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Thread: [Deck] MUD (Metalworker)

  1. #4801
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    Re: [Deck] MUD (Metalworker)

    I'm pretty high on MUDs placement in the current meta. So much 4c control and other control variants. There are definitely things to take into consideration that give us fits, but walkers, disruption, and prison pieces are all very good right now. I'm not sure I'm taking MUD to the upcoming 20k. But I'm seriously thinking about it. Imma include my current list below. Be happy to discuss my choices with anyone who's interested.

    Deck: Legacy Colorless Mud Friends 1-14-20.dec

    Counts : 60 main / 15 sideboard

    Creatures:8
    1 Walking Ballista
    4 Thought-Knot Seer
    2 Golos, Tireless Pilgrim
    1 Ulamog, the Ceaseless Hunger

    Artifacts:19
    4 Chalice of the Void
    1 Manifold Key
    3 Grim Monolith
    2 Sorcerous Spyglass
    3 Sphere of Resistance
    2 Ensnaring Bridge
    1 Trinisphere
    3 Thran Dynamo

    Others:8
    4 Karn, the Great Creator
    2 Ugin, the Ineffable
    2 Ugin, the Spirit Dragon

    Lands:25
    4 Ancient Tomb
    3 Blast Zone
    1 Cascading Cataracts
    2 City of Traitors
    4 Cloudpost
    1 Crystal Vein
    4 Glimmerpost
    1 Karakas
    2 Thespian's Stage
    3 Vesuva

    Sideboard:15
    1 Walking Ballista
    2 Faerie Macabre
    1 Golos, Tireless Pilgrim
    1 Razormane Masticore
    1 Tormod's Crypt
    1 Sorcerous Spyglass
    1 Ensnaring Bridge
    1 Bottled Cloister
    1 Mystic Forge
    1 Batterskull
    1 Mycosynth Lattice
    1 Spine of Ish Sah
    2 All Is Dust
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  2. #4802
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    Re: [Deck] MUD (Metalworker)

    Sb is still fluid. I have like 4 to 5 possible flex slots, and I'm not sure what to expect in an open paper meta, exactly. For example, masticore is great vs esper and bug but bad vs ur and less good vs grixis delver. Etc.
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  3. #4803
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    Re: [Deck] MUD (Metalworker)

    Just to start conversation, I feel like warping wail is generally not great. It helps a little vs sns and snt, but not enough to be 100pct worth it. I also feel like batterskull is better than wurmcoil vs aggro due to its ability to be evasive and also just be equipped to a ballista to randomly gain life. Even if it goes to 0, it's still a germ with the activated abilities of a ballista.
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  4. #4804
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by malfie13 View Post
    I'm pretty high on MUDs placement in the current meta. So much 4c control and other control variants. There are definitely things to take into consideration that give us fits, but walkers, disruption, and prison pieces are all very good right now. I'm not sure I'm taking MUD to the upcoming 20k. But I'm seriously thinking about it. Imma include my current list below. Be happy to discuss my choices with anyone who's interested.

    Deck: Legacy Colorless Mud Friends 1-14-20.dec

    Counts : 60 main / 15 sideboard

    Creatures:8
    1 Walking Ballista
    4 Thought-Knot Seer
    2 Golos, Tireless Pilgrim
    1 Ulamog, the Ceaseless Hunger

    Artifacts:19
    4 Chalice of the Void
    1 Manifold Key
    3 Grim Monolith
    2 Sorcerous Spyglass
    3 Sphere of Resistance
    2 Ensnaring Bridge
    1 Trinisphere
    3 Thran Dynamo

    Others:8
    4 Karn, the Great Creator
    2 Ugin, the Ineffable
    2 Ugin, the Spirit Dragon

    Lands:25
    4 Ancient Tomb
    3 Blast Zone
    1 Cascading Cataracts
    2 City of Traitors
    4 Cloudpost
    1 Crystal Vein
    4 Glimmerpost
    1 Karakas
    2 Thespian's Stage
    3 Vesuva

    Sideboard:15
    1 Walking Ballista
    2 Faerie Macabre
    1 Golos, Tireless Pilgrim
    1 Razormane Masticore
    1 Tormod's Crypt
    1 Sorcerous Spyglass
    1 Ensnaring Bridge
    1 Bottled Cloister
    1 Mystic Forge
    1 Batterskull
    1 Mycosynth Lattice
    1 Spine of Ish Sah
    2 All Is Dust
    This list really looks like the Golos 12 post lists right? No Metalwork and no Forgemaster..

    Isn't the 4th Grim Monolith always better than the 3th Thran Dynamo?

    Agree with you on Warping Wail & Batterskull in this list. Wurmcoil Engine really shines with goblin welder

  5. #4805

    Re: [Deck] MUD (Metalworker)

    Recent small tournament had a classic MUD winning the tournament. Nice to see the old list still working in the meta.
    Marl Legacy Tournament 16.02.2020

    I think the double Lattice is interesting and the double Lightning Greaves are also new for me.

    List MUD - Ludwig Künzel:
    22 LANDS
    4 Ancient Tomb
    1 Blast Zone
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    1 Inventors' Fair
    1 Karakas
    3 Vesuva

    16 CREATURES
    1 Blightsteel Colossus
    3 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    1 Platinum Emperion
    1 Sundering Titan
    2 Wurmcoil Engine

    1 INSTANTS and SORC.
    1 All Is Dust
    21 OTHER SPELLS
    4 Chalice of the Void
    4 Grim Monolith
    3 Karn, the Great Creator
    2 Lightning Greaves
    2 Staff of Domination
    1 Thousand-Year Elixir
    3 Trinisphere
    2 Ugin, the Spirit Dragon

    SIDEBOARD
    2 Ensnaring Bridge
    1 Helm of Obedience
    4 Leyline of the Void
    1 Liquimetal Coating
    2 Mycosynth Lattice
    1 Orbs of Warding
    1 Sorcerous Spyglass
    1 Spine of Ish Sah
    1 Steel Hellkite
    1 Walking Ballista

  6. #4806
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    Re: [Deck] MUD (Metalworker)

    Indeed, nice to see this deck again !
    I don't really understand the double lattice neither, but I like double greaves + Elixir. Great against oko !

  7. #4807

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Jorruk View Post
    Indeed, nice to see this deck again !
    I don't really understand the double lattice neither, but I like double greaves + Elixir. Great against oko !
    Maybe because with Worker out you can just try to go for the double Lattice in a single turn or two turns in a row. Most people might counter the Lattice and tap out, because they think they have a window of opportunity. Also you can fetch from the maindeck with Kuldotha in this deck, so you might want to have a copy main and a copy in the sideboard for game 2 and 3. The opponents might hold open Swords or something like it for Blightsteel, only to find out they can't do anything anymore after Kuldotha resolved his fetch for Lattice.

  8. #4808
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by kathor View Post
    Maybe because with Worker out you can just try to go for the double Lattice in a single turn or two turns in a row. Most people might counter the Lattice and tap out, because they think they have a window of opportunity. Also you can fetch from the maindeck with Kuldotha in this deck, so you might want to have a copy main and a copy in the sideboard for game 2 and 3. The opponents might hold open Swords or something like it for Blightsteel, only to find out they can't do anything anymore after Kuldotha resolved his fetch for Lattice.
    Oh yeah I can see the point !
    It somehow joins the draft deck I made when KGC came out.

  9. #4809
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    This list really looks like the Golos 12 post lists right? No Metalwork and no Forgemaster..

    Isn't the 4th Grim Monolith always better than the 3th Thran Dynamo?

    Agree with you on Warping Wail & Batterskull in this list. Wurmcoil Engine really shines with goblin welder
    Yes. And I have been continuing to evolve my list and choices. Currently on 4x monoliths and 1 dynamo. Really more likely to get hit by a null rod effect than a btb effect lately anyway

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  10. #4810
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    Re: [Deck] MUD (Metalworker)

    Deck: Legacy Colorless Mud Friends 2-20-20.dec

    Counts : 60 main / 15 sideboard

    Creatures:8
    1 Walking Ballista
    4 Thought-Knot Seer
    2 Golos, Tireless Pilgrim
    1 Ulamog, the Ceaseless Hunger

    Artifacts:17
    3 Chalice of the Void
    1 Candelabra of Tawnos
    1 Manifold Key
    4 Grim Monolith
    2 Sorcerous Spyglass
    2 Sphere of Resistance
    2 Ensnaring Bridge
    2 Trinisphere

    Others:9
    4 Karn, the Great Creator
    2 Ugin, the Ineffable
    3 Ugin, the Spirit Dragon

    Lands:26
    4 Ancient Tomb
    2 Blast Zone
    1 Buried Ruin
    1 Cascading Cataracts
    2 City of Traitors
    4 Cloudpost
    1 Crystal Vein
    4 Glimmerpost
    1 Karakas
    1 Labyrinth of Skophos
    2 Thespian's Stage
    3 Vesuva

    Sideboard:15
    1 Walking Ballista
    1 Golos, Tireless Pilgrim
    1 Chalice of the Void
    1 Tormod's Crypt
    1 Liquimetal Coating
    1 Sphere of Resistance
    1 Ensnaring Bridge
    1 Helm of Obedience
    1 Mystic Forge
    1 Orbs of Warding
    1 Mycosynth Lattice
    1 Spine of Ish Sah
    3 Leyline of the Void


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  11. #4811

    Re: [Deck] MUD (Metalworker)

    Is there a discord channel for MUD? If so can someone provide a link for me please?

  12. #4812
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by PuppyWuppy View Post
    Is there a discord channel for MUD? If so can someone provide a link for me please?
    There is one, but no one seems to use it. If there is an active 12post server might be better. I have zero clue if there is an active discord of either. I'd be interested tho

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  13. #4813
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    Re: [Deck] MUD (Metalworker)

    Lol. Someone running a list very similar to mine won a dual for duals not too long ago. Good job, and congrats!

    https://www.mtgtop8.com/event?e=24892&d=374189&f=LE

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  14. #4814
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    Re: [Deck] MUD (Metalworker)

    Thoughts?



    I'm thinking Scrapyard Recombiner and Arcbound Ravager can make this interesting by making big ballistas. You can capitalize on both Ozolith and modular at the same time.

  15. #4815
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Silverflame View Post
    Thoughts?



    I'm thinking Scrapyard Recombiner and Arcbound Ravager can make this interesting by making big ballistas. You can capitalize on both Ozolith and modular at the same time.
    Useful one-off in Steel Stompy, tested it yesterday, was fun! Nonbo with Chalice ofcourse.

  16. #4816
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    Re: [Deck] MUD (Metalworker)

    What do you think about the new Fox.... doesn't work with chalice, but a lot of other MUD cards still work. Challenge for me is, how to disrupt the opponent without using Chalice (or Trinisphere). If we can't disrupt the opponent, the only way seems to be all-in combo I think?

  17. #4817

    Re: [Deck] MUD (Metalworker)

    Got my butt handed to me by the fox + monoliths into infi combos last night. Good times. Seems pretty strong.

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  18. #4818
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    What do you think about the new Fox.... doesn't work with chalice, but a lot of other MUD cards still work. Challenge for me is, how to disrupt the opponent without using Chalice (or Trinisphere). If we can't disrupt the opponent, the only way seems to be all-in combo I think?
    yeah, something with 7-8 monoliths, stoneforge, welders... I wonder where I've seen those
    No lodestones either. Probably would be better to skip the lockpieces.

    I think retrofitter would be a nice addition to go full combo. I'll try to sketch a list later.

  19. #4819

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Silverflame View Post
    stoneforge, welders...
    No, but I'll not say more. He's a sourcer and I'll leave it to him if he likes.

  20. #4820
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Secretly.A.Bee View Post
    No, but I'll not say more. He's a sourcer and I'll leave it to him if he likes.
    That was me on the Fox deck! I was running the mono-R list in the opening post of the thread in N&D.

    We do discuss some sort of MUD hybrid in the thread but losing Chalice, etc... requires a pretty different approach than traditional MUD.

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