What do you guys think of ruric thar?
I have this 2 Sideboards in mind...
either i go 4 Decays or i go 3 Decay & 1 Ruric..
Code:2 Surgical Extraction 2 Krosan Grip 2 Nissa, Vital Force 3 Thoughtseize 2 Cabal Therapy 4 Abrupt Decay
MainboardCode:2 Surgical Extraction 2 Krosan Grip 2 Nissa, Vital Force 3 Thoughtseize 2 Cabal Therapy 3 Abrupt Decay 1 Ruric Thar
Code:// 29 Creature 1 Leovold, Emissary of Trest 4 Elvish Visionary 2 Birchlore Rangers 3 Heritage Druid 3 Quirion Ranger 4 Wirewood Symbiote 4 Nettle Sentinel 4 Deathrite Shaman 2 Craterhoof Behemoth 1 Reclamation Sage 1 Scavenging Ooze // 20 Land 2 Dryad Arbor 1 Tropical Island 2 Bayou 4 Windswept Heath 4 Gaea's Cradle 2 Forest 3 Wooded Foothills 2 Cavern of Souls // 11 Sorcery 3 Natural Order 4 Glimpse of Nature 4 Green Sun's Zenith
It all depends on your meta. Ruric is great at what he does. But what he does is not always necessary.
Elves Discord Channel: https://discord.gg/2EVsdw2
I think Ruric is not really needed. If it's there to fight storm (and imo is just useful there because otherwise it requires you to leave NO against FoW if you're thinking on Delver/S&S matches) it's super slow and it runs into discard (ANT). I prefer relaying on discard+mindbreak+Leovold.
I personally adore Ruric Thar.
I copied Julian his old list [think it was the BOM one he won] when I started playing Elves and included Ruric Thar MB ever since.
The first 20 games orso I didn't really get the Ruric Thar [aside obvious NO target vs Storm] After that I started to tutor him more and more often. Mainly in BUG matchups [Allot of people don't read he has reach.] saving me vs lethal delver multiple times.
I like him in the BUG matchup, as long as you have a 2nd creature in case LotV hits the board for the -2 then yer more or less golden imo.
There have been multiple games where my opponent showed a Toxic Deluge in his hand after the game, which he wasn't willing/able to cast with Ruric on the field. *shrugs*
So for me, I have allot of positive experiences with the card. I like it, you can relatively easy hardcast it from your hand in the midgame so it doesn't feel like a dead topdeck.
I really liked Ruric Thar during the Treasure Cruise era. With the amount of low impact instants and sorceries being flung around (as well as the responses- rough/tumble, Punishing Fire, etc) most decks were utilizing cantrips to search their lists for a smaller suite of answers.
The bug lists are currently much more threat dense, so while Ruric Thar is certainly impactful, it's not as great when it's attacking into a Baleful Strix or trading with a goyf- if you keep in Natural Order against BUG (which I don't), I can understand wanting a early target that overpowers whatever they're doing with their early game, and Ruric Thar lines up pretty well with Delvers and their other turn 1-2 plays.
Can't fault you for playing it- I'll throw it in my SB every once and a while depending on the expected meta.
I noticed a weird card in the Amonkhet spoilers: A cat snake!
http://mythicspoiler.com/akh/cards/p...gserpopard.jpg
Could this be sideboard material versus Miracles perhaps?
After a long time away from legacy, i'm going back with Elves.
I saw Nissa MD. She is good against which decks?
Leovold is a good thing?
Thanks for the help
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i'd say from experience that decks where you can't easily resolve a natural order or fear terminus is where nissa is best. it's also better for grindy matchups, given the constraint of 5 mana. probably not the best vs storm, show and tell, reanimator...other fast unfair decks.
-rob
Three Elves in top 8 at Eternal Weekend. Congrats to Julian :)
http://www.bazaar-of-moxen.com/en/ur...vent=25&evt=25
I'm a fan of the 1 Nissa in the main. Other than that, nothing too cute. Thoughts?
Teeg is back on the menu boys
What do You guys think about the list i plan to use?
Creatures
4Deathrite Shaman
4Wirewood Symbiote
4Elvish Visionary
4Nettle Sentinel
3Quirion Ranger
3Heritage Druid
2Birchlore Rangers
2Craterhoof Behemoth
1Reclamation Sage
1 Leovold, Emissary of Trest
Spells
4Glimpse of Nature
4Green Sun's Zenith
1Nissa, Vital force
3Natural order
Lands
4Gaea's cradle
2bayou
2Forest
2Dryad Arbor
2Cavern of Souls
2Windswept heath
1Verdant Catacombs
1Pendelhaven
4Wooded foothills
Sideboard
3Abrupt Decay
3Thoughtseize
3Cabal Therapy
2Surgical extraction
1Gaddock teeg
1Scavenging ooze
1Nissa, Vital force
1Progenitus
I'm thinking about 1 Needle SB
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We should have a rule somewhere in this thread where people should stop posting lists with less than 4 Abrupt Decays /s
Seriously though, we can't tell you much about your list if you don't tell us what you are trying to accomplish. Each list, especially each sideboard, is a guess and gamble as to which matchups one will face. Standard-ish Elves decklists mean nothing without context.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
This seems interesting.
Glimpse chain to fill the board and no worry about a sweeper (other than a potential instant-speed Terminus, but then just don't glimpse into open white mana). Gets around Chasm and other such things, and we don't even have to attack to tap our creatures.
I'm probably too focused on the potential upside, though.
I'm a fan. I've been playing with Chaos elves a while, so I like the idea of it as a one-of. Maybe even Winter Orb in the sideboard.
It really doesn't help the Terminus problem or Combo matchups, but I do like the upside of just tapping everything with Heritage/Birchlore and saying, "Go."
I wish it did damage so we could snipe Planeswalkers. I think if this card was to ever compete for a slot in the deck, it would need to compete with Shaman of the Pack.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Julian,
Yea, I love Shaman of the Pack in my Chaos list, and I have a hard time figuring out what to cut for it. That's also a really good point about hitting Walkers. If we had a board full of Elves, enough where this new Throne card would actually do anything meaningful, what Planeswalkers are we really that afraid of, though?
Hi everybody,
Long-time combo player here, starting to play Elves. So far I'm loving it and I'm trying to learn as much as possible by reading the primer, this thread, and watching all of Julian's videos.
I had a question about sideboarding I haven't been able to figure out (I've only ready about 50 pages of this thread though). I see that in a lot of matchups it's recommended to side out a Craterhoof. When do you want one and when do you want two? I thought that maybe 2 was when they can't stop you from putting it into play (non-counter decks), but I see that it's recommended to remove one against Miracles or Delver, so that's not it. Is it just if they don't have discard?
One more sideboarding question: To make the deck stronger against miracles, would what do you think it's better, a third Surgical Extraction, or one Krosan Grip? (already have 4 Decays).
Thanks!
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