Only one so far and, or course, it's not at all Legacy playable:
For EDH, it's a somewhat interesting "Skullbriar-like" effect.
Hopefully next week we get some real previews though, just getting the ball rolling with the tread.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I'm wondering what they're going to do with experience counters. Seems like a needless complication to the game. Not only having to track how much life you have, but also the number of experience counters you've accumulated.
What's next? Players leveling up for certain bonuses?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Man whatever I love trash like this.
I love Level-up and I love mixing RPG stuff in with Magic and I love the idea of experience counters for permanents/players/deck boxes/whatever.
I'm probably over Magic at this point because, like, I'm old and busy and my cards all suck and I just play Hearthstone when my kids are asleep, but like -- this looks fun.
I kind of like the card. Play some other Giants, like people have pointed out Sunrise Sovereign, or Stoneforge on roids, Stonehewer Giant, giants have some interesting cards. Sure, this isn't going to challenge Zur or Riku, or whatever, but it's at least interesting.
Deck is basically giants, some crappy colorless acceleration, and equipment. If anyone actually played EDH in our group, I'd build that.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
You can also play alternative CC critters like Ingot Chewer and Reveillark.
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With the release a month away I'm just glad to see something.
http://postimg.org/image/5k977wcn1/
I seem to be bad at interneting as I can't get the image to show.
Wade into Battle? Why must Wizards make R/W always about combat?
At least there's hope BG is going to deliver, considering how much they love the color combination.
Edit: Any bets how often they're going to rehash Lighning Helix effects in the R/W precon?
With an ability like that, I'm curious what the two alternate commanders in the deck are! Ofttimes it's the alternates that are the real gems.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Try and it would sound like something like they would do.
Thinking about it, experience counters sound like an interesting resource system if executed well. The condition on this commander obviously sucks, but on cheaper cards with easier trigger conditions, it might be cool, like "When ~ deals combat damage to a player, you get an experience counter". Other cards could get boni based on your experience counters that aren't as lame as +1/+1. There's also proliferate which does work with player counters.
It's probably going to be wasted on a bunch of overcosted jank, though, while Standard sets are going to deliver a steady stream of rehashed mechanics.
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