I wonder if theyre going to explore the exiled zone as a new resource any further? Maybe some kind of new wishes or reanimation?
To bad they changed the exiled/outside of game ruling, it would be hilarious if you could cast the bird out of the sideboard.
Food Chain combo: Never ever. If you want a bad combodeck with creaturs run Aluren.
Got tired of Legacy and you like drafts? Try my Paupercube What?
Perhaps, but the fact is people will try (and possibly fail) to make this work. I recall there being an Elves adaptation with Food Chain and this just gives it more potential. I think it's a good card to speculate on and think it will atleast go from 10$ to 20$/30$ just like defense of the heart, eladamri's call and Pattern of Rebirth.
Also combo nicely with Moorland Haunt
Misthollow Griffin seems fun to tutor up with:
I wish Manipulate Fate was an instant though.
Miracle mechanic is fucking stupid.
Also, that Owl plus Food Chain... lol. Can't even swords the owl to stop the combo.
Yeah and Thought Lash
Got tired of Legacy and you like drafts? Try my Paupercube What?
If Misthollow Griffin dies you can also target it with Surgical Extraction to search your library for the remaining copies.
0.05.14 [Digital Devil] <Digital Devil> Ach! Hans, run! It's the Tarmogoyf!
0.05.17 [Hans (GER)] <Hans (GER)> ...
0.05.20 [<System>] <System> Player Lost
I think Mistfollow Griffin had no reason to be that aggressively costed unless WotC really intends tournament players to play it.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
I think 2 is reasonable for a 3/3 with that ability. Standard control decks get a way to keep putting pressure on and I cannot think of a Legacy deck that cannot handle this creature either through destroy effects, burn or counter.
As previously mentioned this may be the first properly designed "cool" card spoiled so far.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
It's likely too slow and mana intensive, but Selective Memory turns your griffins into Squadron Hawks with no hand size limitation.
The Plunge into Darkness-type tutors and Doomsday should work pretty well.
This is an interesting conversation. I want to interject that there are plenty of cool ways to get copies into exile. While that is certainly the more entertaining part to think about, the real challenge is to figure out how to make a 4 mana creature that does not win the game playable. My guess is that it is not worth the effort of design space.
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Agree. The Owl is clearly "just cool", if every card in the set went instantly broken there'd be no point in playing Legacy at all, we'd rotate as often as Standard, and based on what I've seen out of most Legacy players, they kind of prefer it when the format doesn't take a hard turn to the left and everyone needs to buy new staples. Imagine that.
No, the owl is just cool. I mean really just undeniably cool. I'm not sure why it's relevant that turn 4 Jace is a better play; Exile Owl is a means to negate the inherent card disadvantage of Force and other "exile a card" spells, and just because one *could* cast it immediately on turn 4 doesn't imply that it must be cast on turn 4. Instead of describing bad plays with new cards, maybe we might envision best possible plays with those cards instead. The Food Chain combo's been mentioned already, there's probably several more that we haven't touched on yet.
I admit that I'm not the best deck builder in the world, but a Food Chain list I came up with that took use of the Griffin got usually kills on turn 4 or 5 if I ran both FoW and Misdirection as protection and about a turn earlier if I didn't run protection at all. And that pretty much sucks for a combo deck.
Keep in mind while building Griffin Chain combo decks that the Griffin is a perfect fine pitch for Chrome Mox ;)
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