Moon is an issue, but it's not always game over. The build has enough ways to slow them down (Tangle Wire is especially helpful with this) that it can survive to making 6 land drops, at which point a Conduit -> Ulamog can win through a Blood Moon.
Here is my current list, sideboard and all.
4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger
4 Chalice of the Void
4 Tangle Wire
2 Dismember
2 Trinisphere
2 Phyrexian Revoker
1 Phyrexian Metamorph
1 Umejawa's Jitte
SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Cursed Totem
2 Tsabo's Web
2 All is Dust
2 Flex Slot: Phyrexian Revoker/Dismember/Oblivion Sower
The flex slots are very metadependent. If you expect to face the mirror, Oblivion Sower is the best option. If you expect to face lots of Jaces, Knights and other Revoker targets, that's the better approach. And if you expect lots of aggro, Dismember is the best option.
Hope that helps.
It slows down the deck a little, but with the increased number of lock pieces the current build is running, I find myself prefering to spend my first few turns playing lock pieces (and making land drops) rather than playing Mimics. Mid-late game, Mimics are subpar so I usually don't miss them.
Too slow and it doesn't help against many of the matchups that give this deck a hard time. Besides, the cards that you don't want them to counter are your noncreature spells. Those are what win you the game against Brainstorm decks.
Yes would love to have players play the cloudpost variant. Looking forward to reading your report. Best of luck.
If you expect those matchups in your meta, the 2 flex slots in the sideboard should go to Phyrexian Revoker, so I would probably play this...
4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger
4 Chalice of the Void
4 Tangle Wire
2 Dismember
2 Trinisphere
2 Phyrexian Revoker
1 Phyrexian Metamorph
1 Umejawa's Jitte
SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Cursed Totem
2 Tsabo's Web
2 All is Dust
2 Phyrexian Revoker
Miracles
-2 Dismember
-1 Phyrexian Metamorph
-1 Jitte
-4 Tangle Wire
+4 Thorn of Amethyst
+2 Phyrexian Revoker
+2 All is Dust
ANT
-2 Dismember
-1 Phyrexian Metamorph
-1 Jitte
-3 Tangle Wire
+4 Thorn of Amethyst
+3 Fairie Macabre
Death and Taxes
-4 Tangle Wire
-1 Phyrexian Metamorph
-1 City of Traitors
-2 Endless One
+2 Phyrexian Revoker
+2 Cursed Totem
+2 Tsoba's Web
+2 All is Dust
Delver
-2 Endless One
-2 Phyrexian Revoker
-1 Phyrexian Metamorph
-1 City of Traitors
+4 Thorn of Amethyst
+2 All is Dust
If availability were not an issue, I would run 2 Vesuva, 2 Eye, 3 City, and Caverns for the remaining slots. I haven't tested with Vesuva, though, but Caverns have been golden in the other builds. I haven't tested against Delver but it seems like Waste-Daze blowouts would be pretty easy to do against this deck. Cavern would at least stop the Daze part from happening. Eye is a lot worse in the deck now that you have no Mimics and don't really have early aggro kills anymore, so I might as well have only 2 Eyes. I would LOVE to run World Breaker in this deck, but having green mana creates yet another difficult issue.
Why only 2 Vesuva? Vesuva can copy Eldrazi Temple, Ancient Tomb or Cloudpost and will be a sol land by copying any of them. I would play atleast 3. It can even copy Glimmerpost if you need some life gain.
I'm having second thoughts going with the lower Eldrazi count in order to play more lock pieces. The deck is a few turns slower and I miss Eye of Ugin's brokenness. Plus Tangle Wire is much stronger in the faster versions of the deck.
I really hope they print more Eldrazi with disruptive capabilities like Thought-Knot Seer or creature kill (a colorless Wasteland Strangler etc) in future sets. I would love to play 26 lands (including 4 Eyes) along with 4 Chalices and 30 Eldrazi if I could.
I'm going to back to playing a faster version of the deck this week, probably this...
4 Eldrazi Temple
4 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth
4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Phyrexian Metamorph
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger
4 Chalice of the Void
4 Tangle Wire
2 Dismember
SB:
4 Thorn of Amethyst - Vs. Combo, Delver, Tempo etc.
3 Faerie Macabre - Vs. Graveyard Shenanigans
2 Tsabo's Web - Vs. Lands, Maze of Ith, Rishidan Port etc.
2 Phyrexian Revoker - Vs. Maverick, Elves, D&T, Jace, Rock, Affinity etc.
2 Cursed Totem - Vs. Maverick, Elves, D&T etc.
2 All is Dust - Vs. Colored Decks
Will let you know how this goes once I've had a dozen or so matches with this list under my belt.
So far, laying down a Tangle Wire when you have the board advantage (easier in the faster version) has already won me a few games, as has laying down a Tangle Wire in order to make several land drops so I can go Conduit -> Ulamog.
Yeah that's exactly what I've found. It's been quite solid even when the opponent starts with something like T1 DRS. I think 4 Chalice 4 Wire might be enough lock pieces. It just works better that way, I think. And yes it's probably better to have 3 Vesuva in this deck because there are lots of good targets. I just haven't wanted it in any of the admittedly few games I've played. That deck list looks really good.
1 Eye of Ugin and 1 Conduit of Ruin and Ulamog 2.0 is a 6 mana spell.
If you get Eye of Ugin and/or Conduit of Ruins (and we play 7 in total) and you have a post mana base on the field, everything is like win more here.
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