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    [Developmental] GW Trinity Order

    Well hello guys this is my 2nd post here, but im sure i have something good for you all here.

    Introduction

    I have been playing magic for a long time now (since tempest came out), i stopped in 2006 (got robbed and lost almost all my cards), and i came back to play in 2010, so far im all in, and Legacy is where im at.

    So why the heck am i telling all this?.. well in those years i remember playing with and against a deck called Trinity Green which to me was... just so elegant to me, i mean really Mono Green Control?.. wow.. awesome. I have played tons of decks and mostly i only play my own builds so i started tinkering with the idea of reviving this deck for Legacy this year.

    so without further adue...


    Proto deck list

    TRINITY GREEN year 2k

    Lands
    14 Forest
    4 Gaea's Cradle
    4 Rishadan Port

    Creatures
    4 Birds of Paradise
    3 Blastoderm
    4 Deranged Hermit
    4 Llanowar Elves
    3 Masticore
    4 Priest of Titania
    4 Rofellos, Llanowar Emissary
    4 Skyshroud Poacher

    Spells
    4 Plow Under
    4 Tangle Wire

    Sideboard
    1 Blastoderm
    2 Dust Bowl
    4 Fallow Earth
    1 Masticore
    4 Simian Grunts
    3 Splinter

    Thoughts

    The Elf & MAsticore package here is really not what we look for these days, same for blastoderm.
    I must say i tried to make plow under woek and it was game for some matches but not really great overall and pretty bad on some others, so at least in the current meta is not good, so what i keep from this list is:

    Gaea's Cradle
    Rishadan Port
    Birds of Paradise
    Llanowar Elves
    Deranged Hermit
    Tangle Wire

    As for the rest of the cards well.. we have so many options now so...

    Cards to Consider

    Well this is 2013 so there are tons of options here so for starters:

    Green Sun's Zenith
    Noble Hierarch
    Eternal Witness
    Tarmogoyf
    Primeval Titan
    Sylvan Library
    Natural Order
    Thespian Stage
    Dark Depths
    Crop Rotation
    Trinisphere
    Chalice of the Void
    Garruk Wildspeaker
    Elvish Spirit guide
    Ancient Tomb
    City of Traitors
    Wasteland
    Chrome Mox
    Dryad Arbor
    Thragtusk
    Bellowing Tanglewurm
    Fauna Shaman
    Thrun, the Last Troll
    Spike Weaver

    I tried to build a kind of trinity stax deck with all this, i really tried to make it work.. and in the end i came up with this list that i posted appropriately in the Green Stax Section here in The Source.

    Decklist #01
    Lands
    4 Ancient Tomb
    3 City of Traitors
    1 Dryad Arbor
    8 Forest
    2 Wasteland

    Creatures
    1 Bellowing Tanglewurm
    1 Deranged Hermit
    4 Elvish Spirit Guide
    2 Eternal Witness
    1 Fauna Shaman
    1 Primeval Titan
    1 Progenitus
    1 Spike Weaver
    4 Tarmogoyf
    1 Thragtusk
    1 Thrun, the Last Troll

    Spells
    4 Chalice of the Void
    4 Chrome Mox
    3 Garruk Wildspeaker
    4 Green Sun's Zenith
    3 Natural Order
    2 Sylvan Library
    4 Trinisphere

    Well i must say, it doesnt play awful, but it didnt impressed me, and i believe this was all for the fact that trinisphere and chalice arent great in this meta..(damn abrupt decay is so good).
    So i change my way of thinking and my conclusion was that i needed some other options that wasnt really on green. The best suited color for this is White of course so i considered tons and tons of cards and ways to go with this. But the fact is that almost all of them conflicted with the chalice and trinisphere plan.. i could leave the trinisphere in but in testings i decided to cut it in favor of the card that i liked the most in the proto list.. Tangle Wire.

    Card Choices White

    Swords to Plowshares We need Removal period.
    Qasali Pridemage Same for enchantment and Artifact hate maindeck.
    Noble Hierarch Without trini or chalice this guy is a must.
    Knight of the Reliquary This guy is the nutz, fixer, beater, win condition and combo and defense enabler.

    With the introduction to Knight to the strategy we can think of a land toolbox that doubles as win condition (bless the M14 legendary rule).

    Card choices Lands

    Maze of Ith
    Thespian Stage
    Dark Depths
    Karakas
    Gaea's Cradle
    Rishadan Port
    Dryad Arbor
    Wasteland
    Savannah

    So with all thisi came up with this.

    The Deck

    Lands
    1 Dark Depths
    2 Gaea's Cradle
    1 Maze of Ith
    4 Rishadan Port
    1 Thespian Stage
    3 Wasteland
    4 Windswept Heath
    1 Dryad Arbor
    1 Karakas
    1 Savannah
    1 Plains
    5 Forest

    Creatures
    3 Birds of Paradise
    2 Eternal Witness
    3 Knight of the Reliquary
    4 Noble Hierarch
    2 Qasali Pridemage
    1 Deranged Hermit
    1 Fauna Shaman
    1 Progenitus
    1 Primeval Titan

    Spells
    4 Tangle Wire
    4 Green Sun's Zenith
    4 Swords to Plowshares
    1 Sylvan Library
    1 Sensei's Divining Top
    3 Natural Order

    Sideboard
    3 Leyline of Sanctity vs discard, burn, belcher, nauseam
    2 Rule of Law vs Ad Nauseam, Goblin Charbelcher, BUG shardless and etc combos...
    2 Krosan Grip vs Counterbalance, equipments etc...
    1 Gaddock Teeg vs Force of will, Miracles mostly...
    1 Cataclysm For the surprise factor
    3 Oblivion Ring vs show & Tell mostly overall good.
    3 Ground Seal vs Reanimator, Snapcaster mage decks, and Deathrite Shaman (used to be rest in peace but its only better against Tarmogoyf decks and those are mostly not a problem)

    The Sideboard really depends on your meta, in mine reanimator, show & tell and miracles are the only matches i care about.


    How good is it?
    I have played this deck in 4 Legacy Torunaments, the first 2 went bad but i must say i made a lot of mistakes, and besides those the only ting that troubled me was Humility, but hey that card wrecks almost all creature based decks right?. Besides that i lost against Dragon Stompy ( first turn Blood Moon) thus i increased the basic lands, and i also lost against Reanimator so i increased the sb plan against it, still overall not a great match.

    The 3rd and 4th Toruneys well.. I won those, they werent very big.. 20 to 25 people on those, but mostly meta Legacy Decks, and i know how the deck plays so i manage to win against.

    Death and Taxes
    BUG Shardless
    Maverick
    Bant
    Miracles
    4 color Young pyromancer
    American Pyromancer
    UB LAndstill
    Affinity
    Jund
    Eva Green

    I intentionaly Draw against Ad Nauseam and lost to:

    Show & Tell
    Elves
    Miracles

    FInal thoughts

    The Combo Matchup is rough bt not impossible since we can race and sometimes win with progenitus or marit lage and tangle wire and the sb helps a lot with that plan. Still theres room to fix this.

    So far the deck plays smooth and its a lot of fun to play, i hope you guys like my approach and get some input on it.
    Last edited by eetu; 09-16-2013 at 08:56 PM.

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