Long time lurker/ first time poster
Does anyone have an opinion on weather it's correct to run 23 or 24 lands? I'm currently on 24, but curious if it's worth shaving one for a second sylvan library.
Current list:
4 deathrite
4 goyf
4 Bob
3 bbe
4 liliiana
3 abrupt decay
3 pfire
3 lightning bolt
1 kcommand
4 thoughtsieze
2 hymn
1 library
I'm running a 2/1 swamp/forest currently only because that's what I used to run a couple years ago. Is there some benefit to running a mountain now? I haven't played an actual game with jund in over a year so I'm curious if something has changed.
I'm playing Punishing Jund and currently run 23 land with 1 Library, but I'm also running the following creatures:
4 Goyf
4 Grim Flayer
4 DRS
2 BBE
2 Bob
With lands:
3 Badlands, 2 Bayou, 3 Bloodstained Mire, 1 Forest, 4 Grove, 1 Swamp, 1 Taiga, 4 Verdant, 3 Wasteland, 1 Wooded Foothills
Did more testing last night vs. miracles, stoneblade, and ANT. It seems any match up against noncombo is right where we want to be. ANT puts us in the weird position of trying to disrupt them while putting pressure on them at the same time. I think post board 6 1 mana hand disruption spells is where you want to be. Null rod is also great because it hurts them pretty bad, especially since they have started using chrome mox more. Revoker might be good here too.
We had our Legacy monthly last Saturday and I took the following through four rounds to 3-0-1 and then an immediate 2-1 loss to Enchantress in the Top 8.
2x Dark Confidant
4x Deathrite Shaman
4x Grim Flayer
4x Tarmogoyf
3x Hymn to Tourach
1x Maelstrom Pulse
1x Painful Truths
3x Thoughtseize
3x Abrupt Decay
3x Lightning Bolt
3x Punishing Fire
1x Tarfire
1x Chandra, Torch of Defiance
3x Liliana of the Veil
1x Sylvan Library
3x Badlands
2x Bayou
3x Bloodstained Mire
1x Forest
3x Grove of the Burnwillows
2x Swamp
1x Taiga
4x Verdant Catacombs
3x Wasteland
1x Wooded Foothills
The sideboard was a mostly incorrect mish-mosh of cards, with only 2x Golgari Charm, 2x Engineered Plague, 1x Liliana of the Last Hope and 1x Pithing Needle being notable.
Round 1: DnT
He mulls in both games, I proceed to destroy his hand and ride Goyf and Grim Flayer to victory. One notable point was when he Vial'd in Serra Avenger to block a small Grim Flayer (only sorcery in my graveyard). I Tarfire the angel and then Wasteland his Port, Flayer lives, tramples over for 3 and triggers to dig me to more good cards.
Round 2: RG Lands
I get lucky in both games. Game 1 I'm able to keep Wasteland up to threaten his Stages if he goes for the combo and beat down with creatures while keeping his hand low. Game 2 I spend most of it with a Pithing Needle on Stage (Wastelanding his attempt to turn Stage into Forest in response). He mills a lot of potential answers with Loam recursion and I eventually win with Goyf + Deathrite after a Liliana ultimate kills his Marit Lage.
Round 3: Jund
We spend a lot of time trading punts back and forth, beginning with him fetching an incorrect land and me playing X/1's into Punishing Fire, then him blocking Goyf's with Goyf's when I have Fires recursion. Game 2 he misstacks Library and takes an extra 4 from flipping Bloodbraid off Confidant, and I win via Chandra ultimate turning 1 drops into Lava Axe's.
Round 4: ID with Maverick
We ID and go into the Top 8 as 1 and 2 seed.
Top 8: Enchantress
Game 1 he stalls the game out and has Hexproof once my Chandra ultimates, then casts Emrakul and sweeps my board. Game 2 I have all the kill spells for his important enchantments and win on a horrible slow clock with a punt after casting E Plague on Human to stop potential enchantresses, when I should have called Druid so my Confidant didn't become unplayable and Flayer shrunk. Game 3 I drew no removal for RiP and he Helm'd me in the early turns.
Going forward I'm thinking about dropping Confidant entirely and upping the Painful Truth package to x3. Bob just seems excellent for eating a removal spell and not generating any advantage, while PTruth is almost always a 3-for-1 and lets you up your curve slightly.
This is entirely unrelated, but I gotta say, having a hexproof opponent and boardstate that would force you to Lava Axe yourself due to Chandra's emblem would be pretty funny. Interestingly enough you can kill Emrakul with the emblem if you can cast some instants.Game 1 he stalls the game out and has Hexproof once my Chandra ultimates, then casts Emrakul and sweeps my board.
Seeing more and more that Grim Flayer is a solid card in Legacy - both here and other BGx decks. Have there been instances where Bob ate removal that allowed Flayer to come down? I don't think it's necessarily bad to keep Bob, between discard and a huge range of targets you can overload their removal and keep either Bob or Flayer out.
It seems to me that Jund is at a Y in the road and people are picking different paths, which is what makes this deck great. Some people are going down this grim flayer painful truths path. Other people are staying to the old tried and true dark confidant path. I'm not sure if you can say one is strictly better than the other, but here are my thoughts on the whole bob vs. flayer. I think the whole 'bob eats a removal spell' argument is just the same for flayer. Sure bolt may not hit flayer later in the game but if you play either one turn 2 and untap you'll be happy. I also feel like playing flayer you should be playing something to get a little value off of him besides p. fire like life from the loam maybe?
Why are we getting away from BBE? This card has been excellent for me. I honestly feel like this is the reason to play a fair deck that isn't miracles or DNT.
Do you mind providing some insight as to what match ups Chandra really shines in?
I've found that BBE (in fair matchups), is great when ahead, at parity and can really bring you back in the game when behind.
I can't really see what Chandra does when behind, other than acting as a 4 mana removal spell - having said that I have not yet tested the card so I'd love to hear your reasoning.
Yeah, her emblem not having a 'may' clause could have boned me that game, but Emmy first attack left me with an empty battlefield anyway.
As for question two, I don't think so? Deathrite is still primo-must-be-removed-target-numero-one, so a lot of early kill spells go his way. I still think, at the time, 3 life for 3 cards is the better (more reliable) way to go if it comes to mid-game and topdecks.
Hi, i play jund in modern and i consider to invest in Legacy. For now i Have 15 tears exp in mtg and i played some Legacy. I had exp wir nic fit, each delver, ant, dredge and eldrazi. I want Ask you: it is food to invest to jund in Legacy or THIS is closer to fun deck? I dont want to spend over 1500$ just for local Games.
I'm not quite sure what your original question was, but I understood it as, " Should I invest in Jund and will it be a good investment in terms of competitiveness?"
I believe the answer to both of those questions is a yes. Especially if you're already running the deck in Modern. I've been running the deck over the past year and have not failed to make T8 in any of the tournaments I've played in (all were 25+ people or more). I have game against most decks out there and rarely feel hopeless against anything because the deck has the tools.
I've been taking a break from the deck to play BUG Aluren for the time being, but I think Jund is a fine choice to break into legacy. Plus it kinda branches you towards other decks like Shardless if that's your cup of tea.
Originally Posted by Jack Burton
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