Page 103 of 138 FirstFirst ... 3539399100101102103104105106107113 ... LastLast
Results 2,041 to 2,060 of 2748

Thread: [Deck] MonoU OmniTell

  1. #2041
    Member
    Chronatog's Avatar
    Join Date

    Feb 2015
    Location

    Berkeley, CA
    Posts

    82

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Baum View Post
    If you're playing mono blue, you obviously don't have Pyromancer and the combo is your only way to win.

    The easiest way to win through the combo is EOT Cunning Wish for Wipe Away and then Show & Tell on your turn. Once S&T resolves, you get priority again and can Wipe Away their Omniscience. It should be rather easy to win from there.

    Some general advice for the mirror (UR or mono U):

    1) I prefer to draw first. The mirror is all about card advantage and one more land drop doesn't really matter, since you rarely want to go off on turn 3 anyway. Once both players have Omniscience in play, the one with more instants in hand usually wins. I'm lacking test results against UB Omnitell, so I'm not sure if it's actually better to play first so you can potentially protect your hand from T1 discard.

    2) It's also important to have Omniscience in hand all the time to make the combo as awkward as possible for your opponent. But you probably already know that.

    3) Play Boseiju. Making S&T, Wish and Dig uncounterable ist huge.

    4) Use the sorcery speed cantrips in your hand ASAP. As I wrote above: The guy with more instants post Omniscience is a huge favorite.

    5) Don't rely on Spell Pierce too much. The games go quite long, so it often becomes a dead card. With UR, I usually side out 2 (although UR can bring in Blasts instead, which mono U can't).

    That's basically it. Just have the better hand once someone plays Show & Tell.
    Thank you for a thoughtful response.

    Basically, G1 is a standoff and the first one who plays S&T most likely will lose the game. I used different cards combinations and decision trees, but it's all unstable and requires the luck of the Irish.

    Yes, Boseiju in play in G2 helps a lot. However, it looks like this is the best sideboard for MonoU against a mirror.

    Spell Pierce helps mostly very early in the game, and Flusterstorm stops working after turn 5 or 6 if you don't have two copies and even then. However, against BU, UR, or UW variation you face either discard, or Young Pyromancer with Pyroblasts, or Monastery Mentor. So both Spell Pierce and Flusterstorm somehow useless. I played against RUB Omni-Tell a few days ago and it was brutally boring; 40 minutes of waiting and trying each other.

    What about Dream Hall? It is somehow asymmetrical and can be hard-casted. Any experience using Dream Halls in mirror matches?
    ---
    Carpe Diem

  2. #2042

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Chronatog View Post

    What about Dream Hall? It is somehow asymmetrical and can be hard-casted. Any experience using Dream Halls in mirror matches?

    with only 2 city cast Dream Halls is pretty difficult

  3. #2043

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Chronatog View Post
    Spell Pierce helps mostly very early in the game, and Flusterstorm stops working after turn 5 or 6 if you don't have two copies and even then.
    Flusterstorm is the best counterspell you can have when both players put Omniscience on the table, you just have to cast it as late as possible.

    Defense Grid can break the symmetry nicely, but you absolutely have to be able to go for Show and Tell the same turn you play it.

  4. #2044

    Re: [DTB] MonoU OmniTell

    Hey all,

    My FLGS has a legacy night w/ sweet payout and basically unlimited proxies, so I decided to play this deck and I heard this was the best place to ask stuff. Last week was my first time playing legacy, but I used to watch SCGs legacy stream all the time, so I'm familiar with most things going on.

    I copied this 75: http://sales.starcitygames.com//deck...p?DeckID=86590 and I have a couple of questions that I haven't seen addressed recently.

    1.) Out of 30 or so people, I didn't see any miracles and mostly fair decks, besides maybe a storm player, mirror matches and a reanimator player. What can I change to do well in this metagame? Anything I should change from the 75 regardless (Boshiju?)

    2.) Why is City of Traitors better than Ancient Tomb? I could totally just be playing City wrong, but I find myself sacrificing City all the time. I'm rarely going off on turn two anyway, and this deck feels really mana hungry, but you guys know better.

    EDIT: Also, if I keep the wish board intact, are the Lightning Bolts for siding in or for wishing? 1 in and 1 side?

  5. #2045
    Learning Blue cards
    Tokugawa's Avatar
    Join Date

    Nov 2012
    Location

    Beijing,China
    Posts

    319

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Baum View Post
    While drawing 7 and passing the turn might not backfire against some decks, I absolutely don't like that Day's Undoing empties your graveyard. Seems pretty antisynergistic with Dig... There are also few matchups where I'm comfortable giving my opponent a full grip. Grinding them out with Dig seems so much better. Am I missing anything?
    Day's undoing also shut down opponent's DTT.

    But...we almost never slam non-land permants before going off. It is very possible that we have more cards in hand than opponent. Then, who would benifict more from Day's undoing?
    I hear they got twisters miles wide in the Midwest.

  6. #2046

    Re: [DTB] MonoU OmniTell

    Has anyone considered the new Jace? I've been trying him out as a two-of and he seems to be doing pretty well for me. He helps sculpt your hand better, is easy to flip and even afterwards is still fairly relevant.

  7. #2047
    Member

    Join Date

    Jul 2015
    Location

    Northern Virginia
    Posts

    13

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by jr2694 View Post
    Has anyone considered the new Jace? I've been trying him out as a two-of and he seems to be doing pretty well for me. He helps sculpt your hand better, is easy to flip and even afterwards is still fairly relevant.
    Granted, I am very, very new to this deck and Legacy as a whole, but I think that past the looting on the unflipped side, he's not that great. As a walker his + ability may stop some early aggro, his - ability is nice but doesn't play nice with DTT, and his ultimate is fine, but unlikely we are getting to that point. He seems like a somewhat expensive can trip that might not even get to can trip.

  8. #2048
    Member
    cdnza's Avatar
    Join Date

    Feb 2015
    Location

    SF, CA (via London, UK)
    Posts

    120

    Re: [DTB] MonoU OmniTell

    Did anyone try out the hybrid (MD pyro) list yet? I know it's a Burning Wish build so really belongs in the other thread but that thread is pretty dead nowadays. List for reference (from http://www.starcitygames.com/article...owledge.html):

    4 Dig Through Time
    4 Young Pyromancer
    4 Omniscience
    4 Gitaxian Probe
    2 Preordain
    4 Scalding Tarn
    4 Ponder
    4 Polluted Delta
    1 Flooded Strand
    4 Burning Wish
    4 Cabal Therapy
    4 Island
    4 Brainstorm
    2 Crystal Vein
    3 Show and Tell
    4 Force of Will
    2 Volcanic Island
    2 Underground Sea

    Sideboard
    1 Void Snare
    2 Flusterstorm
    1 Thoughtseize
    1 Grapeshot
    1 Petals of Insight
    1 Innocent Blood
    3 Pyroclasm
    1 Massacre
    1 Meltdown
    1 Show and Tell
    2 Pyroblast

  9. #2049
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,225

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by cdnza View Post
    Did anyone try out the hybrid (MD pyro) list yet? I know it's a Burning Wish build so really belongs in the other thread but that thread is pretty dead nowadays. List for reference (from http://www.starcitygames.com/article...owledge.html):

    4 Dig Through Time
    4 Young Pyromancer
    4 Omniscience
    4 Gitaxian Probe
    2 Preordain
    4 Scalding Tarn
    4 Ponder
    4 Polluted Delta
    1 Flooded Strand
    4 Burning Wish
    4 Cabal Therapy
    4 Island
    4 Brainstorm
    2 Crystal Vein
    3 Show and Tell
    4 Force of Will
    2 Volcanic Island
    2 Underground Sea

    Sideboard
    1 Void Snare
    2 Flusterstorm
    1 Thoughtseize
    1 Grapeshot
    1 Petals of Insight
    1 Innocent Blood
    3 Pyroclasm
    1 Massacre
    1 Meltdown
    1 Show and Tell
    2 Pyroblast
    4 young p is too much.

    i would go probably 3 and then up a land, cuz u vulnerable to land hate. Since you are slowing down, why you going with Crystal vein

  10. #2050
    Member

    Join Date

    Dec 2012
    Location

    Vancouver, Canada
    Posts

    63

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by cdnza View Post
    Did anyone try out the hybrid (MD pyro) list yet? I know it's a Burning Wish build so really belongs in the other thread but that thread is pretty dead nowadays. List for reference (from http://www.starcitygames.com/article...owledge.html):

    4 Dig Through Time
    4 Young Pyromancer
    4 Omniscience
    4 Gitaxian Probe
    2 Preordain
    4 Scalding Tarn
    4 Ponder
    4 Polluted Delta
    1 Flooded Strand
    4 Burning Wish
    4 Cabal Therapy
    4 Island
    4 Brainstorm
    2 Crystal Vein
    3 Show and Tell
    4 Force of Will
    2 Volcanic Island
    2 Underground Sea

    Sideboard
    1 Void Snare
    2 Flusterstorm
    1 Thoughtseize
    1 Grapeshot
    1 Petals of Insight
    1 Innocent Blood
    3 Pyroclasm
    1 Massacre
    1 Meltdown
    1 Show and Tell
    2 Pyroblast
    I tried it last night at my weekly after gold fishing it a bit at home and it did seem powerful, especially in the mirror. Sadly though the 8 non blue spells and lack of the full cantrip suite made the deck feel very clunky. Having b wish instead of cunning was relivent once in 9-10 games played as flashing back cabal was pretty bonkers. The worst feeling though is when u probe take their removal, slam YP second turn to have them get runner goyfs and have no real way of dealing with them. And Kobe is right 4 pyro' was way to much as I always had one but never anything to put into play with SnT. One good thing I can take away is that I'm now playing veins in the Ur version as being able to cast dig for -3 at instant speed on their turn, came up quite a few times.

  11. #2051

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by cdnza View Post
    Did anyone try out the hybrid (MD pyro) list yet? I know it's a Burning Wish build so really belongs in the other thread but that thread is pretty dead nowadays. List for reference (from http://www.starcitygames.com/article...owledge.html):

    4 Dig Through Time
    4 Young Pyromancer
    4 Omniscience
    4 Gitaxian Probe
    2 Preordain
    4 Scalding Tarn
    4 Ponder
    4 Polluted Delta
    1 Flooded Strand
    4 Burning Wish
    4 Cabal Therapy
    4 Island
    4 Brainstorm
    2 Crystal Vein
    3 Show and Tell
    4 Force of Will
    2 Volcanic Island
    2 Underground Sea

    Sideboard
    1 Void Snare
    2 Flusterstorm
    1 Thoughtseize
    1 Grapeshot
    1 Petals of Insight
    1 Innocent Blood
    3 Pyroclasm
    1 Massacre
    1 Meltdown
    1 Show and Tell
    2 Pyroblast

    how we win? grapeshot?

  12. #2052
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,225

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by kuroko16 View Post
    how we win? grapeshot?
    Obviously Young Pyro beats.

    The Omniscience is only in the deck as bait to protect the young pyros...same with the show and tells.

  13. #2053
    Pancake
    Bobmans's Avatar
    Join Date

    Oct 2012
    Location

    Netherlands
    Posts

    845

    Re: [DTB] MonoU OmniTell

    Winning thru Petals of Insight -> Grapeshot is fine. But the deck runs on sorcery speed. MonoU is just better due to being able to go of on instant speed (CWish/DTT).
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  14. #2054
    Big Fat Hard Kicks, Oh My God I Want That Shit!
    Technics's Avatar
    Join Date

    Apr 2011
    Posts

    368

    Re: [DTB] MonoU OmniTell

    Split the finals of the 56 player Channel Fireball 1k with Omni. List and Report to follow. Went 12-2 in games, 8-1 in the swiss letting me double draw in. Was a solid event.

  15. #2055

    Re: [DTB] MonoU OmniTell

    finish 5-2 in tournament in Italy.

    Miracles2.0 is really powerful

  16. #2056
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,225

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by kuroko16 View Post
    finish 5-2 in tournament in Italy.

    Miracles2.0 is really powerful
    What is that?

  17. #2057

    Re: [DTB] MonoU OmniTell

    So I am seeing lists doing well at some of the SCG IQs with 1 or 2 Day's Undoing. I just am not seeing why this would be good. It ends the turn so it seems really bad once you are going off. Are they just trying it and doing well inspite of having it in their lists? What am I missing about Day's Undoing, is it really worth playing?

  18. #2058

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by KobeBryan View Post
    What is that?

    you means the new miracles? i mean the meracles that win last Gp with mentor

  19. #2059

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Tantarus View Post
    So I am seeing lists doing well at some of the SCG IQs with 1 or 2 Day's Undoing. I just am not seeing why this would be good. It ends the turn so it seems really bad once you are going off. Are they just trying it and doing well inspite of having it in their lists? What am I missing about Day's Undoing, is it really worth playing?
    i dont like day's undoing.


    i will test the new Jace for fun

  20. #2060
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,225

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Tantarus View Post
    So I am seeing lists doing well at some of the SCG IQs with 1 or 2 Day's Undoing. I just am not seeing why this would be good. It ends the turn so it seems really bad once you are going off. Are they just trying it and doing well inspite of having it in their lists? What am I missing about Day's Undoing, is it really worth playing?
    With Instants, you can win EOT or before they draw at upkeep. But whats the point of giving them 7 new cards when you can just win after omni comes in to play.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)