If you cut Belchers from the lists with Land Grant then you may as well cut Land Grant and play Fetchlands so they can't see your hand and then counter your land drops.
If you want to play the mono black version of this deck, just play with the robots, Vault of Secrets and Mox Opal to max out on all of the fast mana or Swamps and Kobolds so you can build up a wasteland proof manabase and feed your dead cards to Chrome Mox.
I am not saying that we should cut all belcher copies. I just think that i prefer more copies of toa over belcher.
Morever....i was goldfinishing the deck and i really want to increase my t1 combio ratio. How do you think i could do that?? Maybe i'm the problem but i can hardly go off without fizzle t1.
This is the list i goldfished:
8 D4
4 petal
4 mox
4 Pact
4 IT
4 ESG
2 Shaman
1 Cutter
1 Cantor
4 Culling
4 D. ritual
4 C. ritual
1 IGG
4 Tedirils
1 Belcher
4 LED
4 Land grant
1 Bayou
1 Dryad arbor
Thx!!
Last edited by GoldenCid; 03-20-2014 at 11:43 PM.
In place of?
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Ops, i thoguht on igg. Creatures makes culling the weak worth
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In this deck:
[deck]Mana:
4 Dark Ritual
4 Cabal Ritual
4 Culling the Weak
4 Lion's Eye Diamond
4 Land Grant
1 Bayou
4 Lotus Petal
4 Chrome Mox
Cheeri0s:
4 Ornithopter
4 Phyrexian Walker
4 Shield Sphere
Draw 4:
4 Cruel Bargain
4 Infernal Contract
Tutors:
2 Diabolic Intent
4 Infernal Tutor
Business:
1 Ill-Gotten Gains
3 Tendrils of Agony
1 Goblin Charbelcher[/deck]
Are these keep-able hands? or do you throw them away?(this is game one against unknown opponent)
hand 1:
1 tendrils
3 LED
1 infernal tutor
1 walker
1 dark rit
hand 2:
3 land grant
1 bragain
1 thropter
1 walker
1 culling
hand 3:
1 culling
2 walker
1 dark rit
1 cabal rit
1 mox
1 sphere
hand 4:
1 belcher
1 tendrils
1 cabal rit
1 petal
1 contract
1 dark rit
1 LED
for this hand, do you crack led in response to your D4 and drop your win cons? or do you hope to draw mana sources?
hand 5:
1 petal
2 walker
2 contract
1 culling
1 belcher
do you belcher and hope to draw mana? or D4?
Okay, so I was looking at the last few pages and started playing around with stuff. I'm usually not a combo player, but Spanish Inquisition has always intrigued me (might be because of the name?) so I took a shot at creating something silly.
4x Veteran Explorer
1x Primeval Titan
1x Dryad Arbor
4x Lion's Eye Diamond
4x Lotus Petal
4x Culling the Weak
4x Dark Ritual
4x Cabal Therapy
4x Green Sun's Zenith
4x Diabolic Intent
4x Infernal Tutor
2x Infernal Contract
2x Cruel Bargain
1x Ad Nauseam
1x Ill-Gotten Gains
1x Tendrils of Agony
4x Bayou
4x Verdant Catacombs
4x Swamp
1x Forest
1x Thespian's Stage
1x Dark Depths
I started with Final Fortune's list 2 pages back (I think) with the GSZs and started playing around with it. I found that it can generate a buttload of mana really fast and I was finding myself usually with more mana than I knew what to do with. The thought occurred to me, "Why don't I give Prime Time a try with Stage/Depths combo?" and I giggled at the thought, so I tried it out. It works, surprisingly, and I've been able to go both the Tendrils route and the Stage/Depths route multiple times when goldfishing. I haven't really tried it against anyone yet, so I have no clue how good it is, or even if my numbers are right, but it does make me smile when it goes off. :D
So Nudon brought up the Forest Cycling creatures in the Hermit Druid thread I thought it might have some applications in SI as well for a deck like Pact SI playing Land Grant and Goblin Charbelchers to up the kill % of the Belcher activations.
I actually think Forest Cycling may have a lot of applications across combo decks as stupid as that sounds.
I played something similar in nature a month or two ago at my local store, I was using Sigarda as my green fatty of choice because it was one slot and the perfect mana cost to green sun for off of Culling the Weak + Veteran Explorer. That being said, I lost a few games because Sigarda can be slow. Batterskull is a real problem for that game plan. I like the idea of Prime Titan since you're essentially generating two bodies - one of which can't be dealt with at Sorcery speed - seems reasonable. I might have to try that out some time.
Awful pictures below.
(Forgot there wasn't a spoiler tag on this site)
Couple of notes on the build I arrived at...
- I didn't like the draw fours. The life loss was too rough if you weren't winning the same turn and they were subpar off of Ad Nauseam.
- I played Duress over Thoughtseize main as a meta choice, that could be changed though.
- The deck is not as fast as some other combo decks, but basic lands at Sensei's Top gave it some resiliency.
- Thrun in the board was useless, maybe a Natural Order would be alright in that slot.
- Never wished for IGG.
- This is not a great deck.
- 6 Basics is probably one too many. Might be a Wooded Foothills.
- Highlight while playing the deck was Infernal Tutoring for Ruric Thar against High Tide because I put him on having Flusterstorm (and he did).
- I might come back to this. :)
Just some food for thought.
Tusk up.
(Not so) Current Decks: GB Elves, GW Maverick, GWb Maverick, LED Dredge, ANT, TES, Jund Storm.
How did you deal with that set of watery grave?
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Tusk up.
(Not so) Current Decks: GB Elves, GW Maverick, GWb Maverick, LED Dredge, ANT, TES, Jund Storm.
Ok. You were right. Awful pictures
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Tusk up.
(Not so) Current Decks: GB Elves, GW Maverick, GWb Maverick, LED Dredge, ANT, TES, Jund Storm.
I like the fact i dont rely on storm so much with his deck, but i feel like a lot of the time it has some massive dead draws of random useless artifacts.
4 Land Grant
1 Bayou
4 Lotus Petal
4 Chrome Mox
4 Ornithopter
1 Phyrexian Walker
4 Shield Sphere
4 Dark Ritual
4 Cabal Ritual
4 Culling the Weak
4 Lion's Eye Diamond
4 Cruel Bargain
4 Infernal Contract
2 Ill-Gotten Gains
4 Tendrils of Agony
4 Goblin Charbelcher
4 Infernal Tutor
SB: 4 Carpet of Flowers
SB: 3 Defense Grid
SB: 4 Cabal Therapy
SB: 2 Massacre
SB: 2 Nature's Claim
is this better than the deck i posted earlier?
I've been testing a new build of this the past few days... looks very promising. I'll put it up when I get home from work.
Yes, the Sith Lord is back. From the dead. Resurrecting old storm threads.
*Diabolical Laughter*
Edit: No Land Grant, Mox Opal, or Summoner's Pact.
What lack of red mana sources? Lion's Eye Diamond, Lotus Petal and Chrome Mox + Kobold are plenty red mana sources.
Don't play robots unless you're playing Mox Opal, that's really bad and always has been frankly. When the deck was originally built the creator thought that blocking Goblins was relevant despite Kobolds increasing the fundamental turn 1 kill because they were imprintable ... not exactly relevant any more ...
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