With the rise in popularity of Stoneforge Everything and Hive Mind, Stifle seems like it is increasingly useful. It was once a staple of U/x tempo builds to stop fetchlands and disrupt tons of other random effects, but it seems to have faded away in the latest iterations of those decks. However, I'm starting to think more and more about trying it out in a more old-school Threshold build sporting heavy cheap disruption. Anyone else think it may be time to reexamine Stifle?
It was never bad. But it is definitely even better than before with the decks running around these days.
Yes, Pacts are good targets, but they mostly filled a void left by Storm. Mental Misstep is still the bane of Stifle everywhere.
Almost every card and strategy in Legacy waxes and wanes in popularity and usefulness. Stifle certainly isn't bereft of targets these days. It might not always get the 1st turn fetch but there are still lots of other excellent targets.
I'm also a believer. Stifle, especially, is a card that falls in and out of favor.
I'm loving it. If you might love it too, give it a shot.
Unfortunately, it doesn't stop pacts and Emrakul. :)
Super Bizarros Team. Beating everything with small green dudes and big waves.
It's been performing pretty well lately I would say, at least in Team America.
A buddy of mine just took 5th last month at Jupiter's NELC Qualifier after starting 5-0 and drawing the last two rounds:
http://www.thecouncil.es/tcdecks/dec...8&iddeck=47359
Then there's GerryT winning the last SCG open:
http://sales.starcitygames.com/deckd...p?DeckID=39910
I'd say the Stifle/Waste package is still pretty good.
Last edited by RogueMTG; 08-02-2011 at 01:29 PM.
You aren't using Stifle on Emrakul itself, but on the annihilator trigger. That ability goes on the stack and does not have protection from anything. Same goes for Goblin Piledriver. You can stifle its +2/+0 for each other attacking goblin ability, even though the creature itself is pro blue. Stifle is not targetting these permanents, it is simply targetting their abilities.
I see more than others do because I know where to look.
Stifle + Wasteland + Daze.dec is probably my favorite thing to do, but I haven't found a home for it yet, post Misstep. It's not neccesarily because MM counters Stifle, though that might play a part. I think another, significant reason is that it's just hard to put all these awesome tempo cards in one deck, while still having room for threats, mana sources, etc. I mean, I would sometimes run Stifle in Merfolk before MM, but now? With Force, Daze, MM and vial, on top of about 21 lands and the 20 core merfolk, and really at least a couple of extra creatures like Kira or Sower, I just can't find room.
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It matters because then they don't have that misstep for more relevant things. Like nimble mongoose or what have you. And people forget that tempo decks now run mental misstep as a 3-4 of, usually 4 of. So if they misstep stifle it is perfectly fine to misstep their misstep. Or DAZE their misstep for that matter, daze is criminally underplayed right now especially since it's also good against hive mind same as how stifle is good against hive mind. I like stifle right now. In fact, stifle is usually good regardless of what the meta looks like because it's a one mana instant speed sinkhole that doesn't let them tap the land for mana. I expect to see more stifles getting played hell even GerryT ran it and most pro's don't like the card for some odd reason.
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Originally Posted by Vacrix
Stifle has always annoyed me in the fact that it targets the ability. It just seems like you should be able to hit a Standstill's ability somehow, though you can't. Grrrrr. lol
You can counter Standstill all you like with Stifle. However, doing so just triggers Standstill's ability again.
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