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Thread: What should "define" the Legacy format?

  1. #21

    Re: What should "define" the Legacy format?

    Thing is you can jam Key/Vault or Tinker/Robot basically into anything, even control. Re: storm, I'm not sure how by switching a few cards makes it a different deck. Gush was unrestricted, it makes perfect sense to use the card in storm, for example, but giving the deck a new name or simply because a few cards were left out i.e. Y. Bargain/Necropotence is beyond me.

    Re: fetchlands define the format? Onslaught fetchlands were reprinted and reprinted again, officially. Welcome to 2014.
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  2. #22
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    Re: What should "define" the Legacy format?

    First and foremost,
    1). Access to a card pool extending back to Alpha - including sets such as P3K, Conspiracy, Commander, etc.
    2). A banned list not exclusive to Ante or physical dexterity cards such as Chaos Orb.
    3). No restricted list.

    Meta defining characteristics include:
    1). Combo - Possibility of a turn 1 kill.
    2). Counter Magic - Force of Will.
    3). Mana acceleration - Dark Ritual, Chrome Mox, Lotus Petal, Lion's Eye Diamond, City of Traitors, Ancient Tomb, Grim Monolith, Metalworker, etc.
    4). Mana Fixing - Duals and Fetches.
    5). Lock pieces - Chalice of the Void, Trinisphere, Thalia, Gaddock Teeg.
    6). Discard - Thoughtseize, etc.
    7). Consistency - Brainstorm, Green Sun's Zenith.
    (I would have made a shorter list but I didn't have enough time)

    In my opinion, the health of legacy (any format for that matter) relies on being rewarded through skillful game play and knowledge of the meta as well as a variety of deck options, which I think is prevalent at the moment.

  3. #23
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    Re: What should "define" the Legacy format?

    Quote Originally Posted by death View Post
    Thing is you can jam Key/Vault or Tinker/Robot basically into anything, even control. Re: storm, I'm not sure how by switching a few cards makes it a different deck. Gush was unbanned, it makes perfect sense to use the card in storm, for example, but giving the deck a new name or simply because a few cards were left out i.e. Y. Bargain/Necropotence is beyond me.
    Gush is unrestricted in Vintage, so I don't understand your point.

    Quote Originally Posted by Gush Storm
    3 Dack Fayden
    3 Young Pyromancer
    1 Fastbond
    1 Ancestral Recall
    2 Ancient Grudge
    1 Brainstorm
    3 Dig Through Time
    1 Fire/Ice
    2 Flusterstorm
    4 Force of Will
    4 Gush
    3 Mental Misstep
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Merchant Scroll
    4 Preordain
    1 Ponder
    1 Tendrils of Agony
    1 Time Walk
    1 Yawgmoth's Will
    1 Black Lotus
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    4 Scalding Tarn
    2 Polluted Delta
    1 Library of Alexandria
    1 Flooded Strand
    2 Volcanic Island
    2 Underground Sea
    2 Tropical Island
    1 Island

    Sideboard:
    2 Grafdigger's Cage
    1 Mountain
    4 Ingot Chewer
    2 Nature's Claim
    1 Nihil Spellbomb
    2 Red Elemental Blast
    2 Yixlid Jailer
    1 Engineered Explosives
    Quote Originally Posted by TPS
    Mana
    1 Black Lotus
    1 Lotus Petal
    1 Sol Ring
    1 Mana Crypt
    1 Mana Vault
    1 Mox Sapphire
    1 Mox Jet
    1 Mox Ruby
    1 Mox Emerald
    1 Mox Pearl
    4 Polluted Delta
    1 Flooded Strand
    3 Underground Sea
    1 Island
    1 Swamp
    1 Tolarian Academy
    1 Library of Alexandria

    Creatures
    1 Blightsteel Colossus // 1 Inkwell Leviathan // 1 Sphinx of the Steel Wind (Pick your bot based on the expected metagame)

    Acceleration
    4 Dark Ritual
    2 Cabal Ritual

    Disruption
    4 Duress
    2 Thoughtseize
    4 Mental Misstep

    Cantrips
    1 Ponder
    2 Preordain

    Broken
    1 Ancestral Recall
    1 Brainstorm
    1 Time Walk
    1 Mystical Tutor
    1 Vampiric Tutor
    1 Demonic Tutor

    Additional Tutors
    2 Grim Tutor

    Bombs
    1 Yawgmoth's Will
    1 Mind's Desire
    1 Necropotence
    1 Yawgmoth's Bargain
    1 Timetwister
    1 Tinker
    1 Memory Jar

    Finisher
    1 Tendrils of Agony

    Other
    1 Chain of Vapor
    1 Hurkyl's Recall

    Sideboard
    3 Ancient Tomb
    1 Island
    1 Swamp
    2 Hurkyl's Recall
    1 Rebuild
    4 Yixlid Jailer
    3 Defense Grid
    Quote Originally Posted by Burning Oath
    4 City of Brass
    4 Forbidden Orchard
    2 Gemstone Mine
    1 Tolarian Academy

    2 Simian Spirit Guide

    1 Necropotence
    1 Yawgmoth’s Bargain

    1 Ancestral Recall
    2 Cabal Ritual
    4 Dark Ritual
    1 Demonic Consultation
    1 Chain of Vapour
    2 Hurkyl’s Recall
    1 Rebuild
    1 Vampiric Tutor

    4 Burning Wish
    1 Demonic Tutor
    3 Duress
    1 Mind’s Desire
    1 Ponder
    1 Regrowth
    1 Timetwister
    1 Time Walk
    1 Tinker
    1 Wheel of Fortune
    1 Windfall

    1 Black Lotus
    2 Chrome Mox
    1 Lion’s Eye Diamond
    1 Lotus Petal
    1 Mana Crypt
    1 Mana Vault
    1 Memory Jar
    5 Moxen
    1 Sol Ring

    Sideboard
    1 Diminishing Returns
    1 Empty the Warrens
    1 Balance
    1 Shattering Spree
    1 Tendrils of Agony
    1 Thoughtseize
    1 Yawgmoth’s Will
    2 Ancient Grudge
    2 Ravenous Trap
    4 Xantid Swarm
    You are saying these are not different decks? How are these decks less differentiated than say TES and ANT are in Legacy?
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    Re: What should "define" the Legacy format?

    Quote Originally Posted by death View Post
    Re: fetchlands define the format? Onslaught fetchlands were reprinted and reprinted again, officially. Welcome to 2014.
    Yeah, Duals + Fetches define all of Legacy's manabase and make 3-/4-colored decks and cherrypicking options no matter the color possible. Neither Modern or Standard can provide such mana-flexibility without mayor drawbacks (unlike Shocklands).

    That was not that hard to get, no?

    Quote Originally Posted by H View Post
    You are saying these are not different decks? How are these decks less differentiated than say TES and ANT are in Legacy?
    For some people only black and white exist, I guess ;)
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  5. #25

    Re: What should "define" the Legacy format?

    Quote Originally Posted by H View Post
    You are saying these are not different decks? How are these decks less differentiated than say TES and ANT are in Legacy?
    Gush was unrestricted and it makes perfect sense to use it in Storm. Gush Storm is basically an updated TPS.

    Quote Originally Posted by death View Post
    Combo in Vintage may mean 2 things: Oath or TPS.
    I should have said Gush Storm, TPS is pretty much dead. Oath is still Oath whether you kill via beatdown or storm.

    Quote Originally Posted by Lemnear View Post
    That was not that hard to get, no?
    How do you define something? When you define something it should be a unique feature right? What differentiates Vintage from any other format? They rely heavily on fetchlands too, is Vintage defined by fetchlands? Onslaught fetchlands were unique to Vintage and Legacy pre-2014.

    Both Ferrari and Lamborghini, or any car for that matter have doors, but how do you define a Lamborghini? It has "scissor" doors also called lambo doors. It's part of what makes a Lamborghini a Lamborghini.

    Sometimes things can be quite as simple as black and white.
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    Re: What should "define" the Legacy format?

    Quote Originally Posted by death View Post
    Gush was unrestricted and it makes perfect sense to use it in Storm. Gush Storm is basically an updated TPS.

    I should have said Gush Storm, TPS is pretty much dead. Oath is still Oath whether you kill via beatdown or storm.
    Sorry again, I played a great deal of Oath in my time and both decks play out quite differently. Indeed, my good friend Greg is the man responsible for the Oath build which won Vintage Champs this year and a top 8 last year, he knows Oath and I've worked with him before and since. I would not call myself an Oath expert (that is Greg) but I do have enough reps to know how different builds play out.

    Gush storm does not play out like TPS does. TPS is also not dead. It's not well positioned, but it is still an absolutely playable archetype if you can dodge Workshops/craft a good enough sideboard. I also didn't mention other Gush based storm decks like those that use Doomsday, but I have a feeling you'd just look to discredit those on some arbitrary basis too. I really hope your Vintage experience is more than you reading decklists on a forum, because I am starting to get a feeling it might be.
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  7. #27

    Re: What should "define" the Legacy format?

    Legacy is where you can play with any card ever printed, except for a reasonably short list of banned cards that are deemed so powerful that each of them, if unrestricted, would single-handedly 'break' the format and lead to an undesired state by forcing everyone to either play 4 of that card, or play some anti-deck that specifically 'hates' the card.

  8. #28

    Re: What should "define" the Legacy format?

    Quote Originally Posted by H View Post
    Sorry again, I played a great deal of Oath in my time and both decks play out quite differently.
    What I didn't know is that deck names in Vintage are a huge deal maybe because of its entry cost or the amount of ego attached to decks. Every Survival deck plays quite differently but it's really not a BFD just sticking with its namesake.

    In my own opinion, whether it's ICBM, GWS, Tyrant Oath, Rune-Scarred, Griselbrand or Burning Wish Oath.. it's still an Oath deck.

    Quote Originally Posted by H View Post
    Gush storm does not play out like TPS does. TPS is also not dead. It's not well positioned
    They do play out differently, only slightly. Both utilize the same "storm" mechanic. Re: Doomsday, if we're talking about Menendian's Lab Maniac build then that would be an entirely different deck, and it's not quite dead yet like TPS.
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  9. #29
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    Re: What should "define" the Legacy format?

    Quote Originally Posted by death View Post
    What I didn't know is that deck names in Vintage are a huge deal maybe because of its entry cost or the amount of ego attached to decks. Every Survival deck plays quite differently but it's really not a BFD just sticking with its namesake.

    In my own opinion, whether it's ICBM, GWS, Tyrant Oath, Rune-Scarred, Griselbrand or Burning Wish Oath.. it's still an Oath deck.



    They do play out differently, only slightly. Both utilize the same "storm" mechanic. Re: Doomsday, if we're talking about Menendian's Lab Maniac build then that's an entirely different deck, and it's not quite dead yet like TPS.
    Your original point was that there was a critical lack of diversity in Vintage because of Pillars. I was arguing that there was still a good deal of diversity between and amongst them. You've actually just proved my point for me by describing all the different types of Oath decks, plus admitting that although decks may rely on Storm mechanic, they are not all the same, so I thank you for thinking progressively.

    As a final point, there are more Doomsday decks than just ones that use Laboratory Maniac.

    To progress this past arguing the Vintage decks are not all the same, for those who feel that Legacy is defined by the banned list, I want to follow that logic through. If the banned list defines Legacy, what defines the banned list? Not simply, "cards that are too good" because there are some really debatable choices on there that do not seem to follow that logic at all.
    Last edited by H; 01-02-2015 at 04:05 PM. Reason: Me fail English...
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  10. #30
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    Re: What should "define" the Legacy format?

    Quote Originally Posted by nedleeds View Post
    I want Legacy to be a format of limitless options unconstrained by moxes, draw3s for 1, draw7s for 3, 12/12s for u2, bargains for 1g, fucking balance.
    So how do we decide what the reasonable constraints are? The argument usually used in support of Brainstorm is that it enables decks to be highly consistent, so that it drives decks that don't run it and aren't either highly redundant (Death and Taxes, Burn) or capable of running a different consistency engine (Elves) out of competition. But there are a lot of decks that would be better positioned/put up more results if they weren't constrained in some other way by another card or archetype. Fast combo for instance drives out tons of consistent midrange decks. I don't have a clear answer to these questions myself, but I'd like to hear what you think.

    Quote Originally Posted by H View Post
    I think part of the "problem" we have in Legacy is that the ban list is pretty wishy-washy and the player-base reflects that. Or maybe it's the reverse. I think the reason the format gets little "official" respect now-a-days, is exactly the issue I am asking about. I don't think Wizards has a good idea what the answer to this question is actually.
    I think part of this is the format's half-breed history coupled with Wizards' slowness in catching up to where Legacy actually is. You highlighted some of this in your initial post, but obviously your quotes are from ten years ago. I do think that Legacy has moved beyond being defined solely by the ABUR duals, though. They're an essential ingredient, but we also have cards like Jace, the Mind Sculptor and Lion's Eye Diamond (as a 4-of) that separate the format from both Modern and Vintage.

    Quote Originally Posted by H View Post
    To progress this past arguing the Vintage decks are not all the same, for those who feel that Legacy is defined by the banned list, I want to follow that logic through. If the banned list defines Legacy, what defines the banned list? Not simply, "cards that are too good" because there are some really debatable choices on there that do not seem to follow that logic at all.
    I think the banned list serves four purposes: first, it should be used to keep any single deck from being dominant (i.e., Hulk Flash). This usually takes the form of banning combo pieces/enablers. The second is making it possible to run events smoothly. Aside from obvious problems like Shaharazad and dexterity cards, there are things like Worldgorger Dragon and Goblin Recruiter that aren't there for power reasons, but are likely to remain there because they create the potential for serious abuse, especially in the case of Worldgorger. The third is keeping Legacy a distinct format, so banning things like SoLoMoxen while leaving Stoneforge Mystic untouched allows it to be differentiated from Vintage and Modern, respectively. The fourth is tricker, and that's keeping the format fun. This is the category into which all the judgement calls go, and why I think B/R debates become ao rancorous. Unfortunately, I don't think there are likely to be objective, one-size fits all criteria for this category because we all value different aspects of the game. There are some decisions im this category that have very broad-based support (Mental Misstep) but there are also much more comtroversial bans out there like Survival pf the Fittest.

  11. #31
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    Re: What should "define" the Legacy format?

    legacy is defined by the delicate balance that exists between cards being efficient but no so efficient that they warp the format, such as the power 9 and the cards on the banned list.
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  12. #32

    Re: What should "define" the Legacy format?

    Quote Originally Posted by H View Post
    Thanks for contributing.
    His answer is flippant, but essentially correct. Legacy provides something unique from WotC's PoV:

    1) It has a deep card pool spanning the game's history, unlike Modern or Standard;

    2) It excludes some of the more truly egregious power level mistakes, unlike Vintage;

    3) It gives players who want to play a fast-paced, low-variance format someplace to play.

    The thing that sets Legacy apart from all of Wizards' other tournament formats is that it's up to its eyeballs in cheap card advantage without also being broken beyond repair. Brainstorm is of course the poster child for this, though Ponder, Preordain, and now Treasure Cruise contribute to it. Basically, if you want to play a format where cheap, powerful cantrips allow you to execute a single game plan very well, Legacy is your format.

  13. #33

    Re: What should "define" the Legacy format?

    I think that saying that the format is defined and balanced around Brainstorm/Force of Will is fair to say. Those two cards interact in many different ways, to countless different things in the format, creating several different decks that live and die on them, and those cards have an impact even on builds that don't run them.

  14. #34

    Re: What should "define" the Legacy format?

    Quote Originally Posted by TokenMaster View Post
    I think that saying that the format is defined and balanced around Brainstorm/Force of Will is fair to say. Those two cards interact in many different ways, to countless different things in the format, creating several different decks that live and die on them, and those cards have an impact even on builds that don't run them.
    That logic also applies fairly well to Wasteland. In a broader sense, the number of all-in combo decks in the conceptual way is also a factor, since they tug at the use of Force of Will.

  15. #35

    Re: What should "define" the Legacy format?

    That logic is pretty narrow and one-sided. How about decks that don't really care about countermagic? Like Dredge, all it cares about is generating tokens with Bridge from Below, Breakthrough and loot cards are just icing on the cake.

    Dredge, Affinity, and MUD also don't play fetchlands, do they not count as part of legacy? MUD and Stax play redundant lock pieces, Chalice/3Sphere, these ignore cards like Brainstorm and FoW, but are not necessarily their main goal.
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    Re: What should "define" the Legacy format?

    Death
    That logic is pretty narrow and one-sided. How about decks that don't really care about countermagic? Like Dredge, all it cares about is generating tokens with Bridge from Below, Breakthrough and loot cards are just icing on the cake.
    Dredge, Affinity, and MUD also don't play fetchlands, do they not count as part of legacy? MUD and Stax play redundant lock pieces, Chalice/3Sphere, these ignore cards like Brainstorm and FoW, but are not necessarily their main goal.
    Nope the logic is correct. it is neither one sided nor narrow. To define a format you look for iconic cards and strategies. This means you look for things which are played by the most people in the format. Because most of the time these are the most popular cards and well known to everyone and therefore representing the format to the outside world. Also you look for unique things in the format.

    So just looking into Legeacy under this circumstances, Brainstorm, FOW, Duals and Fetchlands are the cards which come to my mind. The reason for that are the unique ways of interaction they provide and ofcourse the number of times they are played in the different decks. Also we can take into concideration that Legeacy is the only format were you can play Brainstorm as 4 off.

    In contrast to that you can play dregde in 2 formats and not only one. Also while the decks are exsisting they are less popular than any deck with FOW and Brainstorm.

    So in fact his logic is not saying that the decks you mentioned are not part of the format but not popular enough to count as defining elements of the same.

  17. #37

    Re: What should "define" the Legacy format?

    In that context you are right. But is it correct that an eternal format is defined by only 2 cards sharing one color?
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  18. #38

    Re: What should "define" the Legacy format?

    Quote Originally Posted by death View Post
    That logic is pretty narrow and one-sided. How about decks that don't really care about countermagic? Like Dredge, all it cares about is generating tokens with Bridge from Below, Breakthrough and loot cards are just icing on the cake.

    Dredge, Affinity, and MUD also don't play fetchlands, do they not count as part of legacy? MUD and Stax play redundant lock pieces, Chalice/3Sphere, these ignore cards like Brainstorm and FoW, but are not necessarily their main goal.
    I think that it's not true that dredge don't really care about countermagic because the main reason behind the creation of manaless dredge is to minimize the impact of Daze and Force of Will on dredge's gameplan.

    I agree with those who say that Force of Will is the "glue" that holds legacy together. For me it's the only real pillar of the format, without it legacy would collapse into something completely different and unrecognizable.

  19. #39
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    Re: What should "define" the Legacy format?

    Quote Originally Posted by Teveshszat View Post
    So just looking into Legacy under this circumstances, Brainstorm, FOW, Duals and Fetchlands are the cards which come to my mind.
    Next is Wasteland, but this is debatable. Otoh, it's the main and quite often the only card that holds the lands in check.

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    Re: What should "define" the Legacy format?

    Thanks for opening this topic H, and trying to lead it in a smart way.
    The question about what defines the ban list (as this ban list defines legacy) is very interesting.

    Quote Originally Posted by btm10 View Post
    I think the banned list serves four purposes: first, it should be used to keep any single deck from being dominant (i.e., Hulk Flash). This usually takes the form of banning combo pieces/enablers. The second is making it possible to run events smoothly. Aside from obvious problems like Shaharazad and dexterity cards, there are things like Worldgorger Dragon and Goblin Recruiter that aren't there for power reasons, but are likely to remain there because they create the potential for serious abuse, especially in the case of Worldgorger. The third is keeping Legacy a distinct format, so banning things like SoLoMoxen while leaving Stoneforge Mystic untouched allows it to be differentiated from Vintage and Modern, respectively. The fourth is tricker, and that's keeping the format fun. This is the category into which all the judgement calls go, and why I think B/R debates become ao rancorous. Unfortunately, I don't think there are likely to be objective, one-size fits all criteria for this category because we all value different aspects of the game. There are some decisions im this category that have very broad-based support (Mental Misstep) but there are also much more comtroversial bans out there like Survival pf the Fittest.
    1 - It's diversity and probably your most valid point. WotC would not let Legacy have a dominant deck, even if the format could maybe adapt to this deck on the long run. That explains SotF. I personally think this is WotC priority, way before power level (hello Show and Tell), to a point that I wonder if they want Legacy to have a metagame at all. Imo they want people to play a lot of different cards in this format, even if they're all backed up by brainstorm and FoW. This may be influenced by the economics of the game (sellers need volumes). This may also explain to some extend why Misstep was banned as it was killing fast strategies.

    2 - Ok but it's quite narrow. It has been an argument to ban Sensei top for a while.

    3 - This is highly subjective and not my interpretation at all tbh.

    4 - Again highly subjective and I doubt that WotC think in these terms when it comes to banning. It's more an R&D thing, ie for new prints/mechanics. At best we could say that they monitor the number of legacy events/players and might take action if they drop.

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