Also of sphere feels better than 3 ball in testing. It hits every strategy and doesnt cause a self lockout nearly as easilly
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He exercises his right to bear arms.
Yes I asked because of Karn and Wrenn.
Wrenn+Wasteland you can combat via Spyglass, of course. But Karn is giving me headaches.
If you were deadset on running the 12 post metalworker + lodestones, kuldothas, wurmcoils, blightsteel etc build, would you try to fit in new Karns of your own?
I tried for a few rounds and I'm not quite sure if I even like him in there.
Any suggestions on secret weapons or strategies against him?
Edit: I'm asking these questions because I had just finished the deck in paper two months prior Karns printing. I'm actually still learning it but am already really attached to these robots.
I agree on the fragile part. Metalworker didn't see much play even before Karn was printed. There's a reason legends MUD turned into Big Eldrazi, going from metalworker build to multiple mana-rocks build.
Karn is only in red stompy and bomberman, those matchups just got a lot harder. Especially red stompy which was a pretty good matchup (apart from occasional well-timed blowouts with fiery confluence).
I feel key is to design the deck in a way that it can beat RUG delver. I've always had trouble with this matchup and Wrenn & Six doesn't make it easier![]()
What's you guys opinion on Null Brooch?
I've played some in the past (in the sideboard).
It's nice with Ensnaring Bridge and Bottled Cloister. Also works with Ghirapur Orrery.
Cot promo alt art (that looks like city of brass) high prize for legacy champs na
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He exercises his right to bear arms.
Storm is growing in numbers which is good for us, alas the stupid Stifle's prevents me from trying a MUD list again for now. Hopefully they will vanish soon![]()
The side events at Magicfest Columbus will my first time playing MUD. I'm playing more of the older version with metalworker/blightsteel over karn/ugin. https://deckstats.net/decks/142627/1436915-mud/en
However is the karn/lattice lock just that strong of an effect with this deck that it's worth completely moving the deck towards the planeswalker style?
This is now the thousand dollar question, tbh. Now that w6 is banned, hense poof, we should be back in business, as is lands. The walker version has a slightly lower curve to get started and doesnt utilize metalworkers due to a lower amount of artifacts. Null rod will begin to be played more bc grixis and ru delver will proliferate, which may be enough reason. Idk. Bridge will still be good, although how good I dunno. We're doing some testing locally later today and we may have more answers then. Stifle will drop a little in its utilization, but I dunno if itll totally dissapear nownthat people finally remember it exists. Walkers cannot utilize caverns either. Not 100pct but may run a defense grid sb for now. I expect miracles to also be on an uptick, so theres that.
We speak for no one, we hear no one, we see no one
Imma try this as a starting point post w6 ban:
Deck: Legacy Colorless Superfriends 11-24-19.dec
Counts : 61 main / 15 sideboard
Creatures:7
1 Walking Ballista
3 Thought-Knot Seer
2 Golos, Tireless Pilgrim
1 Ulamog, the Ceaseless Hunger
Artifacts:18
3 Chalice of the Void
1 Manifold Key
3 Grim Monolith
2 Sorcerous Spyglass
3 Sphere of Resistance
2 Ensnaring Bridge
1 Trinisphere
1 Mystic Forge
2 Thran Dynamo
Others:10
2 Karn, Scion of Urza
4 Karn, the Great Creator
2 Ugin, the Ineffable
2 Ugin, the Spirit Dragon
Lands:26
4 Ancient Tomb
3 Blast Zone
1 Buried Ruin
1 Cascading Cataracts
1 City of Traitors
4 Cloudpost
1 Crystal Vein
4 Glimmerpost
1 Karakas
3 Thespian's Stage
3 Vesuva
Sideboard:15
1 Walking Ballista
2 Faerie Macabre
1 Razormane Masticore
1 Chalice of the Void
1 Defense Grid
1 Liquimetal Coating
1 Sorcerous Spyglass
1 Ensnaring Bridge
1 Mystic Forge
1 Nevinyrral's Disk
1 Batterskull
1 Orbs of Warding
1 Mycosynth Lattice
1 Spine of Ish Sah
We speak for no one, we hear no one, we see no one
New karn isnt really good in a metalworker list. Its tight and wants a lot of artifacts. I think new ugin is a much better addition to metalworker mud than new karn. I dont even like old 4 mana karn either in that deck. Mythic Forge is just straight up a better card in the 4 drop spot. Also run thorns, it barely hits you in that deck and is boss prison with lodestone. If you want an actual draw Engine, ghirrapur orrery with or without bottled cloister, staff of nin, and or a second staff of dom are all better. I like the utility of second staff of dom, and always start there.
We speak for no one, we hear no one, we see no one
So after testing yesterday I definitely liked the goloses in the build and would likely add another. I'm considering putting a wasteland in the deck since i can summon it at will though. Blast zones past 2 may be still necessary. Remember that grixis delver is still a deck. I do maybe think adding a maze of ith can be ok, although it doesnt help vs sns as much as mb bridges.
I could also be talked into a candles or another key most likely. They're both so busted in the deck.
We speak for no one, we hear no one, we see no one
Oh thank you for the late answer. Figured that out myself and dropped New Karn rather quickly. It just won't fit in Metalworker MUD for various reasons.
This is the list I'm on right now. I don't play it that often, so I'm still inexperienced with it.
Do you find any major flaws? (Except for deciding for a Metalworker list to begin with)
I feel like here and there the gears aren't shifting like I would want them to.
4x Chalice of the Void
2x Trinisphere
2x Sorcerous Spyglass
4x Grim Monolith
4x Metalworker
4x Lodestone Golem
3x Kuldotha Forgemaster
3x Wurmcoil Engine
1x Steel Hellkite
1x Sundering Titan
1x Platinum Emperion
1x Blightsteel Colossus
1x Lightning Greaves
1x Staff of Domination
1x Staff of Nin
1x Spine of Ish Sah
2x Ugin, the Spirit Dragon
4x Ancient Tomb
4x City of Traitors
4x Cloudpost
4x Glimmerpost
3x Vesuva
3x Cavern of Souls
1x Inventors Fair
1x Buried Ruins
SB:
2x Thorn of Amethyst
2x Ratched Bomb
2x Ensnaring Bridge
1x Spine of Ish Sah
2x All is Dust
4x Leyline of the Void
2x "flexy spots" where I use to run toys like Coercive Portal or Witchbane Orb/Orbs of warding, Trading Post and the like... Mostly Stuff that is mentioned in the Primer.
I have basically everthing I need for the Colorless Superfriends build or Welder Mud for example. But I really want to keep it 12 Post Metalworker for flavor reasons. This is "just" a pet deck of mine and I'm ok with losing a few matches to tier 1 decks. Still love the robots though and want them to do as good as possible. Keep in mind, I play against a lot of tier 2 and fringe/niche decks that are not to common nowadays. Goblins, Infect, Painter, Nic Fit, Bant, Jund, Mono Black Aggro mixed with more common DTBs. So I'm trying to build towards a very open and "unknown" field.
I also have 1 Mystic Forge. Would you play it over Staff of Nin? Or next to it? It looks kind of great, but with Metalworker I'm not sure if I want to refill my hand rather than casting of the top. Though I see the synergy between Little Ugin and Forge. Will have to try that.
Orrerys I own aswell but no Cloister.. so I'll drop that idea for now.
Yes, with metalworker drawing cards can be superior to playing them off the top. With a bunch of narset and leovold gunna be back in the format you may want to consider just running 2 staff of dom. I did last time there was a lot of bug midrange, control and delver and it won me hella games.
We speak for no one, we hear no one, we see no one
Orrery / cloister combo is best when there is a zero or whatever artifact hate meta. Like is basically going to be now. I'm less worried about getting my hand blown out than I am of getting stuck under a leo or narset
We speak for no one, we hear no one, we see no one
Oh and the flex slots should probably be spatial contortions. Bc some stuff needs to die and occasionally it helps to kill someone with a wurmcoil. Both of which are good in the same matches.
We speak for no one, we hear no one, we see no one
My last stable list for metalworker mud looked like this before I settled on using the Walker build:
Deck: Legacy NEW MUD 11-20-19.dec
Counts : 61 main / 15 sideboard
Creatures:18
1 Walking Ballista
4 Metalworker
4 Lodestone Golem
3 Kuldotha Forgemaster
3 Wurmcoil Engine
1 Platinum Emperion
1 Ulamog, the Ceaseless Hunger
1 Blightsteel Colossus
Artifacts:17
4 Chalice of the Void
3 Grim Monolith
1 Lightning Greaves
2 Sorcerous Spyglass
3 Thorn of Amethyst
2 Staff of Domination
2 Thran Dynamo
Others:2
2 Ugin, the Spirit Dragon
Lands:24
4 Ancient Tomb
1 Buried Ruin
2 Cavern of Souls
2 City of Traitors
4 Cloudpost
1 Crystal Vein
4 Glimmerpost
1 Inventors' Fair
1 Karakas
1 Thespian's Stage
3 Vesuva
Sideboard:15
1 Stonecoil Serpent
1 Walking Ballista
1 Razormane Masticore
1 Emrakul, the Promised End
1 Ratchet Bomb
1 Sorcerous Spyglass
2 Ensnaring Bridge
1 Mystic Forge
1 Orbs of Warding
1 Spine of Ish Sah
1 All Is Dust
3 Leyline of the Void
We speak for no one, we hear no one, we see no one
Been noticing lists with ensnaring bridge in the side board that is not running the karn+lattice package. Can someone explain to me what match ups is bridge brought in against?
It's brought in against lists, that slam big creatures fast. Basically Sneakshow, Reanimator, Depths.
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