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Thread: [EDH] (Post-Eldrazi) Phelddagrif Oath

  1. #1
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    [EDH] (Post-Eldrazi) Phelddagrif Oath

    I recently decided I want to play blue and green together in EDH, and when looking at Legends containing both colors, saw Phelddagrif. Taking note of his third ability, and it's "drawback" of giving opponents creatures, I looked to see if Oath of Druids was banned. It's not. So, I decided to build Oath. This list is nowhere near ideal, and it's probably a bit clunky, but it does play huge dudes, and it hardcasts them as often as not.

    A few things to keep in mind.
    • I don't want to go overboard with artifact accel. In my opinion, when playing green, Rampant Growth effects are superior, since lands don't die to Deed or AVengeance effects.
    • This deck does not lean on Oath so hard that it can't win without it. Therefore, too many tutors is possible.
    • I may have too many fatties, but that's only a bad thing if I'm sleeping with them. Casting them is awesome.
    • This deck only tangentally relies on its General.


    On to the decklist:

    General: Phelddagrif

    Treva's Ruins
    Seaside Citadel
    Azorious Chancery
    Celestial Colonnade
    Hallowed Fountain
    Tundra
    Glacial Fortress
    Breeding Pool
    Simic Growth Chamber
    Tropical Island
    Horizon Canopy
    Selesnya Sanctuary
    Stirring Wildwood
    Sunpetal Grove
    Temple Garden
    Savannah
    Secluded Steppe
    Tranquil Thicket
    Lonely Sandbar
    Bant Panorama
    Dust Bowl
    Thawing Glaciers
    Tolaria West
    Forbidden Orchard
    Flooded Strand
    Windswept Heath
    Misty Rainforest
    5 Forest
    4 Island
    4 Plains
    Explosive Vegetation
    Rampant Growth
    Far Wanderings
    Farseek
    Hunting Wilds
    Nature's Lore
    Three Visits
    Sol Ring
    Mana Crypt
    Mox Diamond
    Chrome Mox

    Sensei's Divining Top
    Jace, the Mind Sculptor
    Sylvan Library
    Worldly Tutor
    Sylvan Tutor
    Enlightened Tutor
    Idyllic Tutor
    Lurking Predators
    Life from the Loam
    Rite of Replication
    Exploration
    Oath of Druids
    Sterling Grove
    Swords to Plowshares
    Vanish into Memory
    Wrath of God
    Day of Judgment
    Austere Command
    Tooth and Nail
    Mana Drain
    Regrowth
    Miraculous Recovery
    Spitting Image

    Hunted Troll
    Admonition Angel
    Akroma, Angel of Wrath
    Inkwell Leviathan
    Iona, Shield of Emeria
    Novablast Wurm
    Simic Sky Swallower
    Terastodon
    Vigor
    Woodfall Primus
    Darksteel Colossus
    Djinn of Wishes
    Sundering Titan
    Baneslayer Angel
    Blazing Archon
    Empyrial Archangel
    Enlisted Wurm
    Kederekt Leviathan
    Spearbreaker Behemoth
    Sphinx of Jwar Isle
    Artisan of Kozilek
    Kozilek, Butcher of Truth
    Pathrazer of Ulmalog
    Ulmalog, the Infinite Gyre
    Emrakul, the Aeons Torn

    I like it. I think there are some cards that are cute but not amazing, which could be easily replaced. I think they're fun though, and that's really what the format is about. If you have comments, I'm happy to hear them.

  2. #2
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    Re: [EDH] (Post-Eldrazi) Phelddagrif Oath

    How is 40 land + 11 mana spells? I've found 38 + 10 to be awkward, but I really don't know how to cut it down from there. At some point there really isn't a weakest mana ramp spell left, and you actually have to start making decisions. Awkward.
    InfoNinjas

  3. #3
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    Re: [EDH] (Post-Eldrazi) Phelddagrif Oath

    I think i would play it mor controlish, with only 3 critters.

    Merchant Scroll into Intuition/Gifts = Win, same is true for Mystical Teahings, you can also tutor for Muddle the Mixture and transmute into Oath.

    Maybe you could take a look at my topic for some inspiration: http://www.mtgthesource.com/forums/s...ander]-5c-Oath

  4. #4
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    Re: [EDH] (Post-Eldrazi) Phelddagrif Oath

    I wouldn't want to run only 3 creatures. Even if you run the Eldrazi or Iona, it's too easy for someone to kill the creature and then you. In multiplayer, you'll need some kind of defense to be able to pull off an Oath win, and it's really hard to win without Oath if you don't play a bunch of guys.

    The mana is great. A lot of times I just get to the right amount of mana to start casting the fatties. I tried to keep the number of non-dual land non-basics to a minimum so you're less vulnerable to mana disruption, but you don't want to get color screwed either.

  5. #5
    Team Giancoli
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    Re: [EDH] (Post-Eldrazi) Phelddagrif Oath

    But isn't Emrakul just the ultimate Oath target? He can only die by sac/wrath effects and then he gets shuffled back in to get Oath'd again; don't you just always want him in play over other fatties?
    Team Giancoli. Rocking the mediocrity since 2008.

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    Re: [EDH] (Post-Eldrazi) Phelddagrif Oath


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