The difference between 3 mana and 4 mana can mean the difference between dying and winning against Storm... especially when you can get to 7 mana and Karn+Trinisphere all in one turn.
Liquimetal Coating just seems too cute to me. By itself, it does absolutely NOTHING. You can't have a dead card in your deck that often. You won't always get Karn out. At least with Mycosynth Lattice, it's never a dead card because you don't ever fetch it until you have Karn in play.
Zuran Orb doesn't seem too bad against burn but against everything else it's underwhelming?
- 'Pathy' on MTGO
- Eastern PA player
Agreed. I'm not so sure about the liquimetal coating plan in a colorless build myself yet either. Right now, the support cards that least impact the rest of your deck when you run a liquimetal coating strategy are Karn, the Great Creator, Karn, Silver Golem, Abrade, Kolaghan's Command and Fiery Confluence. Then there's Gorilla Shaman and Ancient Grudge which is dead without Liquimetal Coating. I also think Zuran Orb should be solely used in the burn matchup, except for a corner case match here and there. Mox Opal might also be almost a neccesity with Liquimetal Coating to carry those red cards, and Liquimetal Coating can turn on Metalcraft for you if you don't have it yet. That's all I can think of for now.
Hi there,
I tested Karn, the Great Creator in around 25 games with a side/wishboard containing 40 artifacts for testing. I'm not on a typical MUD-build, but control with three Ensnaring Bridge main.
Results:
Wishboard
Mycosynth Lattice 13
Ensnaring Bridge 11
Walking Ballista 5
Lodestone Golem 4
Phyrexian Metamorph 2
Torpor Orb 2
Coercive Portal 1
Liquimetal Coating 1
Meekstone 1
Orbs of Warding 1
Pithing Needle 1
Portcullis 1
Silent Arbiter 1
Spellskite 1
Spine of Ish Sah 1
Wurmcoil Engine 1
Crucible of Worlds 0
Nevinyrral’s Disk 0
Ratchet Bomb 0
Sorcerous Spyglass 0
Thorn of Amethyst 0
Tormod's Crypt 0
Steel Hellkite 0
Oblivion Stone 0
Mox Opal 0
Staff of Nin 0
In my opinion the card is crazy good, unanswered it's almost game immediately![]()
I love Karn here. Why not a Staff of Dom in the board to tutor with it since it can stop Emrakul and also combos with Metalworker to make infinite mana and win the game.
This list was on the 5-0 lost for MTGO decks. I think I watched this person play and the deck was pretty sick
Creatures [3]
3 Walking Ballista
Planeswalkers [14]
3 Ugin, the Ineffable
3 Ugin, the Spirit Dragon
4 Karn, Scion of Urza
4 Karn, the Great Creator
Artifacts [18]
1 Sorcerous Spyglass
2 Voltaic Key
3 Trinisphere
4 Chalice of the Void
4 Grim Monolith
4 Thran Dynamo
Lands [25]
1 City of Traitors
1 Karakas
3 Vesuva
4 Ancient Tomb
4 Blast Zone
4 Cloudpost
4 Glimmerpost
4 Thespian's Stage
1 Walking Ballista
1 Sorcerous Spyglass
1 Trinisphere
3 Ensnaring Bridge
4 Leyline of the Void
1 Mycosynth Lattice
1 Ratchet Bomb
1 Tormod's Crypt
2 Warping Wail
Playing only one City of Traitors seems bad IMO. You still want to put in play asap Chalice/Grim/Trinisphere, and with only 5 sol lands, probs are not that high.
Plus, it allows you to play Karn on turn 2 more often.
I'd swap some Karn Scion for TKS too.
I'm testing a more prison shell around Karn Creator although the list is similar, but hey, can we start another thread to not pollute this one ?
I don't think you need a new thread really. If your deck uses Metalworker, keep in in this thread, if it doesn't, use this one, for "Stax."
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
(Edits: Forgot Match 2 was 2-1, not 2-0. Consulted my notes and just noticed I wrote loss above my two wins.)
Hello All!
I just recently picked up the deck and wanted to say how excited I am to sling some MUD cards.
I had my first weekly legacy tonight with the deck and went 2-1!
Match 1: 0-2 4c Loam
Game 1: I had a slower hand unsure what I was up against. I kept being about a turn behind in terms of an out, but it was close as he whittled me down. I ran into a Knight of Autumn that blew me out. Not used to playing against the card.
Game 2: I kept a solid opener that can turn 1 a Ballista to kill whatever his threat may be, be it Bob or other, into a turn 2 Karn Scion of Urza. He goes Mox Diamond, Mox Diamond, Land, KotR. Facing a turn 1 4/4 that tutored for all his Wasteland and Ghost Quarters was not something I could beat. Never got past 2 mana.
Match 2: 2-1 UB Death's Shadow
Game 1: I don't remember much of this game outside of being put against the ropes around turn 4 and not being able to play around Daze if he had it, which he did.
Game 2: My opponent pulls ahead but I stabilize off the back of a Wurmcoil Engine + Karn, Scion of Urza.
Game 3: I land a nice pair of Greaves + Staff, but get discarded down to 1. I stay ahead playing 2x Lodestone Golem and riding them to victory after my Wurmcoil handles 2x 9/9 Death's Shadow.
Match 3: 2-0 C/G Post
Game 1: My opponent mulls to 4. I land a quick greaves + golem and staff. He manages to keep in the game as my lands were all post lands and his one land was a post (I play no Wasteland currently). He eventually lands an Ugin and manages to Ult it by chumping each turn with a TKS and Maze of Ith to take care of my threats with no boots. Luckily I hits only another Ugin + mana lands and 1 TKS. Our post lands each tap for 9. I manage to get Inventors' Fair to fetch a Blightsteel and get boots on him. I tap down his TKS and move to combat. He responds with Crop Rot for Dark Depths and makes a Marit Lage but I have enough mana to untap staff and tap the Marit Lage token to win.
Game 2: My opponent keeps 7, so I am happy for him. He lands turn 1 map into turn 2 map + candelabra. I manage to land a Lodestone again + Pithing Needle on Candelabra and eventually Sorcerer's Spyglass on Mirage Mirror. I land a pair of boots early on at some point + chalice on 1 and swing for 5 with golem, land another golem that turn and swing for 10 the next, then swing for the win. He was close to an out but needed to either be able to use his Candelabra or me to not have boots + chalice.
Overall super happy I managed to play okay-ish for my first time not goldfishing. Lodestone Golem was an all-star. Truly rode him to victory in 3 of my 4 game wins!
My List:
MAINDECK (61)
Land (24)
4x Ancient Tomb
1x Buried Ruin
3x Cavern of Souls
4x Cloudpost
2x Darksteel Citadel
4x Glimmerpost
2x Inventors' Fair
1x Thespian's Stage
3x Vesuva
Planeswalker (6)
2x Karn, Scion of Urza
2x Karn, the Great Creator
2x Ugin, the Spirit Dragon
Artifact (15)
4x Chalice of the Void
3x Grim Monolith
2x Lightning Greaves
2x Mirage Mirror
2x Sphere of Resistance
1x Staff of Domination
1x Voltaic Key
Creature (16)
1x Blightsteel Colossus
3x Kuldotha Forgemaster
4x Lodestone Golem
4x Metalworker
1x Platinum Emperion
1x Walking Ballista
2x Wurmcoil Engine
SIDEBOARD (15)
Sideboard (15)
1x Batterskull
1x Ensnaring Bridge
1x Mycosynth Lattice
1x Ratchet Bomb
2x Sorcerous Spyglass
1x Sphere of Resistance
1x Spine of Ish Sah
1x Staff of Domination
1x Steel Hellkite
2x Tormod's Crypt
2x Trinisphere
1x Walking Ballista
Belcher Aficionado. Lover of Burning Wish.
Decks I Play/Pimped:
Experimental Doomsday
Bizarro Stormy
TES
ScapeWish
UBr Tezzerator/Painter brews
This was an argument ~40-50 pages back, the prison shell minus metalworker with mostly planeswalkers was dubbed Legends MUD because of the deck similiarities. I believe the result was a new thread somewhere, but i am not motivated enough to look for it.
I played good ole' (not) reliable at GP Niagara to a disappointing finish, partially because I am extremely rusty and partially because the meta was not as kind as I suspected it to be. I am trying to find the time to do a tournament report, but yard work and my kid being sick have severely cut into my free time. I'll try to get it up in the next month or so.
Mud version with goblin welder still a thing?
So. I'm going to take the dive for now. This is my current build of the colorless superfriends deck that's been taking the net by storm. I cant promise this will be what I play at richmond... but I also cannot confirm or deny that I will not. This may be the last post I make about my own builds until after the event....
Deck: Legacy Colorless Superfriends 5-16-19.dec
Counts : 61 main / 15 sideboard
Creatures:3
3 Walking Ballista
Spells:33
4 Chalice of the Void
2 Voltaic Key
4 Grim Monolith
2 Sorcerous Spyglass
1 Ensnaring Bridge
3 Trinisphere
4 Karn, Scion of Urza
4 Karn, the Great Creator
4 Thran Dynamo
3 Ugin, the Ineffable
2 Ugin, the Spirit Dragon
Lands:25
4 Ancient Tomb
3 Blast Zone
1 Buried Ruin
1 City of Traitors
4 Cloudpost
1 Crystal Vein
4 Glimmerpost
2 Thespian's Stage
3 Vesuva
2 Wasteland
Sideboard:15
1 Walking Ballista
3 Faerie Macabre
3 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
1 Tormod's Crypt
1 Ratchet Bomb
1 Crucible of Worlds
1 Ensnaring Bridge
1 Trinisphere
1 Mycosynth Lattice
We speak for no one, we hear no one, we see no one
Good luck with the dive, I'll meet you under waterSo far I feel the deck is great. Searching silver bullets from the sideboard is nice!
Why would play a full set of dynamo's? If you're already at 4 mana to cast it there are only the ugin's and the ballista's that benefit from it really. I like the card, really do, but sometimes it almost feels like a "win-more" card for me in this setting. You'll need it more for the big Eldrazi's of course.
I'm on the fense about 4 actually. Good eye. I feel like the biggest thing we need is absolutely the mid levels of big mana by t3. Past that, we're not on the same plan as "classic" metalworker mud, needing immediate obscene mana. Also thorn actually hurts this deck in ways that it doesnt really affect MUD proper. I'm on the real fense between this and something like a 4 thorn mud list that can combat this if necessary. I dont really feel like dying to a colorless mirror. On the other hand I can see the weaknesses of the deck pretty clearly and may be able to structure a colorless metalworker deck to compensate.
We speak for no one, we hear no one, we see no one
I tested the 15 planeswalker build and it felt soft to counters since we don't have many ways to draw or cheat stuff into play. Maybe defense grid can help.
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