Depends on the Thread. Also depends on how much Magic people ACTUALLY play. A small, over-vocal contingent of the site seems to be bitter about life in general, and they vent through MTG context.
The rest of the site is great though.
And on topic, I have to agree, I am getting tired of Keyword-all-the-things!
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
Ah, spoiler season. It used to be the biggest time of the year for trolls to come out of the woodwork, though now that happens regularly whenever anyone mentions the ban list or metagame composition.
Remember folks, keep it civil and keep it on-topic. This thread is for the discussion of BFZ cards in Legacy. It is NOT for discussion of your pet peeves with Legacy, modern card design philosophy, game balance, or Magic in general. Posts derailing the thread after this point will be nixed, so if you don't have something to contribute then grouse to your friends in real life.
Word on the street is Avenger of Zendikar and Primal Command are getting reprints?
Kicker is wide and unfocused. Awaken is "kicker - make a manland." We might get one Eternal playable card, but other than that, it's a mostly Limited/Standard mechanic. Largely ignorable for our purposes.
I'd like to note, an aggressively costed Awaken card could create interesting deck space in Legacy. You'd run more basics to avoid awakening a nonbasic with Wasteland around so much.
I just realized that Ancient Stirrings works rather well with Devoid. I'd definitely keep an eye on that.
Powerful effects if you control other colorless creatures (like Dominator Drone, except good) could be triggered with Mutavault and Mishra's Factory.
Seems that the new lands are enemy manlands and ally dual with land types. Source is a poster that posted the information on devoid, landfall returning, ingest on august 9th.
Tbh, i don't like that they're fetchable because it means that they will probably be strictly worse than dual, whereas non-type land would at least be possibly situationally better. Well, more budget options i guess for players.
I expect a land that care about exiled shit in some way or another.
Can you link the source?
The only info I found was this one, which lacks the other info.
Last edited by Barook; 08-18-2015 at 09:23 PM.
I have a lot of trouble believing that they'd include fetchable dual lands in a Standard that includes the fetchlands.
I'd wager they can't come up with a proper fetchable dual land that isn't just a shockland. It may be something in the vein of a painland with half the land types, like Murmuring Bosk only with just one of the "off color" colors available. That would actually be fairly plausible in several formats,wouldn't obviate shocklands, and of course is nomatch to ABRU dual lands.
Really any non-basics with land types, if playable, should be welcome additions to a format with fetches. Not that fetchlands are in need of more viable plays, but it is cool to think that they could be used for something more than just fixing mana.
So do I. Wasn't their general rule of not having duals + fetches at the same time in Standard? Or were they only refering to shocklands + fetches?
That said, if there are duals, they're going to be conditional "come into play tapped unless" lands. The current trend is that whenever they make a new multicolor land, it comes into play tapped (Gates, Scrylands, Lifegain lands, Khan trilands), as it's an easy drawback to design around. Additionally, it slows down the format, which is one of their goals - otherwise, they wouldn't come up with stupid crap like "Manadorks for 1 mana are now too strong!".
Claiming that keyword X or Y is only good for limited, might come back to bite you in the ass. I remember when Khans of Tarkir was being previewed, this entire forum seemed to agree that Prowess was crappy and only meant for limited.
Mayhaps they'll do something cool with landfall. I like fooling around with lots of triggers.
Comment on Mythic Spoiler:
Jimmy Alvey · Crew at Burger King
New mech is devoid and awakening
Devoid means spells with it have no colour and awakening is an alternate casting cost that makes a land a 0/0 and puts counters on them.
Plus enemy man lands and a New ally land that is a plains island
Like · Reply · 1 · Aug 9, 2015 10:18am
anyone else like retrat to kazanda as a sideboard card against burn?
At 2 mana maybe. Healing Salving yourself with fetches is nice and all, but isn't it a tad bit too slow for 3 mana AND requiring Landfall while doing fuckall otherwise due to being an enchantment?
How is it better than Kitchen Finks?
Edit: Unless you're talking about it as a SB card in Lands.
I don't know . . . by turn 2 it sort of reads as
Creature -
Devoid, Defender
When ~ ETB draw a card.
: ~ has haste, and loses Defender until end of turn.
3/3
That's certainly pushed. Also it's a decent creature that
1) triggers delver
2) triggers YP
3) can be cast for cheap, cantrip and fill up yard for delve.
4) Pitches to force
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On another note - awaken can work well with Inkmoth nexus. . .
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