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Thread: Miracle Control

  1. #11981

    Re: [DTB] Miracle Control

    Quote Originally Posted by FZA View Post
    The probably with attacking our cantrips (with something like Chalice for example) is that you are forced to not play 1-drops yourself. Which basically limits your deck choices to super boring stuff like Eldrazi or Big Red.

    People want to beat Miracles, but they also want to not play a boring deck, and so they opt for an interesting deck that loses to Miracles rather than a boring one that beats it. Or they just join the bandwagon instead lol.
    For a while Shardless BUG was the possible "DTB that beats Miracles". That's fallen off a bit.

    It seems like the new contenders for this title are Food Chain and Czech Pile. We'll see if they get kicked off the ladder too.

  2. #11982
    The Agonistic Antagonist
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    Re: [DTB] Miracle Control

    Food Chain is actually dangerous, and I've played against Czech Pile and it's probably stronger than Grixis Delver against us.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  3. #11983

    Re: [DTB] Miracle Control

    It seems that some player that consistenstly 5-0'd MTGO leagues stated playing 2 council's Judgment maindeck https://www.mtggoldfish.com/deck/613655#online for example.
    Which are the conditions of the metagame that may push you to play two of them? Does anybody have an idea?

  4. #11984

    Re: [DTB] Miracle Control

    Quote Originally Posted by Gros View Post
    It seems that some player that consistenstly 5-0'd MTGO leagues stated playing 2 council's Judgment maindeck https://www.mtggoldfish.com/deck/613655#online for example.
    Which are the conditions of the metagame that may push you to play two of them? Does anybody have an idea?
    The increase in True Name and Leovold decks means the metagame slows down a bit which makes Council's Judgement not nearly as prohibitive at 3 mana as it used to be. It gets rid of both without triggering leovold. It can be snapped back which makes it better than EE in that regard, and it's also a 3 which is usually a problematic number for us to flip for CB. It also serves as an excellent way to get rid of an opposing CB or Jace in the mirror match.

    A general (not specific) rule of thumb is that EE is better for quicker metagames and CJ is better for slower, grindier ones. Both are useful but right now it feels way bad to spend 5 mana to get rid of a Leovold or TNN with EE vs 3 mana with CJ.
    Last edited by ThatDeleuzeGuy; 04-22-2017 at 09:48 AM.

  5. #11985

    Re: [DTB] Miracle Control

    Also, it flips for Leo, TNN and Food Chain.

  6. #11986
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    Re: [DTB] Miracle Control

    http://magic.wizards.com/en/articles...ent-2017-04-24

    Never thought this day would come.

  7. #11987
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    Re: [DTB] Miracle Control

    F

    RIP boys. I don't get it... but yeah. F
    Quote Originally Posted by nedleeds View Post
    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
    Quote Originally Posted by Von View Post
    Is this a troll or are gobbos really dtb?

  8. #11988
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    Re: [DTB] Miracle Control

    Goodbye and good riddance. I couldn't help it.
    Asylum EDH: Foil or go home.

  9. #11989

    Re: [DTB] Miracle Control

    It's been a good run people, thanks for the fun times.

  10. #11990
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    Re: [DTB] Miracle Control

    RIP Miracles Thread

    Only Tier 1 or 2 deck to never have a Source primer.

  11. #11991
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    Re: [DTB] Miracle Control

    See you all in Vial maverick chat guys.

    Sent from my ONEPLUS A3003 using Tapatalk

  12. #11992
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    Re: [DTB] Miracle Control

    F

    That's it; I'm done with MTG.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  13. #11993
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    Re: [DTB] Miracle Control

    RIP Miracles. Mistakes were made. I thought the deck was fine and if they wanted to ban something, it shouldn't have been top. My condolences to those who are more affected by this decision.
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
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  14. #11994
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    Re: [DTB] Miracle Control

    Bye Felicia.
    Quote Originally Posted by nedleeds View Post
    was greg mitchells hair ever on camera?
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  15. #11995
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    Re: [DTB] Miracle Control

    A tier 2 fringe archetype may be possible with the Miracles cards using a Scroll Rack/Land Tax engine instead, but this deck is definitely dead.

    I wish they would have banned Terminus instead. Losing Top completely kills this deck, and hurts so many other strategies too.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

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    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  16. #11996
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    Re: [DTB] Miracle Control

    The Clergy of Cool will disperse like the Fellowship, but we will always be around!

  17. #11997
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    Re: [DTB] Miracle Control

    Sorry guys I play ANT religiously and hate a t1 top but this is stupid.

  18. #11998

    Re: [DTB] Miracle Control

    It's so sad to see that one of the most iconic legacy cards is going out. RIP SDT and my condolesence to all miracle players.
    controls

  19. #11999
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    Re: [DTB] Miracle Control

    RiP.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  20. #12000
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Hanni View Post
    I wish they would have banned Terminus instead. Losing Top hurts so many other strategies.
    Hurting Painter, Nic Fit and other archetypes relying on this colourless super cantrip to compete with the powerful blue cantrips was a huge reason I didn't want to ban the Top. Should have been Counterbalance.
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
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