I started this deck with the idea of getting progenitus in place as fast and consistently as possible. It started off as sort of a joke and then I was playing with it and it is sort of insanely consistent. See what you guys think. I don't know how to make the links on the cards so just copy it into your favorite deckbuilder (mine is tcgplayer) and try it out.
MAIN ADVANTAGES TO THIS DECK:
****After 50 trials, the average turn to cast one of the four summoning spells is turn 2.28. In 50 trials, it only went past turn 3 ONCE****
-There are 12 game winning spells, all of which are 4 mana,
-Each of the 12 spells are interchangeable, and all of the 16 1-drops are interchangeable. Thus, you need a one drop or two and one of the 12 summoning spells in hand to cast a game winning spell on turn two or three, this yields an insane level of consistency
-Since the pieces to this deck are so interchangeable, the synergy is extremely high, giving the deck a resilience that is rarely seen.
-At 4 mana, the summoning spells get around counterbalance, and because there are so many of them, decks with straight counters will not be able to handle them all.
-Defense of the heart destroys this creature-heavy metagame, and combos very well with forbidden orchard.
Creatures [22]
4 Birds of Paradise
4 Elvish Spirit Guide
4 Fyndhorn Elves
4 Llanowar Elves
4 Noble Hierarch
1 Progenitus
1 Terastodon
Spells [12]
4 Defense of the Heart
4 Natural Order
4 Pattern of Rebirth
Lands [26]
4 Ancient Tomb
2 City of Traitors
4 Forbidden Orchard
4 Forest
4 Savannah
4 Verdant Catacombs
4 Windswept Heath
SB:
4 Armageddon
4 City of Solitude
4 Worship
3 Wrath of God
Last edited by k2thej; 01-24-2011 at 02:13 PM.
4 Forbidden Orchard could replace 4 Forests for a combo with Defense of the Heart.
Is scroll rack the only way to get Progenitus back into your library if it gets into your hand? How often does it get stuck in your hand?
Cabal Therapy + Pattern of Rebirth is a cute way to do this trick, while simultaneous increasing the disruption.
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I liked the forbidden orchard idea. I also like armageddon since it can be cast turn two or, especially if you are on the draw with dudes in play
4 Birds of Paradise
4 Fyndhorn Elves
4 Llanowar Elves
4 Noble Hierarch
1 Progenitus
3 Armageddon
4 Defense of the Heart
4 Metamorphosis
4 Natural Order
4 Pattern of Rebirth
4 Ancient Tomb
4 City of Brass
4 Forbidden Orchard
12 Forest
It seems to me that Emrakul has been overlooked. Only Natural Order doesn't go and get him. Also, throw Empyrial Archangel in the sideboard.
@k2thej: Adding City of Brass to a G/W deck instead of Savannah seems janky. Also, Therapy is still more disruption. It will help a little against fast combo, and will pluck out pesky Force of Wills.
How about this list?
4 Llanowar Elves
2 Fyndhorn Elves
3 Quirion Ranger
4 Priest of Titania
4 Elvish Archdruid
3 Mirror Entity
1 Progenitus
1 Emrakul the Eons Torn
4 Defense of the Heart
4 Cabal Therapy
4 Natural Order
4 Pattern of Rebirth
3 Armageddon
3 Savannah
2 Bayou
2 Windswept Heath
4 Misty Rainforest
4 Forbidden Orchard
4 Forest
We have a little bit of disruption in the form of early Geddon, and a flashbackable Cabal Therapy. A beatdown plan through Mirror Entity if we somehow draw both the big guys. A second guy to get with Defense of the Heart, who will most fortunately shuffle back in if he gets Wrathed.
I did not include Wirewood Symbiote. I'd like to.
DCI Lvl II Judge
I like the 2nd version of the deck with new lands. Don't stray from the main purpose of the deck with mirror entity and such.
Also, sideboard autumn's veil
To create the links you just have to write [_cards] at the beginning of your list and [_/cards] at the end - without the under scores.I don't know how to make the links on the cards ...
Creatures [17]
4 Arbor Elf
4 Fyndhorn Elves
4 Llanowar Elves
4 Noble Hierarch
1 Progenitus
Spells [19]
4 Defense of the Heart
4 Metamorphosis
4 Natural Order
4 Pattern of Rebirth
3 Scroll Rack
Lands [24]
4 Ancient Tomb
20 Forest
Since you don't need anything more than one mana out of a creature, there is no point playing creatures bigger than a one drop. Here is the new list (with Emrakul)
4 Birds of Paradise
1 Emrakul, the Aeons Torn
3 Fyndhorn Elves
4 Llanowar Elves
4 Noble Hierarch
1 Progenitus
3 Armageddon
4 Cabal Therapy
4 Defense of the Heart
4 Natural Order
4 Pattern of Rebirth
4 Ancient Tomb
4 City of Brass
4 Forbidden Orchard
8 Forest
4 Gemstone Mine
Perhaps Dryad Arbor could work well with Metamorphosis ? Tap dryad for mana and sac it to the Metamorphosis.
It is affected by summoning sickness though so what sort of situation could it accelerate in?
You have no way of consistently discarding away a drawn Progenitus. Plus with only Progenitus, a single Humility or Ensnaring Bridge or Hide/Seek or Rootwater Thief (some Merfolk decks play it sideboard) all kill your deck dead.
So devote 2 slots to green creatures. I would play 1 Progenitus and 1 Terastodon. Terastodon can save your butt some games (against an Ensnaring Bridge or Humility or whatever).
I can't picture Metamorphisis ever generating enough mana to hardcast Progenitus. How often is the card good. If it's not often, I would play Manamorphose over Metamorphisis. It draws you cards for free, and helps you cast Armageddon.
Ya Terastadon is a great idea. Metamorphosis was not to hardcast prog., it was to cast one of the four summoning spells on turn two. After testing though, it doesn't work, and this is my current list.
4 Birds of Paradise
4 Elvish Spirit Guide
4 Fyndhorn Elves
4 Llanowar Elves
4 Noble Hierarch
1 Progenitus
1 Terastodon
4 Defense of the Heart
4 Natural Order
4 Pattern of Rebirth
4 Ancient Tomb
2 City of Traitors
4 Forbidden Orchard
4 Forest
4 Savannah
4 Verdant Catacombs
4 Windswept Heath
I LOVE your new list. You should swap out the Elvish Spirit Guides for Armageddon.
You play assloads of mana creatures already, you don't need ESG.
Armageddon is a game winning bomb though. Geddon turn 3, followed up with a natural order turn 4 (powered by mana elves), ends games.
With that many fetchlands, I would play a Dryad Arbor. You can fetch it up, Pattern of Rebirth it, then wasteland it, Terastodon it, or Geddon it to get yourself a Progenitus.
Geddon is a great way to draw out your opponent's FoW to ensure your Natural Order resolves as well.
Also, I would update the opening post of this thread with your newest list.
Yo can I get some other people helping me with testing?
So after 50 goldfishes, the consistency of this deck is kind of blowing my mind. Here are the turns on which I cast one of the three summoning spells:
1: 0
2: 37
3: 12
4: 1
Never went past turn 4 (and only went to turn 4 once, yay!)
so to sum this up, the deck cast a summoning spell on turn 2 37/50 times! Turn 3 was 12/50 times, and turn 4 was only ONCE. The average turn to cast a summoning spell then for this deck is turn 2.28. That's pretty damn good.
Granted, it's not a win on that turn, but it's pretty great to be able to have a prog. or terastodon (or both) out that early.
Metamorphosis
You can't cast your summoning spells off this.
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