Bauble died for forge's sins! It's a real shame since it worked so well with the slow saga plan.
At least I didnt have to cut tax.
I am unsure if anyone can see this as the site shows no thread in this category but this is the list I'm currently testing. It changed a bit since last time, mostly fine tuning numbers and dropping cute/dead cards. the FF set has something really good for me at the very least.
1 Isochron Scepter
2 Currency Converter
1 Expedition Map
3 Staff of the Storyteller
1 Phyrexian Furnace
3 Timeless Dragon
1 Rest in Peace
1 Humility
3 Touch the Spirit Realm
4 Orim's Chant
2 Enlightened Tutor
3 March of Otherworldly Light
3 Swords to Plowshares
3 Battle Menu
12 Plains
3 Urza's Saga
4 Flagstones of Trokair
1 Castle Ardenvale
1 Karakas
1 Hall of Heliod's Generosity
1 Eiganjo, Seat of the Empire
3 Karn, the Great
2 Doomskar
1 Sevinne's Reclamation
1 Liquimetal Coating
1 Helm of Obedience
1 Staff of the Storyteller
1 Pithing Needle
1 Portable Hole
2 Ethersworn Canonist
2 Spirit of the Labyrinth
1 Deafening Silence
4 Leyline of the Void
1 Sacred Mesa
Thanks for posting your list, and also for raising this issue - that's an unfortunate consequence of the board software's default "daysprune" setting. I've set that value to "display threads from the beginning" for all existing members to fix the issue for logged-in users at least.
Phyrexian Furnace can be decent maindeckable Saga target in slow grindy control, like Parfait or Standstill.
It has a few useful modes for control:
- proactive chipping away at opponent's graveyard in long games (while +1 to Construct)
- cantrips
- exiles a target at instant speed vs combo
The first two modes are useful when you draw it in fair matchups, especially if they have GY dependence (Murktide, Uro, Goyfs). As a proactive control element, it will often draw removal spell (otherwise their topdeck threats are worse). Then you cantrip in response: 2-for-1! Hate without those modes doesn't draw the 2-for-1.
Compare to other common choices:
Soul-Guide Lantern - can't exile & cantrip together. Reactive 1-time use. It's fine in tempo but can be a clunky draw in long fair games, just cycling or nuking their yard once. Furnace can do more in those games.
Tormod's Crypt - no cantrip or proactive modes
Nihil Spellbomb - needs black mana
Grafdigger's Cage - fills a different role, not maindeckable, possible SB card
Relic of Progenitus - This one is usually better. It has all the relevant modes. But it's symmetrical. If you need your own GY, Furnace can be a decent replacement for Relic. Hall of Heliod's Generosity combos may be why he doesn't play Relic.
Furnace is weak combo hate but maindeckable for flexibility. I played Soul-Guide Lantern for a long time, but it is underwhelming often. Postboard you can bring in better hate (4 Leylines). The maindeck slot is about what's least dead in fair games.
Relic is what I was expecting as the soft pressure on the graveyard with the nuclear option.
Symmetry of Relic is a factor I suppose, but then the MD Rest in Peace is a choice the other way.
Not saying it's wrong, just me being curious
Pretty much what was said. I already have rip + 2 etutors main so I would rather chip away at fair deck's graveyard (every single deck uses it now). I did consider ghost vacuum but it doesnt allow a redraw in case things go wrong. Besides, I put lotv in the board so it would feel like overreacting.
Rip is a last resort strategy. Unless I know I can win (or opponent cannot win) I wont ever cast it. It can be used as converter fuel early and brought back with sevines/heliod later. Touch is also often used as early flicker since it also makes a 2/2 with converter. That's a removal on demand you don't want to get rid of.
Relic being symetrical is indeed the main issue and the difference in practice is very small. Any good player using a gy combo strategy knows not to dump everything in the gy at once when facing such a card.
There are currently 1 users browsing this thread. (0 members and 1 guests)