Overview
So this deck is basically a burn deck with a luck element build into it by flipping coins. The deck revolves around flipping coins if you win the flips get great effects and if you lose the flips usually you get no effects what so ever so the deck is high risk Huge reward play style.
Introduction
Burn
Mana Clash - a lightning bolt that can only target players, with a thumb out you can kill someone as long as you have enough life to spare.
Game of Chaos - a lightning helix that can only target players, with a thumb out you can kill someone.
Fiery Gambit - deal three damage to a creature and six damage to an opponent if lucky you also draw 9 and untap all your lands.
Draw
Squee's Revenge - you can draw as many as you want, in practice 2 is the sweet number and with a thumb out its a draw 4 for three mana.
Extra turns
Stitch in Time- 50/50 to take an extra turn with a planewalker out it baits out a counter from an opponent.
Alt win con
Chance Encounter - win ten coin flips
Karplusan Minotaur - win flips kill creatures or your opponent.
Free counters
Planar Chaos - with a Vexing Shusher and thumb out you basically lock out your opponent from the game.
Planewalkers
Ral Zarek - deals damage to an opponent or creatures and the ultimate is time walk x5 with a thumb out.
Techs/support
Preordain - card selection, no fetches so no brainstorm.
Gitaxian Probe - filter and information.
Vexing Shusher - protects against blue heavy counter decks.
Krark's Thumb - makes all your cards crazy strong.
Puppet's Verdict - creature sweeper with thumb out destroys what you want.
Red Elemental Blast - blue counter.
Reverberate - copy your spells or your opponents, options are always good.
Pyromancer's goggles - double up on all your red spells
swan song - side board and makes a guy for non creature decks so you can use fiery gambit.
Other cards to consider
delver of secrets - most of the deck has an instant or sorcery.
Odds/Ends - counters or copy a spell and with your 4 rainbow lands you can cast the other half in rare cases.
Frenetic Efreet - a 2/1 flyer that can exile itself in a pitch
Desperate Gambit - double damage for anything you want sounds like fun. works on spells on the stack.
Quicken - most of the your deck has sorcery spells and filters a card.
Force of will - 15 blue spells in your decks.
Current Deck list
4x mana clash
4x krark's thumb
4x fiery gambit
4x stitch in time
4x game of chaos
3x preordain
2x vexing shusher
2x ral zarek
2x gitaxian probe
2x reverberate
2x squee's revenge
2x planer chaos
1x chance encounter
1x Pyromancer's goggles
1x sulfur falls
3x steam vents
4x mana confluence
8x mountain
6x island
Sideboard
3x red elemental blast
2x swan song
2x tormod's crypt
2x boil
3x puppet's verdict
3x lightning bolt
A budget deck i been testing, i own force of wills so i should probably be using them somewhere in the 75 but they make bad top decks and i already have vexing shusher so i don't know. I don't own duel lands but i don't really feel this deck care because i don't use fetch lands. Any advise would be appreciated.
there was a deck tech on a coin flip deck at the grand prix a few weeks back. looked pretty fun. wanted to try on modo, but you can't see what your opponent's flip for mana clash (b/c modo sucks)
Creatures (3)
1 Karplusan Minotaur
2 Vexing Shusher
Planeswalkers (2)
2 Ral Zarek
Spells (34)
2 Squee’s Revenge
1 Puppet’s Verdict
2 Planar Chaos
1 Chance Encounter
2 Gitaxian Probe
4 Fiery Gambit
4 Mana Clash
3 Preordain
4 Krark’s Thumb
4 Game of Chaos
3 Lotus Petal
4 Stitch in Time
Lands (21)
10 Mountain
6 Island
2 Sulfur Falls
3 Mana Confluence
Sideboard (15)
4 Plains
3 Puppet’s Verdict
1 Vexing Shusher
1 Ral Zarek
1 Karplusan Minotaur
1 Squee’s Revenge
4 Red Elemental Blast
-rob
What about a Stompy manabase?
Sol lands, Chrome Mox's and maybe even Lotus Petals powering out turn 1 Krark's Thumb and Chalice of the Void, turn 2 Planar Chaos and Fiery Gambits. It'd be good to make mana off of the Gambits.
I think that Karplusan Minotaur is a good finisher in this deck; it triggers off of ALL coin flips, not just the cumulative upkeep ones. Deals damage very quickly...
whats a stomy mana base ? like ancient tomb
Frenetic Efreet and Chance Encounter is a two-card win combo. You can activate the flip ability on the efreet 10,000 times and once you hit the required number of counters for encounter, you can just abandon the other flips since only the first one matters for what happens to the efreet. Then win on your upkeep.
Throw in some Red Elemental Blasts, Gamble, and stompy mana acceleration, and there ya go?
There's another 'combo' with Ink-Treader Nephilim and Fiery Gambit, but to make that work you've got to play a really different approach.
Sure you do, you just put them all on the stack... it's like Goblin Festival in a way, you still have to resolve the other flips on the stack even if it leaves play. Here's ruling for that FYI:
"If you activate this multiple times in a row so the stack has more than one of this ability on it, the abilities will still resolve even if Goblin Festival leaves the battlefield or leaves your control before they resolve. For example, if activate the ability twice, and after the first flip you lose control of it because you lost the toss, or it leaves the battlefield, then you still flip for the second ability."
...So for Chance Encounter you'll still get as many tries as you call to get 10 luck counters.
In all honesty, Efreet + Chance Encounter is the only really viable build, or whilewhile one, to even approach.
You could probably make a cute immitation "Painter" deck with this combo like someone insinuated above. Maybe throw in Academy Rector, Mother of Runes to protect him, Silence and some tutors. The reason I think Rector is that if you had a sac outlet, like High Market, you could actually get Chance Encounter end of their turn, then combo out and win on upkeep-- the limitation of actually GIVING them a turn to destroy it will always be the biggest thing holding that combo from shining, but if you can limit their ability to react to it that'd improve it a lot. I can just see a GSZ into Pridemage destroying this combo though :/
May your suffering equal your weakness--Ihsan's Shade
The person you are replying to has a last activity date of over seven years ago and this thread has seen no activity for yet longer. It's probably fair to assume that any list from such a thread is not currently in use in the listed form, and as such direct feedback over specific choices isn't of enormous utility.
Mana Clash is tricky, as players don't actually win or lose coin flips with the wording. Take a look at Winter Sky as the comparable.
I intend to say more in a bit, just have to run to the store. I have been building Krark, the Thumbless variants in cEDH for a while now so I can weigh in with some tech from those decks. Krark, the Thumbless and Tavern Scoundrel are where I would begin. also, Frenetic Efreet and Tavern Scoundrel make infinite mana, tho you need something to do with it.
Luck is a residue of design.
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