Regarding Blightsteel: It can sometimes be a bummer to draw him, but that is a card that if you play enough matches, you will begin to appreciate what he brings to the table. I tried the list without it, it wasn't great. Nothing else can so reliably one shot someone or change the dynamic of the game the way that card can. This deck can be vulnerable to its own internal inconsistencies, it just comes with the territory, and sometimes BSC is just a dead card, but for what he does I choose to just deal. I side out Blightsteel in some situations, but not because I am worried about the topdecks, it'll be because the other guy plays too many dudes for him to be a 1 turn clock, or because I am morphing to a more control configuration that tries to just remove remove remove and win the longer game or something like that.
Regarding Bug: I'm not sure where you are playing, but I don't think I've seen Sower of Temptation played in any of the large events in the northeast US over the last 2 years. I would disregard that outcome. BUG has a lot more variety within the archetype than many decks I think, the sideboarding depends a lot on what I see, because the planeswalker mix, even the creature mix to some degree, has some variety to it. Warping Wail is something I would leave in against some BUG lists and remove against others, depending on whether I saw Vendillion Clique or not. Ratchet Bomb vs Revoker is another choice that gets made based on what I see.
Regarding Greaves: When I first started playing this deck, I relied heavily on chalice and trinisphere. I had a hard time winning without those cards, and this was because I was new and not really playing all that well. Over time, as I learned the deck better, I broke my reliance on these cards. This may not be the case with you, but I could totally see how having extra greaves would be appealing: you get to protect your dude and go off faster, its a safety net basically. This may not be you, but thats my guess. As you get better at deciding what to keep and what not to keep, you will likely find that having an extra threat is much better than having an extra greaves, that does nothing on its own. I've been playing this deck for 1.5-2 years now, against everything you can think of, never with more than 1 greaves in the 75. It can be done!
On the other hand, the more I played blightsteel colossus, the more I hated it.
You have more than 10% having it in your opening hand, and without brainstorm or looting effect is a big mess.
Furthermore is not a win condition as it would look like. Delver may simply chumpblock with shaman and win the race, miracles has swords to plowshares and terminus, bg decks may force you to sacrifice it with liliana (it's a MU when almost everything you have is discarded or destroyed, supposing you have forgemastered it you lost another 2 cards and this option is not as fantamagic as it could sound).
I appreciate much more sundering titan or wurmcoil because even if resolved they still made impact on the board (armageddon or 2 3/3).
Of course there are games when you will curse youreself for not playing it, but they'll be even more times you will curse yourself for not having cutted that cc 12 IMHO.
Ignorance is strength
Liklihood of having BSC in the opener is 12%, give or take some rounding. But having it in your opener isn't an automatic issue, as there are plenty of hands that will allow you to hard cast it in a reasonable amount of time.
Sure, there are situations where delver can chump and win the race, but aside from Wurmcoil engine the same can be said about any of your threats really and he already has 4 Wurmcoils. Two attacks with BSC are going to win most games, it's hard to have enough toughness to withstand two attacks. Yeah, swords and terminus are things, but nothing is unanswerable. I worry less about Liliana forcing a sacrifice because if they even have the opportunity to do that something has gone wrong.
I'm not gonna say its wrong to not play BSC, but in my experience the benefits outweigh the feel bads.
If I were to cut Blightsteel Colossus, what would you recommend running in its place?
Myr Battlesphere is interesting, good for situations where I need a lot of bodies on the field, or opposite something like Liliana of the Veil. I also haven't worked Sundering Titan into my 75 yet, this could be a good time to do that.
Either of those would be fine, though I would lean towards titan.
Battlesphere can be good against BUG just because he resists both Lilly and Jace and hits hard, but Titan is also good against them as well for similar reasons. The 1/1s off Battlesphere are less relevant as blockers than it may appear unless you are against Gryxis. Against elves you just get trampled over, against Goyf decks you probably wind up gang blocking anyways to kill the Goyf so Titan can be better because he pressures them via land destruction, can't be killed by Goyf alone and will kill many Goyfs. In many situations its better to have the single fatty and blow up lands than it is the multiple blockers. Titan is much better against miracles, because it does something when it gets Terminused.
Last week I played MUD for Thursday Night Legacy at Phoenix Comics in Calgary. Here's a short report:
1 Ugin, the Spirit Dragon
1 Sundering Titan
2 Wurmcoil Engine
4 Trinisphere
4 Lodestone Golem
4 Chalice of the Void
4 Metalworker
4 Grim Monolith
4 Cloudpost
4 Glimmerpost
4 Vesuva
4 Ancient Tomb
4 City of Traitors
1 Platinum Emperion
4 Kuldotha Forgemaster
1 Steel Hellkite
1 Staff of Domination
1 Blightsteel Colossus
3 Lightning Greaves
1 Staff of Nin
4 Wasteland
SB: 1 Platinum Angel
SB: 2 Warping Wail
SB: 3 Phyrexian Revoker
SB: 1 Duplicant
SB: 1 Orbs of Warding
SB: 2 Tormod's Crypt
SB: 2 Wurmcoil Engine
SB: 1 Spine of Ish Sah
SB: 2 Ratchet Bomb
Round 1: Stefan - Reanimator
I lose the die roll.
Game 1: He has double Careful Study and FoW backup, but never finds a reanimation spell. Meanwhile, I'm able to land both Sundering Titan and Blightsteel Colossus. (1-0)
Game 2: He mulls to 4 or 5, keeping a hand with a scried Lotus Petal as his only mana source. I keep a hand with the option of CoT into CotV, but opt not to in order to ensure a steady stream of threats. He Entombs a Sire of Insanity in response to my second turn CotV, but I follow up with Tormod's Crypt, Trinisphere, and a chain of Lodestone Golems before he has any chance of recovery. (2-0)
(1-0-0)
Round 2: Jordan - Venser Miracles
I lose the die roll.
Game 1: He FoW’s my CotV, StP’s my first Metalworker, and establishes the Counter-Top lock with Entreat the Angels to stop my Trinisphere and second Metalworker. While I pray for a useful topdeck, he continues to develop his board position with Snapcaster Mage and JtMS, eventually closing out the game with a pack of angels. (0-1)
Game 2: I mull to 5 and fail to stick a single lock piece or threat all game thanks to his double FoW (I believe he mentioned having a third in hand), Counterspell, Snapcaster Mage, and topdeck Terminus. My own Ancient Tombs bring me low enough that all he needs are a few swings with Snapcaster Mage to finish me off. (0-2)
(1-1-0)
Round 3: Steven - BUG Delver
I lose the die roll.
Game 1: He opens with DRS. I open with CotV, which he promptly Dazes. I follow up with Trinisphere a turn later, but he has LotV and Tarmogoyf which close out the game before I can break the lock. (0-1)
Game 2: He forgets to side out a Daze, but it pays off when he uses it to counter my second turn CotV. I establish a soft lock with Lodestone Golem and he surrenders when I follow it up with another threat. (1-1)
Game 3: He opens with DRS. I open with Cloudpost, with Glimmerpost and Trinisphere at the ready for my next turn. Unfortunately, his second turn Hymn to Tourach strips both my Trinisphere and my Metalworker, leaving me with a hand mostly full of threats I can’t cast. My remaining plays only manage to slightly prolong the game and his and Tarmogoyf goes the distance. (1-2)
(1-2-0)
Round 4: Jerome - BUG Delver
I win the die roll.
Game 1: I have a slower Cloudpost start into a steady stream of lock pieces and threats, while he has an early Delver of Secrets to chip away at my life total. Eventually it’s his end of turn and I’m at 7 life with Grim Monolith, Trinisphere, Lodestone Golem, and active Kuldotha Forgemaster to his 6 life and tapped Delver of Secrets, untapped Tarmogoyf, and active DRS. I activate Kuldotha Forgemaster, sacrificing everything except Trinisphere and fetching Steel Hellkite to win me the game. (1-0)
Game 2: My hand full of artifact mana gets locked out by second turn Null Rod followed by multiple Wastelands, and LotV. While I never actually get to do much, the game goes long because he can’t seem to find a threat. I get to 30 life off Glimmerposts, while he manages to ultimate both LotV and JTU (which mills most of my library) before dropping a Tombstalker, which I feel warrants my surrender. (1-1)
Game 3: This game is a grind in which I do a lot of damage to myself trying to resolve lock pieces and threats. He eventually makes the mistake of casting Delver of Secrets while he has FoW and no other blue cards in hand, which allows me to land Kuldotha Forgemaster. He knocks me down to 4 life, but I tinker in Wurmcoil Engine to recover. He drops a Tarmogoyf, but I topdeck a second Wurmcoil Engine to secure victory. (2-1)
(2-2-0)
Comments:
-All notes (other than names and life totals) are from memory.
-All of my opponents were great. In particular, I had blast playing against Jerome, as we were both out of the money and playing for fun.
-I suck at die rolls. Even the die roll I won was actually a re-roll following a tie.
-Some of the other decks in the room: Elves, Enchantress (?), Goblins, Grixis Delver, Landstill, Solidarity, Tezzerator, unknown graveyard deck (Tin Fins? Zombardment?), UR Commander Precon.
-A couple of big mistakes I made were 1) playing Metalworker into Counter-Top despite having just had my Trinisphere countered by it a turn prior and 2) thinking Abrupt Decay is a sorcery. While both mistakes occurred in losses, I don’t think the results would be any different if I hadn’t made them.
-Lightning Greaves didn’t do anything all night, but I didn’t draw them a whole lot either. Personally, I really like having them in the deck, even if I do side them out more than anything else.
-Staff of Nin felt like a wasted slot. I like both of its abilities, but its impact doesn’t seem worth the cost. I’ll replace it by siding in a Wurmcoil Engine.
-Coercive Portal and/or Cavern of Souls might have made the difference in some of the losses.
-I wanted Contagion Engine in the sideboard, but I forgot to include it in my last order and the store was out of stock.
My forgemaster targets are 1 sundering titan, 4 wurmcoil engine, 1 steel hellkite and 1 spine of ish sah.
I play only treats they don't rely on kuldotha or metalworker. Most of the time I search for wurmcoil, steel hellkite is the sixth cc6 and you can use it to shot the opponent when you have staff+metalworker instead of colossus.
I never played battlesphere because against bg (the MU where it's most performant) wurmcoil does a simil job while gaining life in the same time.
As far as Blightsteel is concerned, I put it in my sideboard about a year ago because there are a lot of decks where it isn't a one shot kill, and I'll side it in against some decks so that I can have that instant win. I play a Battlesphere in my main because I love how it spews dudes, especially in conjunction with Goblin Welder or Daretti.
I would like to share the list i played two weeks ago. In a 60 players tournament...ending 10th.
Top 8 was too near cause at the end of the swiss (6 rounds) from 7th to 12th had the same points.
It's a welder version with daretti...
http://tcdecks.net/deck.php?id=20032&iddeck=152553
Main:
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Great Furnace
1 Blightsteel Colossus
2 Goblin Welder
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
1 Platinum Emperion
1 Steel Hellkite
1 Sundering Titan
3 Wurmcoil Engine
1 Daretti, Scrap Savant
1 Ugin, the Spirit Dragon
2 All Is Dust
4 Chalice of the Void
4 Grim Monolith
2 Lightning Greaves
1 Trading Post
2 Warping Wail
Side:
2 Duplicant
2 Phyrexian Revoker
2 Pithing Needle
2 Relic of Progenitus
1 Spine of Ish Sah
3 Thorn of Amethyst
2 Tormod's Crypt
1 Trinisphere
Here is a mini report:
1- BGW deadguy ale: 1-1. The 3rd game i needed an extra turn to win...bad luck
2- Miracles: 2-1. The chalice opening is so good!!!
3- Eldrazi: 2-1. Closer match. At 1 life all eldrazi tapped and played and topdecked a kuldotha with greaves in play. Colossus enters and win. Platinum Emperion and wurms made me won the 3rd game.
4- Miracles: 2-0. Chalice and cavern...
5- Team america: 0-2. Mull to 4 one game. other one perfect hand with wastelands, dazes and a killer goyf...no game.
6- Team america: 2-0. Cavern and chalice again. 2 Wurm are too much for him. This time luck was in my side. 15min of round, the faster one.
Last time i played MUD in tournament like that i ended 2nd, so the deck is consistent but the worst is mulligans...a lot of mulls as you know!
Daretti is so awesome in this deck. Welder is so good too, when the game seems lost...and with greaves in play
But i have to say that most of the times the win condition was to equip colossus to greaves after searched it with kuldotha
All is dust is a pretty card too i like it in main!
Sorry for my basic english.
I played MUD for Thursday Night Legacy at Phoenix Comics in Calgary again tonight.
1 Ugin, the Spirit Dragon
1 Sundering Titan
3 Wurmcoil Engine
4 Trinisphere
4 Lodestone Golem
4 Chalice of the Void
4 Metalworker
4 Grim Monolith
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Ancient Tomb
4 City of Traitors
1 Platinum Emperion
4 Kuldotha Forgemaster
1 Steel Hellkite
1 Staff of Domination
1 Blightsteel Colossus
3 Lightning Greaves
4 Wasteland
2 Cavern of Souls
SB: 1 Platinum Angel
SB: 2 Warping Wail
SB: 3 Phyrexian Revoker
SB: 1 Duplicant
SB: 1 Orbs of Warding
SB: 3 Tormod's Crypt
SB: 1 Wurmcoil Engine
SB: 1 Spine of Ish Sah
SB: 2 Ratchet Bomb
Round 1: Craig - Grixis Delver
Game 1: He burns me down before I can stabilize. I forgot to factor in the life gain playing Glimmerpost would yield when conceding; combined with the Wurmcoil Engine in hand and the Trinisphere on the board, it may have been enough to stabilize against Young Pyromancer tokens and any remaining burn spells. (0-1)
Game 2: Ratchet Bomb prevents him from committing too many threats to the board while I try to find some of my own. Both of the Metalworkers I play eat bolts, but that just paves the way for Steel Hellkite to come online. (1-1)
Game 3: My deck insists on getting both Kuldotha Forgemaster and Wurmcoil Engine into play, while my opponent’s deck refuses to flip Delver of Secrets. (2-1)
(1-0-0)
Round 2: (I’ll butcher his name if I try to spell it) – Tin Fins
Game 1: I completely lock down the board with CotV and Trinisphere. We both end up in topdeck mode, with me chipping away with a worthless Metalworker, but eventually I find Lodestone Golem and Wurmcoil Engine to seal the deal. (1-0)
Game 2: He transforms his deck with Monastery Mentors and Stoneforge Mystics. I try to get something going, but get denied. An army of monks beat my face in. (1-1)
Game 3: I play Trinisphere followed by Metalworker into Platinum Emperion. This should’ve been enough to win the game, but Batterskull and double Stoneforge Mystic keep me at bay until we go to time. On the last turn of overtime, I swing with both Platinum Emperion and Blightsteel Colossus, but he has a blocker and enough life to survive. (1-1-1)
(1-0-1)
Round 3: Brian – White Weenie
Game 1: I lead with CotV, which counters a Silence the following turn; at this point I have no idea what I’m up against. He only ever manages to resolve Grand Abolisher and Elspeth, Knight-Errant, which, in conjunction with Ancient Tomb, get me as low as 7 life. I tinker out Blightsteel Colossus, equip Lightning Greaves, and swing to win. (1-0)
Game 2: He silences my first couple of turns. Eventually, I resolve Metalworker followed by Wurmcoil Engine and Ugin, the Spirit Dragon. (2-0)
(2-0-1)
Round 4: Jesse – Esper Deathblade
Game 1: Trinisphere and Wurmcoil Engine put in work, then, just as a comeback begins to look like a possibility, Ugin, the Spirit Dragon provides a clutch board wipe. (1-0)
Game 2: CotV, Wurmcoil Engine, and triple CoV (Vesuva) put in work. Batterskull and spirit tokens stall out the midgame, but I eventually find what I need to execute a combo finish. (2-0)
(3-0-1)
Comments:
-Changes from my previous list are -2 Vesuva, -1 Staff of Nin, -1 Wurmcoil Engine sideboard, +2 Cavern of Souls, +1 Wurmcoil Engine maindeck, +1 Tormod’s Crypt side. The maindeck changes feel like solid improvements, while the additional Tormod’s Crypt in the sideboard was a metagame call.
-Ignoring CotV and Trinisphere, Wurmcoil Engine was my deck’s MVP tonight.
-Lightning Greaves did exactly what I needed it to do.
-I feel like I was so close to a 4-0 night, but, in reality, I probably would’ve split the last round after a 3-0 start.
I had already noticed the deck on TC Decks, and I am very interested! Thanks for posting your report. I was wondering - since you only have Great Furnace for red mana to cast Daretti, do you ever get stuck without Red mana (the same question for the Welders, although there you probably can use the Cavern of Souls).
I'm actually more wondering if the missing Vesuva's aren't troublesome? The red seems a bit shaky too, but then again it's only 1 card, chances you miss out are very small. Two Welder with 8 red sources should be enough I guess...
Red mana's trouble was my first question when i decided to run that list too. But as Airwave says it's just one card and only it represents a problem in an opening hand with no red mana sources...i know that it represents more difficult in a deck that you have to mull too often.
That's the reason to play only one copy cause it's potential is in midgame as you know. I've to say that I played it twice in all swiss, so i didn't know exactly how it can affect to the deck stability and in both cases the game was on my side in that moment,
so i can't help so much in this question. As well as Ugin and trading post were missed all the day!
90% of the times Welder is castered with cavern cause often there is a cotv in play...(i run a playset of caverns).
I often play the colorless version with two vesuva, but as you know artifact lands work so well with kuldotha's ability and i was looking for to get a more midgame powerfull deck and welder/daretti are, in my opinion, a good way to get it.
Warping wail is an excellent card i won't discover the moon (i countered a terminus!), but in fact it's a meta question. There's a lot of SnT decks on my meta, as well as confidant, DRS and so one...if i have to make any changes problaby was to put the 3rd warping in main but i don't know for wich card.
And of course SB is always subject to change...
This, after some test runs i was confronted with inconsistent openers. Somewhat instable.
While Cloudpost and Goblin Welder are somewhat awkward it also fixes some mid/lategame inconsistency in the manabase.
While i really like the concept i am not really sure i would want to be doing it for real, yet.
I played this for the last Jelly Jam and did pretty well with it, I very rarely have any issues at all in getting a red source, but's partly due to the 3 Mountains, and the Solemn to get one, which is decent card advantage ^_^
I haven't played this deck in a couple months as I'm working on another deck that I'm going to play for this upcoming Jam. Also was working on an additional one until about a month ago, because TKS makes that deck sad... Silly card makes that combo very sad...
Hi, I almost has the whole MUD deck now and I had it on a spin in Wensday.
This deck list is taken from a friend of mine so all credd to him:
http://deckstats.net/deck-9710571-e5...c258808ef.html
Cards that are special in main deck:
Batterskull:
Batterskull is the best threat we have on 5 mana. He give back our lost life from Tomb, vigilance and if the germ dies, we can equip it on on other cretures like Metalworker. Batterskull is really hard to kill as well. Like to have more but there is only room for one off.
Phyrexian Metamorph:
My friend really likes this card but I am not totallt sold yet. You can make cool plays with it. Copy a Stoneforge to get your own Batterskull or make a copy of a flying 20/20.
2 Coercive Portal:
I think portal is better then Staff of Nin, you don't always have 6 mana to cast it, but 4 is not a big problem. The issue with MUD, we can't recover from lost of CA early in the game. Portal help us refill the hand with more card. Reallt like ii in main.
The Games
Match 1: Lands
Oh my god what this matchup is bad for mud. If lands has Explore and wasteland on R1, we lose the game so hard. Even if we can get the advantages, Lands can get a 20/20 from nowhere and win.
I mulligan to 5 both times and he had Wasteland both. GG.
0-1
Match 2: Junk Nic-fit
This match up is favor for MUD, I think.
Game 1: He gets Vet and Cabal me. He gets lands and I don't. No really good follow up from his side.
I played land until I got 8 for Sundering Titan. Destroy his three lands. Then I drew Phyrexian Metamorph and copy Titan. He scoope. :3
Game 2:
I got only land in Void and Portal. I play Void R2. I got it out on R3 and my oppent got out a Vet but nothing else. I drew more lands and Grims. He plays Rhino turn 4 and 5. After turn 5 I draw Stell Hellkite and Kuldotha Forgemaster, and play both. He plays Deed to blow my Grim and Void. Path my Stell hellite as well. Big mistake, I activate Forgemaster to get Sundering Titan and blows his land. I win from there.
1-1
Match 3: BG Loam Pox
This is not a good match up.
Game 1: I lose to 20/20
Game 2: Igot the controll of the game
Game 3: We trade cards and it begins to be stable but then he gets his Dark Depth with Stage. But I have a batterskull that gives me lift. I draw for my turn, a Angel. I play her and give her Lightning Greaves. I have Batterskull with germ and Angel with Greaves. He got a 20/20. I have to attack with my germ to get to over 20 life and then return it to my hand and play it again. So I don't have to ecit my Angel. Nothing happen in 5 turns, I got a more Graves.
After then I drew Forgemaster, Play it with shoes. On his turn he plays Lilana and I have to sac my Germ. But I get my self Staff of Domnination and taps his 20/20 and kill the game
2-1
Match 4: MonoBlue StifleNought
A homebrew with Delver, Stilfe, Dreadnought and Mask of the Mimic.
Game 1: I got daze three times in the row but he only got one land. So it looked really bad for me. He has a flip delver and beats me. But I got a Batterskull and plays it. Then on his turn he plays a Dreadnought and plays Mask of the Mimic to sac one of is non-flip delver to get another Dreadnought to sac it to Dreadnought. I have Spine of Ish Sah and plays it. Kills his Dreadnought and I win from there
Game 2: Slow strat from me, nothing on the borad. He gets a delver out on turn 1 and two more on turn 2. They didn't flip for 4 turns. So I got time to get a Lode stone, Lodestone and Batterskull. Winning the race with one Lodestone. They flip so they trade two lodestone for two flipdelver but my Batterskull germ lives. I win from there.
He told me after that he had Back to Basis in hand but I played Lodestone always one turn be he could cast it #Skills
I really don't like the deck against deck that can get Wasteland back from the grave, otherwise it was a blast to play.
There are currently 1 users browsing this thread. (0 members and 1 guests)