullDay mana. This deck can do it and protect with counters.
    I feel that Faerie Stompy is very much overpowered by Karn/Echoes. I don’t see any reason to run F Stompy at this point.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  11. #631

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by FTW View Post
    I like this direction. Emry Stompy already does something like it, but Faerie Stompy can do it with Days instead of Echo, without taking the same artifact and GY hate.

    Midgame Sea Drake can return spell lands to use as spells. Interesting.


    //Artifacts: 8
    4 Chrome Mox
    4 Chalice of the Void

    //Planeswalker: 4
    4 Karn, the Great Creator

    //Spells: 10
    4 Force of Will
    4 Day's Undoing
    2 Jwari Disruption

    //Creatures: 20
    4 Looter Il-Kor
    4 Hullbreacher
    4 Sea Drake
    2 Glasspool Mimic
    2 Brazen Borrower
    4 Sphinx of Foresight

    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    10 Island

    //Sideboard: 15
    1 Mycosynth Lattice
    1 Ensnaring Bridge
    1 Liquimetal Coating
    1 Sorcerous Spyglass
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    2 Tormod's Crypt
    2 Trinisphere
    2 Dismember
    2 Mystical Dispute
    1 Back to Basics


    Redundant copies of Day's Undoing are offset by outlets like Chrome Mox, FoW, Looter to pitch dead cards. Sphinx also helps fix the opening hand.

    Karn can fetch equipment, instead of having multiple equipment main.

    Spending 10 on Karn+Lattice is one of the most broken things to do with the HullDay mana. This deck can do it and protect with counters.

    Maybe arcane denial could find a home here


    arcane denial


    or in a deck with Hullbreacher , Chalice of the Void and Chrome Mox

    arcane denial on your own chrome mox could be a way to draw cards
    arcane denial when Hullbreacher is on the board could be better that counterspell
    arcane denial when chalice is set to one probably don't give any cards advantage to the opponent

    and :

    Cephalid coliseum

    1x just for fun
    Last edited by Tokay; 04-08-2021 at 01:49 AM.

  12. #632

    Re: [Deck] Faerie Stompy

    I'm trying some of the new cards on a classic faerie stompy list.

    Suspicius Stowaway : is a bit better of looter il-kor. (Could block ). The night and day stuff is awful but i will try to live with it.

    otawara the soaring city : is quite good .

    I'm still thinking on bridge lands like mistvault bridge (with engineered explosive in main) and aether channeler.

  13. #633

    Re: [Deck] Faerie Stompy

    Wotc needs to print some powerful blue, white and green initiative creatures if they want to make Fairy/Merfolk Stompy, Curse/Rogue/Zombie Stompy and Beast/Dino Stompy into viable decks again.

  14. #634

    Re: [Deck] Faerie Stompy

    Hi.After a few years' break I'm starting to play again. Does anyone have an updated list (possibly aggro or aggro control )? The side is what interests me most. . I love this deck

    This is my deck now(23/02/25 ):

    Cryptic-Sea Stompy

    Main:

    //Creatures :21 +4

    4 Sphinx of Foresight
    3 Steamcore Scholar
    3 Malcolm, Alluring Scoundrel
    1 Brazen Borrower
    3 Nimble Obstructionist
    3 Sea Drake
    4 Stratus Dancer


    4 Cryptic Coat


    //Spells :13

    4 Force of Will
    1 Sword of Fire and Ice
    2 Umezawa's Jitte
    2 Dismember
    4 Chalice of the Void


    //Mana Font

    //Lands 18 +4

    4 City of Traitors
    10 Snow-covered island
    4 Ancient Tomb
    4 Chrome Mox



    Sideboard


    2 Back to Basics

    1 Unlicensed hearse
    2 Faerie Macabre

    2 Venser, Shaper Savant
    2 Force of Negation

    1 Hydroblast

    3 DIsruptor Flute


    2 Floodpits Drowner



    "That's just the way the cookie crumbles: you want to be able to filter through your deck and preferably find your higher impact threats."

    Elaborating . I basically started from Parcher's list ( and i may have made it worse)
    The changes are due to new cards, meta , and gameplay style.As a player I suck so I tried to favor stability but if one feels like mulligating a little more (and here luckily there is a sphinx that helps) the deck could play the fourth dragon or a couple of Nemesis
    [07/02/25 .The deck, after a whole series of attempts and mistakes has returned to being practically comparable to Parcher's list ]

    Cards :

    Sphinx of foresight: replaces griffins. It is often a 0-cost scry 3 that fixes the mana base, provides accelerators, finds chalices and fow.
    The extra sphinxes are eaten by Steamcore s., FOW and mox.
    I tried using three but, after a series of considerations, I'm back to four.


    Steamcore Scholar. The new card. A small mulldrifter:
    a 2/2 flying + carefull study . It almost never gives card advantage but allows you to change useless cards and drop a body.Vigilance is a welcome bonus


    Malcolm, Alluring Scoundrel took over from the Looter. Faster in the damage race and synergic with steamcore s.

    Cryptic Coat : It's a creature.
    3/2 .Ward 2 , can't be blocked.Fair. Could be a pitch for FoW but not for Chrome.Don't work with SoFi . Work well with morph.
    I had trouble deciding between Cryptic Coat and True-Name Nemesis .I tried an half and half mix but I ended up preferring Criptyc Coat at lest for now
    (Nemesis gives that feeling of inevitability that makes it difficult for me to give it up but cryptic coat can be played on turn one and don't need double blue for those reasons it seems the card destined to inherit Serendib Effret's place alongside Sea Drake)]
    Rule:02/02/2024 If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost
    .

    Nimble Obstructionist: It is the third most aggressive card after Sea Drake and Cryptic Coat that we can play already on turn one. It has flash and flying.We can cycle it to counter an active or triggered ability (Fetch lands, wastelands, storm, suspend, animate dead and come in to play stuff).

    Brazen Borrower :I needed at lest a faerie in a Faerie Stompy and bouncing stuff i gain tempo . As a creature is slow to cast and worst of nimble but as a creature AND a spell AND a Faerie is not bad .

    Sea Drake remains the most aggressive starter in the deck although sometimes taking lands back into your hand can be detrimental .


    Stratus Dancer . A bit slow but could be strong against control (Parcher was playing in a miracle meta) and can help vs some combo. It's still one of the few two mana drops that the deck can play that is Chalice ,mana-cost and Steamcore friendly. I'm undecided whether to play 4 stratus dancers and 3 sea drake or 3 stratus dancers and 4 sea drakes (the choice is between stability and speed)

    Sword of Fire and Ice Umezawa's Jitte and Dismember :The deck removals. I'm playing only 3 of the classic equipments because: 1) i hope to find them drawing 2) i don't need more of one 3)Dismember is faster

    Lands and mana Fix : the deck has always revolved around 18 lands and 4 mox, And those are there.

    Sink into stupor : is faster than Lórien Revealed (but I feel that Sphinx of Foresight It's still the best mana fixer of the deck)
    We are better equipped to handle manaflood than mana screw


    Worth considering

    The antiquities war Jace, the mind sculptor : cards that are strong but slow. Maybe one but something with cost other than is rarely worth it

    Lórien Revealed is a card that help to get the double blue mana and that you can imprint on mox or remove to FoW , Eldariel was playing shoreline ranger in some older versions of the deck so island cycling is nothing of new. It's a shame that it will rarely be anything other than a mana source or a sacrifice to FoW. I'm using it and 3 fetch in a 2 brainstorm build to shuffle the deck.

    Mist-Syndicate Naga results too dependent on the meta.


    True-name Nemesis ; doesn't fly but is evasive in its own way and is capable of blocking most threats while the flyers take the game home.

    Brainstorm and friends.With 10 filters It's possible to play 2-3 drops 1.Good in a build with 2-3 Steamcore but
    1)i come to belive that the deck can't waste rounds drawing without causing threats .
    2)In the meta there is too much hate (Narset...)
    3)It might only be worth it if a way was found to abuse cryptic coat


    Clouds of Faeries : well ....1/1 Fly
    ...in a meta aggro ,or if i feel nostalgic, with Steamcore and 5 -6 equip is still a strong card

    Daze without wastelands loses strength quickly so i'm dropping it for Dismember in this build.

    The trinket mage :neither the wizard nor his tricks are synergistic with Steamcore Scholar .
    It's not that I don't like it, in fact I've played it for years, with all the different tricks it offers, but I decided to try a different build. Nowadays, if I were to play it again, I would play two mage limiting the number of cantrips to three (walking ballista, sigil of distinction and sead of synod->-2 Steamcore -1 island -1 SoFi-1Cryptic Cost)



    Hypnotic Sprite : By playing 7 creatures with flash every now and then we manage to stay with open mana for a counter spell. . Maybe 1 with 1 Hullbreacher but for now they are only fantasies




    Side.
    It seems quite classic to me .
    Venser for Show and Tell (really a bad -mach-up) and uncounterable stuff
    Consign to memory for Eldrazzi and Mystic Forge.
    Flute and Force of Negation for everything else
    Graveyard hate for reanimator
    Amphibian Downpour as an extra removal (worth considering sower of temptation ,reality shift, Warping wail,
    Floodpits Drowner)



    Choices were made to make the deck as stable as possible. I need an exchange of ideas. For me the deck is finished/updated but i feel that something is missing. A way to use the graveyard? Any combos to get the card under the coat back into your hand? Something like ninjtzu? A Jace or an antiquities War?
    Any Feedback?

    Any help to improve the deck is wellcome.


    Thx


    P.s
    This is what i was thinking to side but the deck has undergone several changes. The list below is not yet updated

    Eldrazi : 5
    +2 consign to memory +2 Back to basic+ 1 Floodpit d.
    - 4 chalice of void -1 sink into stupor

    Reanimator :6
    +2 faerie macabre +1 Unlicensed hearse+2 Force of Negation +1 Floodpit D.
    --1 SFI -2 umezawa's jitte -2 Dismember -1 Sea drake

    Show and tell 8
    + 2 venser +3 distruption flute +2 Force of Negation+1 Floodpits d.
    -1 SFI -2 umezawa's jitte -2 dismember -3 Sea drake

    Painter 5
    +3 distruption flute
    -Brazen B. -sword of fire and Ice -1 jitte

    Control 5 (uwr)
    +3 flute +2 Force of Negation
    -1 Sea drake -2 jitte -2 Dismember

    Dimir tempo


    Dragon stompy 4
    +2 back to basic +1 amphibian Downpour
    - 3 chalice of v.

    Mystic forge 9
    +3 distruption flute +2 back to basic +2 consign to memory +2 Force of Negation
    -1 SFI -2 umezawa's jitte -3 Dismember -2 Chalice of Void
    -1 Cryptic coat

    Affinity
    +2 Back to Basic
    +1 Floodpits Drowner
    -3 Chalice of Void

    DnT :
    -3 Chalice of void
    +2 D.Flute
    1 Floodpits Drowner

    Ops,All my spell 7
    +3 Flute +2 Force Of Negation +3 Graveyard Hate
    -2Umezawa Jitte,-1 Sword of Fire And Ice -2 Dismember -1 Brazen B. -1 Sea drake

    Alluren
    +2 Force of Negation + 2 Flute
    -2 Dismember -2 Chalice of Void

    Doomsday
    +2 F.negation +3 Flute
    -3 equip -2 Dismember



    NOTE
    1)
    I did 3 small tournament (30 player)near the end of 2024. In my first tournament I put too few basic lands and strayed too far from the spirit of the deck. (I wasn't aggressive enough) In the second one, after removing the two non-basic lands that I had added and reinserting the Sea Drake, the deck ran much better and I lost many games by very little ( in these two tournaments I used trinket mage + synod seat with walking ballista and stonecoil serpent as added tricks and instead of Flare of Denial I had 2 daze.No brainstorm. No ponder ) In both tournaments vexing bauble proved to be devastating for the deck (it blocked mox, fow and daze: 10 cards) and It must be said that I had not played magic for years and that I didn't know the meta and many new cards. My last tournament 26/01/2025 : 2-1-2
    i was playing with :
    + 1 Flare of denial +3 Nemesis +1 Steamcore S.
    -4 Cryptic Coat -1 Stratus Dancer
    Side: +1 Revoker -1 Flute
    In the tournament I encountered a lot of hatred against cards that let you draw and a lot of removal so i did some changes that should lead to : an increase in the numbers of threats (+1 creature), a decrease in the number of cards with double blue (-3 Nemesis) and, albeit indirectly, a slight card advantage (Cryptic Coat). Finally, the threats that can be played on turn one increase by 4.
    2)
    Cryptic coat isn't as strong as Nemesis so it remains to be seen whether the slight increase in stability and speed of the deck will be enough to compensate.


    3)
    One Brazen Borrower is enough

    4)
    I'm using Google traslate .
    Last edited by Tokay; 02-23-2025 at 12:58 PM. Reason: elaborated in deep

  15. #635

    Re: [Deck] Faerie Stompy

    Do you mulligan a lot for Chrome Mox? It seems like there is almost no other way to get a Turn 1 play with this deck. It is either Chrome Mox + (hopefully) Sol Land, Sol Land + Jitte or Chalice, or Chrome Mox + Island + Stratus Dancer.

    It seems like you have found success with the deck despite this, but I was wondering how you tried to pilot it because of this (seeming) difficulty.

  16. #636

    Re: [Deck] Faerie Stompy

    Thanks for your input, if there's one thing I need it's an exchange of opinions.

    The deck requires a little more muligan than a normal blue deck. The chance of having chrome mox in the starting hand is 40%.

    The other, more likely, starting point is to play a chalice at 1.

    The manabase of the deck has 20 years of history and is a compromise between speed and stability (someone has played 1 mox diamond with moderate success but generally the structure is this).

    The deck is a stompy that, hoping to play chalice of the void on the first turn, completely skips drop 1. The addition of the sphinx improves both the chances of finding the chalice and of finding a mox (or of not drawing too many mox).
    I tried playing it with 3 brainstorms but honestly it's not worth it (you have to use some fetch land and at least 3 steamcore scholars and, given the scarcity of blue mana, you find yourself choosing whether to cast threats or draw).I'll give it another chance now that I've added Cryptic coat


    In my last tournament I won against a Grixis and a Doomsday, drew against a Bug and lost against another. Lost against a UW control. So I would say that the deck works well but it is definitely not a Tier 1. Now I have to test Cryptic Coat (before I played Nemesis but often double blue can be a problem and, even when it isn't, you certainly can't get it before the second round, more often the third)

    In some games, with hindsight I made some serious mistakes. So I think the deck can do a bit better than that

    Piloting the deck requires a bit of experience (and knowledge of the meta that I still lack.)

    Generally the hands to keep are those capable of generating three mana for the second round. (I usually also keep the 2 ones if I have a Malcolm and something to protect it or if I have a sphinx)

    Basically: against eldrazi the best start is fast. A Sea Drake first and then you have to be careful and buy time with FOW and Dismember. If you have Nimble obstructionist in your hand, once a threat arises, it can save your life. Card disadvantage in this game is not a determining factor

    Against the various controls, starting chrome mox can be counterproductive. Exceptions: Use it to cast chalice or Cryptic Coat first (generally the plays that the opponent tends to counter with FOW)
    Getting to have 5 mana and using Cryptic and Stratus Dancer is the best way to win the game. Nimble Obstructionist to block Fetch is something they hate. Card advantage is what they use to Win.

    Combo: The ideal start has FOW and chalice then it always depends on the type of combo but generally it is better to mull for a FOW
    Last edited by Tokay; 02-20-2025 at 03:26 PM.

  17. #637

    Re: [Deck] Faerie Stompy

    I would absolutely make room for Hullbreacher. Its the 2U threat in legacy given how disruptive it is.

  18. #638

    Re: [Deck] Faerie Stompy

    Thanks Captain Hammer. I'll give it a chance.

    I had initially discarded it because it doesn't fly and isn't evasive, like the rest of the creatures in the deck, but having never tried it I may have been too hasty.

    I'm considering whether to cut sink into stupor , leftover from when I played nemesis and struggled to have double blue, for another creature. The third Steamcore or a Hullbrecher (to be tested. )

    The other option is to replace it with a Lórien Reveled and add a Mox Diamond instead of a Cryptic Coat. This still leaves me a little perplexed when evaluating between the advantage of having a few more fast starts and the risk of adding more dead cards in the middle of the game. At the moment I have no intention of buying a Diamond mox (which would cost me a kidney) so I'll let someone else test it
    Last edited by Tokay; 02-21-2025 at 01:22 AM.

  19. #639

    Re: [Deck] Faerie Stompy

    Today I participated in a small tournament and I made it to the top 8. Thanks to a lot of luck and the fact that the opponents didn't know the Deck.

    21 players on the starting grid. I won 2-0 against bugs, 2-0 against lands (darkdeep bounced in game 1), 2-1Reanimator (chalice at 1 start in game 1, big mistake in game 2, luck in game 3). 4th and 5th draw.

    Floodpits Drowner , Back to Basic and Flute proved to be very strong. Hydroblast the last minute addition didn't have a chance to shine.

    Comparing myself with a player with a very similar deck (the affinity version), he told me that he played flutterstorm and consign to memory on the side.

    I updated the list in the previous post with what I played today. I'm thinking if add a Floodpits Drowner or/and a flutterstorm in the side.In the main i'm not sure if I should play the 1 x Hullbrecher or the second Brazen B. (Removing a Steamcore Scholar).

    We are still far away from being a tier 1 but the deck has improved somewhat and I start to know the meta

    To improve further I probably need a different approach. I'll reevaluate whether to add a couple of brainstorms or try using trinket mage again.

    28/2/25 one or two Stock Up seems to run quite well.
    Last edited by Tokay; 03-14-2025 at 02:15 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)