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Thread: [Deck] Zombardment

  1. #61
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    Re: [Deck] Zombardment

    Built up a GRB version and got some great testing results across the board.
    3x Blood Artist
    4x Bloodghast
    4x Carrion Feeder
    4x Gravecrawler
    4x Vengevine

    2x BitterBlossom
    4x Cabal Therapy
    4x Faithless Looting
    3x Goblin Bombardment
    3x Fecundity
    4x Thoughtseize
    1x Tragic Slip

    4x Bayou
    3x Badland
    2x Swamp
    1x Undiscovered Paradise
    3x Marsh Flats
    3x Bloodstained Mire
    4x Verdant Catacombs


    SB
    3x Urborg Justice
    2x Dark Confidant
    2x Perish
    2x Naturalize
    2x Surgical Extraction
    2x Faerie Macabre
    2x Tsunami


    Just where I'm at in testing. FB always help.

  2. #62
    Victory Dance ftw?
    Mirrislegend's Avatar
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    Re: [Deck] Zombardment

    You need Birds of Paradise, the way you built it: 20 lands, ten of which are fetches, will not get you reliably to 3 or 4 mana usually needed to activate VV.
    Quote Originally Posted by Tacosnape
    <Dallieza> your mom uses the stack
    <System> Player Lost
    Quote Originally Posted by Tacosnape
    Every time someone drops a Chalice against me I think of the Family Guy episode where the guy in jail stabs himself with the knife to see how it feels and then he says, "My God! Is this what I've been doing to people? I belong in here!"
    Referring to the art on Stasis:
    Quote Originally Posted by Pinder View Post
    Well, uh...the mime, you see, is....um...

    God, is that furry bondage?

  3. #63
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    Re: [Deck] Zombardment

    Will go more testing today but even against RUG Delve I have no issue...plus this deck doesn't plan to cast VV....bet to faithless it to the yard and cast two 1 drops to get them in play.

  4. #64
    Victory Dance ftw?
    Mirrislegend's Avatar
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    Re: [Deck] Zombardment

    Quote Originally Posted by Deck Dont Matter View Post
    Will go more testing today but even against RUG Delve I have no issue...plus this deck doesn't plan to cast VV....bet to faithless it to the yard and cast two 1 drops to get them in play.
    Yes, I know, that's what I'm saying. With only 8x 1 cmc creatures, you won't reliably be able to pay only two mana to trigger VVs in the graveyard. Chances are, you'll have to cast a one drop and a two drop, or maybe even a two and a two drop. You need more mana than you already have. Also, having so few zombies in the deck can neuter Gravecrawler easily. And you're short on ways to discard Vengevine
    Quote Originally Posted by Tacosnape
    <Dallieza> your mom uses the stack
    <System> Player Lost
    Quote Originally Posted by Tacosnape
    Every time someone drops a Chalice against me I think of the Family Guy episode where the guy in jail stabs himself with the knife to see how it feels and then he says, "My God! Is this what I've been doing to people? I belong in here!"
    Referring to the art on Stasis:
    Quote Originally Posted by Pinder View Post
    Well, uh...the mime, you see, is....um...

    God, is that furry bondage?

  5. #65
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    Re: [Deck] Zombardment

    Just saying...I can easliy therapy myself...

  6. #66
    Victory Dance ftw?
    Mirrislegend's Avatar
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    Re: [Deck] Zombardment

    Quote Originally Posted by Deck Dont Matter View Post
    Just saying...I can easliy therapy myself...
    In modern, I played 4x Faithless Looting, 4x Zombie Infestation, and 4x Liliana of the Veil, would have never consider less pitch outlets.
    Quote Originally Posted by Tacosnape
    <Dallieza> your mom uses the stack
    <System> Player Lost
    Quote Originally Posted by Tacosnape
    Every time someone drops a Chalice against me I think of the Family Guy episode where the guy in jail stabs himself with the knife to see how it feels and then he says, "My God! Is this what I've been doing to people? I belong in here!"
    Referring to the art on Stasis:
    Quote Originally Posted by Pinder View Post
    Well, uh...the mime, you see, is....um...

    God, is that furry bondage?

  7. #67
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    Re: [Deck] Zombardment

    will do moretesting this evening and let you all know where I'm at.

  8. #68
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    Re: [Deck] Zombardment

    Personal note from Starcitygames in Buffalo. went 2-3 over 5 rounds.
    Lost round 1 to goblins.
    -He HAD 4X gravedigger cages and pyrokinesis in his board...boooo

    Win Round 2 vs. Tezzeret u/b control with main deck yard hate.

    win round 3 vs. U/R sleigh

    Loss round 4 vs RUG Delver
    came up a turn short as he top deck the bolt for the win.

    loss round 5 vs Esper Stoneblade


    Well it was good experience but the shift to excessive yard hate right now hurt the most. once cage resolves the deck turns into a really weak beatdown deck it seems.

  9. #69
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    Re: [Deck] Zombardment

    I ended 5-3 at SCG Buffalo, (5-1 after round 6) I intend to write a report in the near future.

    My list was this

    4 Gravecrawler
    4 Carrion Feeder
    4 Bloodghast
    4 Tidehollow sculler
    4 Blood Artist

    4 Faithless Looting
    4 Cabal Therapy
    3 Thoughtseize

    3 Goblin Bombardment
    2 Bitterblossom

    and the usual lands

    Sideboard:
    3 Disenchant
    2 Urborg Justice
    2 Path to Exile
    2 Dark Confidant
    2 Phyrexian Revoker
    2 Surgical Extraction
    1 Extirpate
    1 Darkblast

    Beat Belcher, Merfolk, Reanimator, RUG Delver, and Goblins.
    Lost to UR Delver, RUG Delver, and Miracles,

  10. #70
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    Re: [Deck] Zombardment

    Quote Originally Posted by Deck Dont Matter View Post
    Well it was good experience but the shift to excessive yard hate right now hurt the most. once cage resolves the deck turns into a really weak beatdown deck it seems.
    Well, it IS a sort of combo deck. This make it vulnerable to disruption. By comparison my own zombiepox use crawlers and ghasts too, but their recursion ability serve no other function than making them the strongest type of creatures for my deck. To me StP is a major nuisance, since it remove as threat from play and undermine my tempo, but extirpate only make me shrug indifferently.

  11. #71

    Re: [Deck] Zombardment

    Quote Originally Posted by Xargoth View Post
    I ended 5-3 at SCG Buffalo, (5-1 after round 6) I intend to write a report in the near future.

    My list was this

    4 Gravecrawler
    4 Carrion Feeder
    4 Bloodghast
    4 Tidehollow sculler
    4 Blood Artist

    4 Faithless Looting
    4 Cabal Therapy
    3 Thoughtseize

    3 Goblin Bombardment
    2 Bitterblossom

    and the usual lands

    Sideboard:
    3 Disenchant
    2 Urborg Justice
    2 Path to Exile
    2 Dark Confidant
    2 Phyrexian Revoker
    2 Surgical Extraction
    1 Extirpate
    1 Darkblast

    Beat Belcher, Merfolk, Reanimator, RUG Delver, and Goblins.
    Lost to UR Delver, RUG Delver, and Miracles,
    Guessing you just missed to list Lingering Souls?

  12. #72
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    Re: [Deck] Zombardment

    Correct!

    4 lingering souls, somehow missed that.

    Also, probably not going to write a report at this point. It's been more than a week, and I don't really much from my matches anymore.

  13. #73

    Re: [Deck] Zombardment

    How did the deck feel?

    I recently slewed it up IRL for the first time and went 2-2 at our local weekly legacy-tournament, but I great misplayed vs some Esper-version and lost 1-0 where it could at least have been a draw, and my pox-opponent mised his 1-off Tombstalker when I was about to win (he actually told me about it later, tilt).

    Deck felt supersolid and resilient actually, played Sam Blacks 60 +:

    2 Urborg Justice
    3 Disenchant
    1 Vindicate
    2 Dark Confidant
    2 Extirpate
    1 Surgical Extraction
    1 Phyrexian Revoker
    1 Pithing Needle
    1 Darkblast
    1 Go for the Throat

    Obviously not the optimal 15 but still waiting for Perishes to land in the mail. :)

  14. #74

    Re: [Deck] Zombardment

    It feels sweet. Why is not the deck in Established? I think some 50+ player tournaments some SCG and one top 8 in a GP are good arguments for it.

  15. #75
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    Re: [Deck] Zombardment

    @ deck don't matter this is where I stand right now on a green splash if it helps at all but I'm thinking of switching to the more discard version and less aggro...

    4 Basking Rootwalla
    4 Vengevine
    4 Bloodghast
    4 Carrion Feeder
    4 Gravecrawler
    4 Putrid Imp
    1 Viscera Seer

    4 Faithless Looting
    2 Buried Alive
    3 Cabal Therapy
    1 Raven's Crime
    2 Darkblast
    2 Goblin Bombardment
    1 Life from the Loam

    20 lands

    Sb
    2 Ancient Grudge
    1 Cabal Therapy
    2 Lingering Souls
    1 Maelstrom Pulse
    1 Raven's Crime
    2 Red Elemental Blast
    2 Tidehollow Sculler
    2 Tragic Slip
    2 Virtue's Ruin


    The deck is a blast to play there are so many little synergy's that build card advantage and it's nut draws can be epic but I don't think it's as viable as raw discard

  16. #76
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    Re: [Deck] Zombardment

    I really haven't been happy with the green splash right now. Sure, it looks awesome on paper, but it seems like it has consistency issues.

  17. #77
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    Re: [Deck] Zombardment

    agreed, but loam + raven's crime is boss thinking of leaving loam in and removing everything else I'm excited to start testing teysa when my order comes in does anyone have anything to report about him?

  18. #78
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    Re: [Deck] Zombardment

    Quote Originally Posted by Barook View Post
    More expensive, less color-flexible, only limited to Zombies.
    Not to mention, you can't use Gravecrawler for as many Lava Darts as you can afford, instead it's some horrid burn spell that costs 2 mana for 2 damage.
    Quote Originally Posted by TsumiBand View Post
    ... It feels like a bummer to spend so much time not talking about the game and more time arguing over whether Dega or Mardu is the better name for a three color deck you'll never see in Legacy.

  19. #79
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    Re: [Deck] Zombardment

    On Monday hopefully I'll be getting a delivery and begin testing this:

    3 Blood Artist
    4 Bloodghast
    4 Carrion Feeder
    4 Gravecrawler
    1 Teysa, Orzhov Scion
    3 Tidehollow Sculler
    1 Viscera Seer

    1 Buried Alive
    4 Cabal Therapy
    1 Darkblast
    4 Faithless Looting
    2 Goblin Bombardment
    2 Inquisition of Kozilek
    1 Life from the Loam
    4 Lingering Souls
    1 Raven's Crime

    SIDEBOARD
    1 Bitterblossom
    1 Buried Alive
    1 Deathmark
    2 Disenchant
    1 Life from the Loam
    1 Maelstrom Pulse
    1 Pithing Needle
    3 Surgical Extraction
    1 Tidehollow Sculler
    1 Tragic Slip
    2 Perish


    Call me crazy but I'm considering cutting red and going -4 faithless looting -2 goblin bombardment +2 darkblast +1 LftL +1 buried ruin +1 Blasting Station +1 tragic slip. Red is not used in the sideboard and faithless looting is really only a graveyard enabler the darkblast actually interacts with your opponent directly gives you more resources in exchange for speed of dig, life from the loam reloads bloodghast triggers and dig's out tool box lands, it's just an idea I know faithless looting is a cornerstone and somewhat inspirational to the design but I find myself valuing the current copy's of loam and darkblast over looting when they come up and often find myself wanting to see darkblast early in a lot of matchups. The change would probably lead to a lot of tweaking but I feel like it's a route that need's exploring.

  20. #80
    I'm so meta, even this acronym
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    Re: [Deck] Zombardment

    Pretty sure you want Entomb to tutor for your 1-ofs instead of running additional copies.

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