Thank you for a thoughtful response.
Basically, G1 is a standoff and the first one who plays S&T most likely will lose the game. I used different cards combinations and decision trees, but it's all unstable and requires the luck of the Irish.
Yes, Boseiju in play in G2 helps a lot. However, it looks like this is the best sideboard for MonoU against a mirror.
Spell Pierce helps mostly very early in the game, and Flusterstorm stops working after turn 5 or 6 if you don't have two copies and even then. However, against BU, UR, or UW variation you face either discard, or Young Pyromancer with Pyroblasts, or Monastery Mentor. So both Spell Pierce and Flusterstorm somehow useless. I played against RUB Omni-Tell a few days ago and it was brutally boring; 40 minutes of waiting and trying each other.
What about Dream Hall? It is somehow asymmetrical and can be hard-casted. Any experience using Dream Halls in mirror matches?
---
Carpe Diem
Flusterstorm is the best counterspell you can have when both players put Omniscience on the table, you just have to cast it as late as possible.
Defense Grid can break the symmetry nicely, but you absolutely have to be able to go for Show and Tell the same turn you play it.
Hey all,
My FLGS has a legacy night w/ sweet payout and basically unlimited proxies, so I decided to play this deck and I heard this was the best place to ask stuff. Last week was my first time playing legacy, but I used to watch SCGs legacy stream all the time, so I'm familiar with most things going on.
I copied this 75: http://sales.starcitygames.com//deck...p?DeckID=86590 and I have a couple of questions that I haven't seen addressed recently.
1.) Out of 30 or so people, I didn't see any miracles and mostly fair decks, besides maybe a storm player, mirror matches and a reanimator player. What can I change to do well in this metagame? Anything I should change from the 75 regardless (Boshiju?)
2.) Why is City of Traitors better than Ancient Tomb? I could totally just be playing City wrong, but I find myself sacrificing City all the time. I'm rarely going off on turn two anyway, and this deck feels really mana hungry, but you guys know better.
EDIT: Also, if I keep the wish board intact, are the Lightning Bolts for siding in or for wishing? 1 in and 1 side?
I hear they got twisters miles wide in the Midwest.
Has anyone considered the new Jace? I've been trying him out as a two-of and he seems to be doing pretty well for me. He helps sculpt your hand better, is easy to flip and even afterwards is still fairly relevant.
Granted, I am very, very new to this deck and Legacy as a whole, but I think that past the looting on the unflipped side, he's not that great. As a walker his + ability may stop some early aggro, his - ability is nice but doesn't play nice with DTT, and his ultimate is fine, but unlikely we are getting to that point. He seems like a somewhat expensive can trip that might not even get to can trip.
Did anyone try out the hybrid (MD pyro) list yet? I know it's a Burning Wish build so really belongs in the other thread but that thread is pretty dead nowadays. List for reference (from http://www.starcitygames.com/article...owledge.html):
4 Dig Through Time
4 Young Pyromancer
4 Omniscience
4 Gitaxian Probe
2 Preordain
4 Scalding Tarn
4 Ponder
4 Polluted Delta
1 Flooded Strand
4 Burning Wish
4 Cabal Therapy
4 Island
4 Brainstorm
2 Crystal Vein
3 Show and Tell
4 Force of Will
2 Volcanic Island
2 Underground Sea
Sideboard
1 Void Snare
2 Flusterstorm
1 Thoughtseize
1 Grapeshot
1 Petals of Insight
1 Innocent Blood
3 Pyroclasm
1 Massacre
1 Meltdown
1 Show and Tell
2 Pyroblast
I tried it last night at my weekly after gold fishing it a bit at home and it did seem powerful, especially in the mirror. Sadly though the 8 non blue spells and lack of the full cantrip suite made the deck feel very clunky. Having b wish instead of cunning was relivent once in 9-10 games played as flashing back cabal was pretty bonkers. The worst feeling though is when u probe take their removal, slam YP second turn to have them get runner goyfs and have no real way of dealing with them. And Kobe is right 4 pyro' was way to much as I always had one but never anything to put into play with SnT. One good thing I can take away is that I'm now playing veins in the Ur version as being able to cast dig for -3 at instant speed on their turn, came up quite a few times.
Winning thru Petals of Insight -> Grapeshot is fine. But the deck runs on sorcery speed. MonoU is just better due to being able to go of on instant speed (CWish/DTT).
Split the finals of the 56 player Channel Fireball 1k with Omni. List and Report to follow. Went 12-2 in games, 8-1 in the swiss letting me double draw in. Was a solid event.
finish 5-2 in tournament in Italy.
Miracles2.0 is really powerful
So I am seeing lists doing well at some of the SCG IQs with 1 or 2 Day's Undoing. I just am not seeing why this would be good. It ends the turn so it seems really bad once you are going off. Are they just trying it and doing well inspite of having it in their lists? What am I missing about Day's Undoing, is it really worth playing?
There are currently 1 users browsing this thread. (0 members and 1 guests)