Results 1 to 8 of 8

Thread: Steps vs. Phases

  1. #1
    Administrator

    Join Date

    Sep 2009
    Location

    Vienna, AT
    Posts

    470

    Steps vs. Phases

    Maybe a dumb question, but I'm just not sure about this one and can't think of a possible explanation/probable answer right now...

    Is there any meaningful semantic difference between a phase (like, say, the first main phase) and a step (draw setp, etc.)? If not, what's the point in keeping them separate? Since mana pools empty at the end of states and phases since a recent-ish rules update, I don't seem to be able to recount any differences between those two concepts - or am I just missing something obvious?

  2. #2
    Site Contributor
    Esper3k's Avatar
    Join Date

    Dec 2008
    Location

    Houston, TX
    Posts

    2,057

    Re: Steps vs. Phases

    Think of Steps as small parts within the larger overarching Phases.

    For example, abilities & spells that have a limit where they can be used only during the Combat Phase could be used during any of the individual steps within it. A Legacy example of this would be using Maze of Ith after the Combat Damage Step to untap your attacker yet allow it to still deal combat damage.

  3. #3

    Re: Steps vs. Phases

    Steps are subunits of phases. It is necessary to have a subunit of phase and necessary to have a superunit of step.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  4. #4
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: Steps vs. Phases

    I agree that Phases are a by-product of the 6th Edition rules that doesn't neatly or purposefully translate to M10 rules. The only portion that still matters is Combat Phase and its sub-steps for cleaning up floating mana and playing spells and abilities (ie., Beginning of Combat Step, End of Combat Step, etc).
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  5. #5
    Pray for Rain
    Tammit67's Avatar
    Join Date

    May 2010
    Location

    Philadelphia, PA, USA
    Posts

    1,534

    Re: Steps vs. Phases

    Regarding the combat phase in particular, there is no point in the combat step where my opponent can tap my silvergill adept with twiddle that would prevent me from attacking with them while also not allowing me to animate a mutavault afterwards, correct? Specifically beginning of combat step is what i am looking for?

    Two of my friends were testing modern, 'Andrew' and 'Nadine'. Andrew says "declare attacks", and in response Nadine plays Cryptic command, choosing tap and draw. After it resolves, Andrew said he could not activate his treetop village and attack with it. I am sure he was incorrect, but clarification is always useful.
    Matt Bevenour in real life

  6. #6
    Site Contributor
    Esper3k's Avatar
    Join Date

    Dec 2008
    Location

    Houston, TX
    Posts

    2,057

    Re: Steps vs. Phases

    Quote Originally Posted by Tammit67 View Post
    Regarding the combat phase in particular, there is no point in the combat step where my opponent can tap my silvergill adept with twiddle that would prevent me from attacking with them while also not allowing me to animate a mutavault afterwards, correct? Specifically beginning of combat step is what i am looking for?

    Two of my friends were testing modern, 'Andrew' and 'Nadine'. Andrew says "declare attacks", and in response Nadine plays Cryptic command, choosing tap and draw. After it resolves, Andrew said he could not activate his treetop village and attack with it. I am sure he was incorrect, but clarification is always useful.
    Using your example:

    When Andrew says "declare attacks", that's a common shortcut used that pretty much means he's passing priority until the declare attackers step.

    In response, Nadine can play Cryptic Command to tap an attacker and draw a card.

    After Cryptic Command resolves, Andrew can indeed activate his Treetop Village and attack with it.

    So the tricky part gets to this:

    When Andrew says "declare attacks", if Nadine says "ok", THEN it's too late for Andrew to activate his Treetop Village and attack with it because he used the common shortcut to pass priority until the declare attackers step.

    ==================================

    Pretty much, if I suspect something like that is going to matter, you want to make sure you're very clear about what step you're in and what you're doing.

    Oftentimes, if I have something like that happening, I like to say "Move to Beginning of Combat step?" (The Beginning of Combat step is the last opportunity anyone has to do anything (ie, tap attackers) before attackers are declared.
    ).

    If I'm expecting a tap effect or something, I'll oftentimes move to my Beginning of Combat Step and pass priority to see what they do. If they pass it back, it's too late for them to tap anything now before you can declare it as an attacker.

  7. #7
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: Steps vs. Phases

    Specifically:

    Combat Phase
    - Beginning of Combat Step
    - Declare Attackers Step
    - Declare Blockers Step
    - Combat Damage Step
    - End of Combat Step

    During each the middle three steps of this phase, there are actions that do not use the stack. During each of these steps, players also gain priority, but only after actions not-using-the-stack have been performed. These are "declare attackers", "declare blockers", and "assign and deal damage" specifically.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  8. #8

    Re: Steps vs. Phases

    It's not a dumb question at all! While phases and steps are both parts of a turn, they have different functions and follow different rules.

    Pizza Tower

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)