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Thread: [Deck] W/x Parfait (Tax/Rack Control)

  1. #741
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    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Quote Originally Posted by Cpt-Qc View Post
    Also, If Blood moon is in play, Saga also enters as a mountain without the lore abilities so you wouldn't be able to make tokens anyway. Not until moon is removed and you have waited 2-3 turns at least.
    Doesn't Blood Moon kill Urza's Saga? It turns it into a Mountain with no chapter abilities but it's still a saga, and part of a saga is when it has lore counters greater than or equal to the last chapter number, it's sacrificed as part of state based effects. So Mountain has zero chapter abilities and it has zero counters, so it gets sacrificed. Or did that change?
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  2. #742

    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Quote Originally Posted by PirateKing View Post
    Doesn't Blood Moon kill Urza's Saga? It turns it into a Mountain with no chapter abilities but it's still a saga, and part of a saga is when it has lore counters greater than or equal to the last chapter number, it's sacrificed as part of state based effects. So Mountain has zero chapter abilities and it has zero counters, so it gets sacrificed. Or did that change?
    You are correct.

  3. #743

    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Quote Originally Posted by PirateKing View Post
    Doesn't Blood Moon kill Urza's Saga? It turns it into a Mountain with no chapter abilities but it's still a saga, and part of a saga is when it has lore counters greater than or equal to the last chapter number, it's sacrificed as part of state based effects. So Mountain has zero chapter abilities and it has zero counters, so it gets sacrificed. Or did that change?
    715.4. If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isnít the source of a chapter ability that has triggered but not yet left the stack, that Sagaís controller sacrifices it. This state-based action doesnít use the stack.

    715.2d A Sagaís final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0.

    The whole Saga type card is so confusing thanks for enlightening me. I guess you can still pitch it to mox then!

    So it's not all bad then... if we play moon we can kill all opposing sagas... interesting.

  4. #744

    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Well I am back playing paper, and finally got round to an updated Parfait list.
    Did not have the best of evenings, probably 5% off my game, playing well at times but mulliganing like a muppet, and my pre-panemic run with the deck came to an abrupt, crashing halt.
    I tried Saga, and frustratingly it was excellent, but I rarely got to play or see it as they hid- one of those night with zero die rolls going my way and saga perpetually stuck at the bottom in multiples.

    I have been running Wg, with karn. Whereas Karn was awesome pre pandemic, I feel a bit more ambivalent towards him now- I mean he is still awesome, but removal has changed- a lot.
    Prismatic ending is very effecttive against 1cc and 2cc, and decks just have access to that much more removal, making Karn's defensive anti critter qualities a lot less useful. Fetching a meekstone or whatever has never been so fragile. I had been devoting most of my recent time to testing and updating Pox and other mono black controlling lists, but saga just felt like an obvious fit and I thought the deck would continue to offer its usual selection of interesting lines and flexiblility.
    I feel that I found a lot more of my permanents dissappearing at the wrong time than normal, and that is a reflection of Prismatic ending's soul crushing efficiency and frustratingly got blown away by slivers to boot; it was then I noticed that a lot f the evening I had been mentally wishing for wraths. Many moons ago Miracles was a tough match, but post top and especially post Karn that had swung- I had >50 % vs a lot of bant/jeskai matches for the past two-three years. I certainly would not fancy the match now- game 1 they used to have a max of 2 non swords permanent removal spells-council's judgement- but now any UWx deck will pack ending -ending making that 3-4, with bant decks packing force of v in the board.
    In light of this I think I will go full circle back to red splash. Moon might be a no-no with Saga (which I will say again- excellent card not just as big monster makers but the ability to fetch a needle is super powerful), but with an extra bit of sol land I can envisage Pyroblast board with Nahiri main. Generally a 4cc permanent feels a bit more safe, and despite the humility/moat/saga nonbo, I feel that with careful piloting there is milage there. Time will tell.
    The other change I will make is to run a needle in the board too. Many a time I found my Karn activation not producing the control, and needle no 2 would have helped a lot..........

  5. #745

    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Thoughts on my Poxfait list?

    Maybe you can run rip helm? XJcloud has been doing well with that and it means karn always get a must answer card. Obviously a bit biased as the curses guy, but helm makes karn much better against creature decks and blue control.

  6. #746
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    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Quick glance from me so initial thoughts are not enough basic land and looks like it has the pox problem of being able to gain a great board state/control but doesnít close the game. I would use leyline/helm in that case as I ran that in my basic parfait list. Big fan of nether spirit. Would probably play Gerrards verdict in some number.
    The Parfait Meta-Game

  7. #747

    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Do you think playing 4 more basics is worth losing the flagstones/pox interaction?

    Why would you play verdict over hymn?

    I have found saga tokens kill relatively quickly. Do you think they arenít reliable enough?

  8. #748
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    Re: [Deck] W/x Parfait (Tax/Rack Control)

    Thatís where it gets weird. Tax is great for advantage. Flagstones kind of takes that away by shutting off tax. This becomes more of a how to win issue then. Parfait is generally the long game where pox is more the short game since traditionally pox canít win the game when it does its thing. So I think if you go helm flagstones is more attractive. It gives a fast win con that plays into pox and then you donít need all the stall/control thatís usually in parfait. In fact it could be a reason for dark ritual. I hope I explained that at least ok.

    I would play verdict because you can use it on yourself to gain life. We play tax so it gives another use for potential lands in hand.

    I havenít been on the saga plan so I donít really have an opinion there. I really like rip/leyline helm because it wins the turn itís played and both pieces are generally good outside the combo. Also from the parfait side you want to blank as much of your opponents deck as possible. Most decks have non basic hate, so we play basics and shut off their cards. We donít play creatures so they have no use for removal. Etc. It honestly feels great to have an opponent wasteland their own duals so you canít tax.
    The Parfait Meta-Game

  9. #749
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    Re: [Deck] W/x Parfait (Tax/Rack Control)

    I've only played Tax/Rack in UW, without the Pox plan. RiP + Helm was the wincon, but having access to Energy Field in blue really rewards that direction. Here it would just be a 2-card combo without other synergy, so I could see why you'd skip that in favor of Pox control.

    Quote Originally Posted by Reeplcheep View Post
    Thoughts on my Poxfait list?

    Maybe you can run rip helm? XJcloud has been doing well with that and it means karn always get a must answer card. Obviously a bit biased as the curses guy, but helm makes karn much better against creature decks and blue control.
    -1 Flagstones, +1 Plains (the 3rd and 4th Flagstones are much worse when you might have 0 Plains left in the deck, from previous Flagstones or Land Tax)

    Crucible of Worlds maindeck seems very good. You're clearly leaning on Saga as the wincon. Maindeck Crucible helps ensure that inevitability. It also means you can replay Flagstones for the synergy you want, without having to run a deck with 4 Flagstones 2 Plains. And it gives you payoff for all those lands you're discarding. 4th Raven's Crime could be the cut.

    If you do go with RiP + Helm as the wincon, then Karn is good and you can hide Crucible in the Karnboard. But RiP + Helm + Karn takes up a lot of space so the whole deck would look very different. Can't picture it yet if you still keep the Pox angle.

    Edit: Thinking about this more, there's more anti-synergy playing 4x Land Tax with 28 Lands. Land Tax might have no text until later in the game. Then you might only get 2 uses before you run out of basics (no Scroll Rack to put them back and draw real cards). Redundant copies of Land Tax seem dead. Turn 1 Land Tax also seems bad when you want to be playing out Wastelands and Sagas. Then there's also the 4x ETutor in the SB, taking up space to have the toolbox.
    What if you ran ETutor maindeck and cut down Land Tax to 2 copies? Then you can play a 1-of Crucible maindeck and easily find it. That also frees up SB space while keeping the toolbox.
    Last edited by FTW; 09-15-2021 at 11:54 AM.

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