Page 9 of 47 FirstFirst ... 567891011121319 ... LastLast
Results 161 to 180 of 932

Thread: [BFZ]Battle for Zendikar spoilers thread

  1. #161
    Judgy Curmudgeon
    Ellomdian's Avatar
    Join Date

    Feb 2006
    Posts

    409

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by ReAnimator View Post
    Wait The Source isn't supposed to be a bunch of wotc bashing and magic hating self loathing players who haven't really enjoyed the game in years? when did that happen? cause most of the people here have only been doing exactly that for years now.
    Depends on the Thread. Also depends on how much Magic people ACTUALLY play. A small, over-vocal contingent of the site seems to be bitter about life in general, and they vent through MTG context.

    The rest of the site is great though.

    And on topic, I have to agree, I am getting tired of Keyword-all-the-things!
    Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
    -----
    Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
    -----
    Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.

  2. #162
    Member

    Join Date

    Jun 2015
    Location

    New Hampshire
    Posts

    31

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by spirit of the wretch View Post
    [*]”Randy Buehler got drunk and had intercourse with my grandmother last night”
    Hello and welcome! Randy Buehler here with your grandma bringing you Vintage Pancakes!

  3. #163
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Ace/Homebrew View Post
    Also, I feel obligated to point out that this thread is going to be an off-topic shit show for the next few months...
    Hmmmm...

  4. #164

    Re: [BFZ]Battle for Zendikar spoilers thread

    Ah, spoiler season. It used to be the biggest time of the year for trolls to come out of the woodwork, though now that happens regularly whenever anyone mentions the ban list or metagame composition.

    Remember folks, keep it civil and keep it on-topic. This thread is for the discussion of BFZ cards in Legacy. It is NOT for discussion of your pet peeves with Legacy, modern card design philosophy, game balance, or Magic in general. Posts derailing the thread after this point will be nixed, so if you don't have something to contribute then grouse to your friends in real life.

  5. #165

    Re: [BFZ]Battle for Zendikar spoilers thread

    Word on the street is Avenger of Zendikar and Primal Command are getting reprints?

  6. #166

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by phonics View Post
    Word on the street is Avenger of Zendikar and Primal Command are getting reprints?
    In the duel deck. Also, Stirring Wildwood. However, generally speaking, reprints in the duel deck aren't indicative of the contents of an upcoming set - only the new cards.

  7. #167
    !
    jrsthethird's Avatar
    Join Date

    Jan 2010
    Location

    Lehigh Valley, PA
    Posts

    1,654

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Humphrey View Post
    exactly. its lazy and boring design, covered with a new keyword. absolutely unneccessary. they have tons of unexplored designspace with the existing keywords.
    man, look at those endless create a card threads and compare it to the uncreative shit theyre doing every set.

    they streamline and water down the game a lot to please new players, but theyre unable to name kicker kicker?
    Kicker is wide and unfocused. Awaken is "kicker - make a manland." We might get one Eternal playable card, but other than that, it's a mostly Limited/Standard mechanic. Largely ignorable for our purposes.

    I'd like to note, an aggressively costed Awaken card could create interesting deck space in Legacy. You'd run more basics to avoid awakening a nonbasic with Wasteland around so much.

  8. #168
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by jrsthethird View Post
    I'd like to note, an aggressively costed Awaken card could create interesting deck space in Legacy.
    I doubt this...

    Let's imagine the most aggressive Awaken card I can think of:

    Aggressive Awaken
    Sorcery
    Draw a card.
    Awaken 3 -

    I still don't see that getting play...

  9. #169
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [BFZ]Battle for Zendikar spoilers thread

    I just realized that Ancient Stirrings works rather well with Devoid. I'd definitely keep an eye on that.

    Powerful effects if you control other colorless creatures (like Dominator Drone, except good) could be triggered with Mutavault and Mishra's Factory.

  10. #170
    Member

    Join Date

    May 2007
    Location

    Italy, Eternal
    Posts

    1,848

    Re: [BFZ]Battle for Zendikar spoilers thread

    Seems that the new lands are enemy manlands and ally dual with land types. Source is a poster that posted the information on devoid, landfall returning, ingest on august 9th.

    Tbh, i don't like that they're fetchable because it means that they will probably be strictly worse than dual, whereas non-type land would at least be possibly situationally better. Well, more budget options i guess for players.

    I expect a land that care about exiled shit in some way or another.

  11. #171
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Gheizen64 View Post
    Seems that the new lands are enemy manlands and ally dual with land types. Source is a poster that posted the information on devoid, landfall returning, ingest on august 9th.

    Tbh, i don't like that they're fetchable because it means that they will probably be strictly worse than dual, whereas non-type land would at least be possibly situationally better. Well, more budget options i guess for players.

    I expect a land that care about exiled shit in some way or another.
    Can you link the source?

    The only info I found was this one, which lacks the other info.
    Last edited by Barook; 08-18-2015 at 09:23 PM.

  12. #172

    Re: [BFZ]Battle for Zendikar spoilers thread

    I have a lot of trouble believing that they'd include fetchable dual lands in a Standard that includes the fetchlands.

  13. #173
    Hamburglar Hlelpler
    TsumiBand's Avatar
    Join Date

    Aug 2005
    Location

    Nebraska
    Posts

    2,774

    Re: [BFZ]Battle for Zendikar spoilers thread

    I'd wager they can't come up with a proper fetchable dual land that isn't just a shockland. It may be something in the vein of a painland with half the land types, like Murmuring Bosk only with just one of the "off color" colors available. That would actually be fairly plausible in several formats,wouldn't obviate shocklands, and of course is nomatch to ABRU dual lands.

    Really any non-basics with land types, if playable, should be welcome additions to a format with fetches. Not that fetchlands are in need of more viable plays, but it is cool to think that they could be used for something more than just fixing mana.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  14. #174
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Lord Seth View Post
    I have a lot of trouble believing that they'd include fetchable dual lands in a Standard that includes the fetchlands.
    So do I. Wasn't their general rule of not having duals + fetches at the same time in Standard? Or were they only refering to shocklands + fetches?

    That said, if there are duals, they're going to be conditional "come into play tapped unless" lands. The current trend is that whenever they make a new multicolor land, it comes into play tapped (Gates, Scrylands, Lifegain lands, Khan trilands), as it's an easy drawback to design around. Additionally, it slows down the format, which is one of their goals - otherwise, they wouldn't come up with stupid crap like "Manadorks for 1 mana are now too strong!".

  15. #175
    Member

    Join Date

    Dec 2011
    Location

    Norway
    Posts

    301

    Re: [BFZ]Battle for Zendikar spoilers thread

    Claiming that keyword X or Y is only good for limited, might come back to bite you in the ass. I remember when Khans of Tarkir was being previewed, this entire forum seemed to agree that Prowess was crappy and only meant for limited.

  16. #176
    The crazy nastyass honey badger

    Join Date

    Dec 2013
    Location

    A desk chair, The Netherlands
    Posts

    1,909

    Re: [BFZ]Battle for Zendikar spoilers thread

    Mayhaps they'll do something cool with landfall. I like fooling around with lots of triggers.

  17. #177
    Member

    Join Date

    May 2007
    Location

    Italy, Eternal
    Posts

    1,848

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Barook View Post
    Can you link the source?

    The only info I found was this one, which lacks the other info.
    Comment on Mythic Spoiler:

    Jimmy Alvey · Crew at Burger King
    New mech is devoid and awakening
    Devoid means spells with it have no colour and awakening is an alternate casting cost that makes a land a 0/0 and puts counters on them.
    Plus enemy man lands and a New ally land that is a plains island
    Like · Reply · 1 · Aug 9, 2015 10:18am

  18. #178
    bruizar
    Guest

    Re: [BFZ]Battle for Zendikar spoilers thread

    anyone else like retrat to kazanda as a sideboard card against burn?

  19. #179
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by bruizar View Post
    anyone else like retrat to kazanda as a sideboard card against burn?
    At 2 mana maybe. Healing Salving yourself with fetches is nice and all, but isn't it a tad bit too slow for 3 mana AND requiring Landfall while doing fuckall otherwise due to being an enchantment?

    How is it better than Kitchen Finks?

    Edit: Unless you're talking about it as a SB card in Lands.

  20. #180
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,253

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Ace/Homebrew View Post
    I doubt this...

    Let's imagine the most aggressive Awaken card I can think of:

    Aggressive Awaken
    Sorcery
    Draw a card.
    Awaken 3 -

    I still don't see that getting play...
    I don't know . . . by turn 2 it sort of reads as


    Creature -
    Devoid, Defender
    When ~ ETB draw a card.
    : ~ has haste, and loses Defender until end of turn.
    3/3

    That's certainly pushed. Also it's a decent creature that

    1) triggers delver
    2) triggers YP
    3) can be cast for cheap, cantrip and fill up yard for delve.
    4) Pitches to force

    -------------

    On another note - awaken can work well with Inkmoth nexus. . .

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)