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Thread: Monogreen AggroControl [Budget]

  1. #1
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    Monogreen AggroControl [Budget]

    I got an idea yesterday:

    [Land Manabase]
    18 Forest

    [Obvious Stuff - Mana Speed Support]
    4 Llanowar Elves
    4 Quirion Ranger


    [Dredge/Ichorid/Reanimator Little Hoser]
    4 Heap Doll

    [Dudes]
    4 Thornweald Archer
    4 Ashcoat Bear
    4 Penumbra Spider


    [Lure Support]
    4 Tempting Licid

    [Board Control]
    4 Viridian Longbow
    4 Gorgon Flail


    [Stack Control]
    4 Thorn of Amethyst

    [Card Quality]
    2 Darksteel Pendant

    60 cards maindeck

    [Sideboard - 15]
    3 Wheel of Sun and Moon
    4 Krosan Grip
    3 Bottle Gnomes
    2 Deadwood Treefolk
    1 Thicket Basilisk
    2 Leonin Bola


    The weak point of monogreen decks is usually lack of board control, so this problem is fixed here in similar way as in very old childish Basilisk + Lure deck, however more evolved. Green Stompy decks are forced to run fast and try to win ASAP or lose, if opponent stabilizes. This represents just another method: apply consistent pressure and answer counter-threats, until opponent runs out of resources and gets into hopeless situation.

    Some card choices:
    Quirion Ranger - The engine. Untaps manaelves and equipped creatures or even opponent's creatures if needed to lure them into blocking. It enables full attacks and keep some defense.
    Heap Doll - Not the best GY hoser, but on legs -> not dead card against non-grave decks. It can chumpblock and/or shoot (if equipped) creatures with green protection.
    Ashcoat Bear - The Back Up. Flash ability means it is more resilient against counterspells, it may come right after opponent's board reset.
    Penumbra Spider - Another back-up against board resets, blocks flyers.
    Tempting Licid - The Lure on legs. Licids are generally underestimated, because they can perform block-and-jump combat trick and attack as ordinary vanillas as well.
    Viridian Longbow - The Key card. This + deathtouch (+ Quirion Ranger) = win vs creature decks, it serves as permanent source of direct damage, thus it can finish opponent if creatures aren't allowed to attack anymore.
    Gorgon Flail - Scares opponent's creatures and, unlike Collar, boosts a little, thus it adds clock a bit and protects via increased toughness. Synergy with Licid and Longbow is obvious.
    Thorn of Amethyst - Yes, maindeck in full 4 copies. 90% of Legacy field hate it. Hoses Storm (and makes finding and playing answers harder), slows down Burn, hurts Control.
    Darksteel Pendant - Believe or not, if you don't wanna afford/use fetchlands with SDT/Sylvan Library, this is perhaps the most efficient card filter available out of blue. It is indestructible on top of it.

    Sideboard options:
    Wheel of Sun and Moon - Heap Doll alone isn't always enough, plus you may enchant youself and protect against milling this way as well (Brain Freeze, PainterStone).
    Bottle Gnomes - Additional blocker of pro-green dudes and buyer of time in damage race.
    Deadwood Treefolk - Stupid card, but in certain situations creates card advantage and blocks.
    Thicket Basilisk - Not-so-efficient, but the only answer (with Licid) to resolved Progenitus.
    Leonin Bola - Answer to indestructible dudes.

    Non-budget options:
    Fetchlands + Sylvan Library instead of Pendant
    Vexing Shusher instead of Bear
    Chameleon Colossus instead of Spider
    equipments like Swords, Jitte ...
    Pithing Needle in SB
    Chalice
    etc ...,
    but it would be just another deck, missing the whole point of budget deckbuilding.
    Last edited by Strawberry Dwarf; 03-21-2012 at 10:01 AM.

  2. #2

    Re: Monogreen AggroControl [Budget]

    It's interesting that you bring this up, I was trying to develop a similar deck idea.

    Here's the list:

    //Creatures: 23
    4x Llanowar Elves
    4x Fyndhorn Elves
    3x Priest of Titania
    3x Elvish Archdruid
    2x Heritage Druid
    2x Quirion Ranger
    1x Viridian Zealot
    2x Acidic Slime
    1x Elvish Champion
    1x Thrun, the Last Troll

    //Spells: 12
    4x Beast Within
    4x Green Sun's Zenith
    4x Crop Rotation

    //Planeswalkers: 3
    3x Garruk Wildspeaker

    //Lands: 22
    1x Gaea's Cradle
    3x Wasteland
    1x Maze of Ith
    17x Forest

    The idea is to play one of several roles: blow the hell out of their land starting turn 2 and deal with the 3/3's via thrun / garruk, rush them down with elves, or play a more controlling route of using maze of ith and beast within to remove scarier threats.

  3. #3
    Just call me Dick.
    Richard Cheese's Avatar
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    Re: Monogreen AggroControl [Budget]

    Quote Originally Posted by Strawberry Dwarf View Post
    I got an idea yesterday:

    [Land Manabase]
    18 Forest

    [Obvious Stuff - Mana Speed Support]
    4 Llanowar Elves
    4 Quirion Ranger

    [Dredge/Ichorid/Reanimator Little Hoser]
    4 Heap Doll

    [Dudes]
    4 Thornweald Archer
    4 Ashcoat Bear
    4 Penumbra Spider

    [Lure Support]
    4 Tempting Licid

    [Board Control]
    4 Viridian Longbow
    4 Gorgon Flail

    [Stack Control]
    4 Thorn of Amethyst

    [Card Quality]
    2 Darksteel Pendant

    60 cards maindeck

    [Sideboard - 15]
    3 Wheel of Sun and Moon
    4 Krosan Grip
    3 Bottle Gnomes
    2 Deadwood Treefolk
    1 Thicket Basilisk
    2 Leonin Bola
    In ur thread, taggin ur cards
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  4. #4
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    Re: Monogreen AggroControl [Budget]

    @ Richard Cheese

    Fixed

    @ Kich867

    Your deck isn't aggro-control, but explosive aggro, and pretty out of budget (Cradle, Maze).

  5. #5
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    Re: Monogreen AggroControl [Budget]

    Would change the Ashcoat Bears to Ambush Vipers.

    More suggestions l8er

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