Just coming back from a small tournament with 17 people and five rounds of legacy. I've played the list I posted above.
I went 2-2-1.
In general I really had some unlucky moments which do not rely on the list in general.
1. Reanimator:
I had a really good hand with confidant, hierarch, pridemage, 2 lands, 1 wasteland and one other card I don't remember. I also started the game. After some rounds my board was pretty awesome and he only played ponder. I didn't realize what he was playing when suddenly griselbrand sneaked into the battlefield... Even my deck has a good "natural" defence against graveyard-based decks I had no shaman, no zenith, no ooze, no knight for bojuka bog at that time... after some more rounds of drawing nothing useful with confidant I got killed by griselbrand.
0-1
I boarded in oblivion ring, thalia and choke. I then mulliganed down to 5 after having no lands each time. I then ended up with dryad arbor, shaman and 3 other non-land cards... Didn't want to go down to 4, so I played arbor and passed. He plays a land and passes. I play shaman, he brainstorms and forces (that happens if you can't cast anything in your first turn)... Then griselbrand came again... I survived some sad rounds and finally got defeated.
0-2
I don't know if I should have taken a mulligan down to 4 but in general the situations just were not in my favor.
general: 0-1-0
2. Sneak and Show:
In general show and tell is a good matchup. In the first game he drew a lot of lands and I hab knight in my hand waiting for show and tell. After an intuition into show and tell (my luck that he didn't go for sneak attack) emrakul entered the battlefield to then get back to his hand by fetching karakas.
1-0
I boarded in oblivion ring, gaddock teeg, choke and thalias. After the first 2 rounds he had one vulcanic and one island. He destroyed vulcanic, casted thalia and somehow he never drew a second land... unable to cast everything I won the second game.
2-0
general: 1-1-0
3. UW control:
That deck seemed to be a bit homebrown, playing geist of saint traft, snapcasters, forces, stoneforges, ... things like that :P
The first game he got a stoneforge out really soon and unfortunately I somehow stuck with 2 lands. I had nothing to say in that game. He just overran me with geist and equipment.
0-1
I boarded in thalias, choke, engineered, 2 tutors. In that game I had a good mana ramp via zenith and shamans and was able to get out knight and pridemage really soon. The game ended also quite fast, this time in my favor.
1-1
The third game was a mess. First I had to mulligan down to 5 again. Then it was a back and forth between us. I had a ful board, he plays supreme verdict. Then he had geist, clique and I play engineered on 3. Finally we ended up with an batterskull equiped 13/13 knight on my side and a stoneforge mystic equiped with sword of feast and famine and batterskull on his side being in top deck mode...
I top decked maze, he top decked wasteland, I top decked mother, he ratched bomb... All in all it was a draw in the end as nobody could finish in the last 5 turns.
general: 1-1-1
4. UR Delver brew:
The first game I lost due to a lot of removals and counters...
0-1
The second game I won as I was faster than him this time by ramping out with zenith and hierarch.
1-1
The last game was similar but with a very exciting situation: I was on 6 life as he played his spells against me this time (thalia was already on the board). Then it was his last turn (he was on 3 life): He played price of progess for 3 mana and I had 5 non basics out at that time (including a fetchland). I then fetched to a basic land, used deathrite shaman to get 2 life, used scryb ranger to get rid of another non basic, used deathrite shaman again to get 2 life and ended up with 3 life total.
That is one the situations why I live this deck. All these possibilities one has are just awesome!
2-1
general: 2-1-1
5. Death and Taxes:
In the first game I had a good hand (with 2 fetchlands and zealous persecution which is very nice against DnT). He sworded my mother first turn. I played confidant second turn, he wastelands one of my lands and then it began... the worst confidant ever... first I revealed batterskull and drew no land... then I revealed stoneforge and drew no land... then I revealed another confidant and drew no land... then I revealed shaman and drew no land... then I scooped. I think sometimes shit happens but that was really, really unlucky.
0-1
Second game I boarded in more zealous persecutions, engineered and one tutor. This time I won thanks to a lot of removals and mana ramp.
1-1
In the third game I always had perfect answers to my threats. I play jitte, he plays revoker on jitte via vial and rest in peace. He plays jitte, I want to decay it and flickerwisp gets vialed in... I whipe his board with persecution, end of turn another flickerwisp gets vialed in targeting my knight, then he equips jitte on wisp and starts to attack (I couldn't use knight in response to the vial activation because I attacked with him. Maze would have be a thing...). End of turn I get my knight back and in my untap step he vials in revoker on knight, so I wasn't able to use him that turn either... That's it :P didn't find back to the game as he raped me.
1-2
general: 2-2-1
In general I think I really had some bad luck in some games concerning the draws and also the amount of mulligans I had to do. I never came to marit lage in these games and nearly always boarded the combo out in the second games. In the one game where I drawed I would have won by doing the combo but it was boarded out... It is not an easy question when or when not to board out the combo. Often I still get it wrong.
Reanimator seems to be not an easy matchup as the graveyard hate always needs some time to get running. The one life from the loam main deck seemed to be not really useful in here. I think I will get that one out and add the 4th knight again. In general the mana base maybe a bit too greedy, so all together bog/maze/dd combo maybe too much colorless/slow/no lands. The creature base seems very stable but global removals love supreme verdict always are very dangerous and may cost the game.
I will go on testing the deck and trying out some other card choices but the shell itself will remain.
I really like the cards I'm playing and think there is a future. The important thing is to find the balance between all these different kinds of cards and pieces. Greed is not always good.
I hope you find that report useful,
Stuhl
Last edited by Stuhl; 03-17-2014 at 05:13 AM.
Has anyone watched the scglive deck tech of ryan delang? Thoughts on his build guys? Living wish in maverick? Pretty interesting tech
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I did, but I'm not sure how I feel about it. He didn't hit top 16, so I'm a bit skeptical that it was terribly effective.
Living Wish, I'll admit, does seem interesting. I don't know if I like everything that he did with it, but it is interesting.
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Played the local Wednesday night legacy event yesterday, 17 players, 4 rounds + a top 8.
I wasn't anticipating to have time to play legacy this week, so I lent out some black duals to a buddy. As a result, I opted to use that as an excuse to reapproach straight GW.
Going back to just GW, I felt comfortable increasing the threat density of the deck and running Gaea's Cradle with Sigarda. With the Cradle, I wanted to try out a third equipment and settled on the unconventional Behemoth Sledge as a way to race Delvers and Trample through True-Name. It felt better than Batterskull or a second Fire and Ice, and proved to be pretty useful on the night. I wish the equip cost was 2, however.
The sideboard was a bit of a rushed effort to fill the gaps that losing Black left. Lately, my store has had its share of lands, bug, and miracles.
Round 1 v UB Tezzeret (2-0)
Game one was a bit of a grind, worked through multiple Baleful Strixes.
Game two I lead on Deathrite into Wasteland + Loam on turn 2.
> I won two more games while we were waiting for the round to finish.
Round 2 v UG Food Chain (2-0)
Game one he forces an early Green Sun's for 3, then Forces a hardcast Sigarda. Pridemage resolves and beats his face in for a while and he can't recover from the card disadvantage or find a way to fight through the onboard Pridemage.
Game two I stick a Thalia. He Cliques me on my turn 3 and I Enlightened Tutor for Ethersworn Canonist in response; he takes one of the two Pridemages from my hand. He can't assemble a board through Pridemage, Thalia, and Canonist.
Round 3 v Bant Lands w/ Living Wish (1-1-1)
Game one he gets after a Supreme Verdict clears up any pressure from me and he's able to assemble Dark Depths + Stage.I have a Path to Exile and a Swords to Plowshares, but can't find an Ooze in time to nip his graveyard.
Game two I Wasteland him twice and keep him off mana while I stick a Scavenging Ooze and keep him down.
Game three goes to time after we fight over an Engineered Explosives and I end up with a board state involving Ensnaring Bridge, Rest in Peace, Rest in Peace, Pithing Needle on Thesp Stage. While he's running out of cards in his library, I can't draw a creature for a solid way to hit him for a number of turns.
Round 4 v BUG Delver (ID | 2-0)
We play it out anyways and I beat him in two. Boarding into a third Ooze and having access to Rest in Peace really changes this matchup.
Top 8 v BUG Delver (2-0)
We get paired up again for the top 8 with me on the Play.
I lead off on Mother, to which he lays and Underground Sea and Disfigures. I go for Stoneforge on turn 2 and he has the Daze.
Turn three I have a second Mother, and he a Dark Confidant.
I then lay a Thalia and a green fetch, he has a Goyf. I get Dryad Arbor end of turn and lay Gaea's Cradle into Sigarda on turn five. Turn six I draw Sword of Fire and Ice (play + equip) and start beating in. He finds an Abrupt Decay for the Sword, but can't deal with the Sigarda.
Game two he ends up with double Goyf and a True-Name. A Maze of Ith and a Knight keep the Goyfs at bay while my River Boa gets in for 5 a turn. He finds an answer for the Knight, so I Path to Exile a goyf to keep pressure, attacking for 5 with River Boa then Maze of Ithing it to keep it on defense. He ends up having to Golgari Charm away his TNN and most of my field (Hierarch x2, Thalia, River Boa), but I have the swords I'd been sandbagging to remove his last goyf - leaving me with only a Pridemage to his empty board. I draw a Fire and Ice, Loam back a fetch to have Dryad Arbor access and close out the game.
Last edited by haganbmj; 03-28-2014 at 12:46 PM.
Don't get me wrong, I like it when Maverick gets attention, and I like that he tried something different at a big tournament - props to him. I'll admit Wish warrants testing, but consider me skeptical is all.
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@haganbmj: Sledge looks like pretty interesting tech. Could you go a bit or into detail on that one?
Yeah, you used the Sledge like I suggested!
Sledge seems clunky and slow, but it does allow pretty much every one of your creatures to trample over TNN and survive. You'll obviously win the damage race with lifelink too. Maybe you can swap a Loam for a Sylvan Library to take advantage of the extra life.
The suggestion was Tyrio's. I was looking for another equipment to improve the True-Name matchups, but didn't want another Sword of X/Y because they don't win you the race while you're getting chump blocked. I didn't want Batterskull because I really don't want to be on any more than 2 Stoneforges (they just aren't proactive enough).
The idea was that lifelink is an effective means of dealing with True-Name, because even just a Pridemage with a Sledge is going to be generating 10 point swings.
The problem with Sledge really is the equip cost. I wouldn't play it if I didn't have Cradle in the deck, because I feel like even off a Stoneforge activation, paying 5 to land + equip the Sledge is more than the deck can do sometimes.
@Tyrio - Yeah I wanted to try 2 Loam on Wednesday just because our store runs so few basics most nights. I cut Sylvan Library from the GWb build because it increased the spell count to a number I wasn't content with, but there might be space in straight GW for it to come back in. Both Loams were really good though on the night, I Wasteland locked UB Tezz, Lands, and BUG Delver - something that rarely happened what I just had one in the sideboard.
Speaking of the sideboard, my board plan was a bit different with regards to the graveyard.
Against BUG, I left in Loams and brought in Rest in Peace on top of that. The rationale was that both are effective strategies against them and I can choose which gameplan to play based on the first few turns. It might be a bit anti-synergistic when I'm rocking 4 Knight, 3 Ooze postboard, but the density of high-impact cards really helped swing the matchup.
Would it be possible to update the primer?
Update the new match up analysis and the new deck lists?
If the meta is not TNN heavy and there is a lot of Combo (Reanimator, Show&Tell) , Miracle, Team America, Grindstone
Is the old G/W of Maverick the right choice?
Last edited by Deckerator; 03-28-2014 at 07:45 PM.
Played another event with the list found here.
Round 1 Bye
Round 2 v Merfolk with Standstill and sideboard Spreading Seas (2-0)
Round 3 v Megadeus on BW Deadguy Ale (2-0)
Round 4 v RUG Delver (ID) - 1-1 split on the side games
Top 4 v Jon on Manaless Dredge (ID to go home)
Should've just slaughtered Dredge. I have 8 sideboard cards even for that matchup.
Sideboard still needs some tweaking, but this gave me a few ideas.
Beat Merfolk game one with overwhelming board pressure. Game two he Spreading Seas'd my Plains on turn 2 and I lost a turn to the awkward mana configuration. He assembles a small board, but I'm able to present a Behemoth Sledge on a Pridemage for a 14 point life swing (2 Hierarch) that puts me well out of reach and locks up the game.
My board against the RUG guy was -3 Pridemage, +1 Scooze, +1 River Boa, +1 Path to Exile. I should be boarding Maze of Ith in too, but overlooked it. River Boa is pretty meh, but it fills its role. It's a fun flex slot for the moment that has proven to be a unique and unexpected threat. Perhaps I should be bringing in the Rest in Peace as well, but I feel Loam + Ooze is usually enough to take the matchup. RiP can be hit or miss.
EDIT 4/3/14
Played another event with this 75 since I haven't had a lot of time to mix it up.
Round 1 v Mono Red Sneak Attack (2-1)
Wasteland is pretty strong against Sandstone Needles and City of Traitors. Blood Moon gets me game two when I fail to fetch around it, I die with 3 Pridemage, a Teeg, and a Path to Exile in my hand. Game three I take with a strong opener involving Thalia, Mother, and a Pridemage.
Round 2 v Deathblade (2-0)
Pretty standard games. He has Stoneforge and I have Pridemages. Game two I keep his Deathrite off activation while an early Knight + Wastelands take the game.
Round 3 v Bant Lands (0-2)
Game one he has double Supreme Verdict early on that takes care of both of my Scavenging Oozes. I hardcast and resolve Sigarda, but with him at 28 life off a Swords'd Marit Lage, I'm unable to close the deal before he can dig into an Intuition setting up another Marit Lage. Game two he has 2 Path to Exiles to keep my pressure off the table which causes me to tap out to put pressure on the table after missing a land drop. He end of turn Crop Rotations into Marit Lage and takes it.
Round 4 v UR Dragonstorm (ID - 1-1 in games)
We opt to ID since we'll both make top seed thanks to my high breakers and his 2-0-1 record.
In the games we play I take the first off Thalia to pressure his mana sources and he takes two after Burning Wishing for a Pyroclasm to clear away a Teeg of mine. I have Canonist on board, but he is able to generate enough value off of Grim Monolith -> Dragonstorm (Storm 2 = Bogardan, Bogardan), wiping my field in the process.
In the first game I had an active Behemoth Sledge gain me some life before he Burning Wished for Shattering Spree to take care of it.
Top 8 v Bant Lands (ID)
Split top 8 to head home.
Last edited by haganbmj; 04-03-2014 at 02:55 AM.
I'm expecting a bit of an upswing in miracles locally, and I'm really not sure what the best plan against it is. I've tried both GW Vial with Depths and Dark Zenith Maverick, and both seem to have merits. Both Vial and Abrupt Decay are clearly good in the matchup, so I'm sort of looking for tiebreakers. Are there any particular cards you like to include (main or side) when expecting miracles, and do they tilt you towards one build or the other?
Gaddock Teeg in the Zenith builds is pretty back breaking to Miracles. Stops Entreat, Jace, and Terminus. Also shuts down Engineered Explosives, which, can be a problem.
Also in Dark Maverick lists Liliana of the Veil can be really good against them as well.
An early Thalia is pretty nifty as well slowing them down a turn or two, but eventually they will be able to play around her. Although turn 5 Jace or one less angel token can help swing the game.
Hope that helps!
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